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Monochroma

Strange, beautiful visuals and challenging puzzles make Monochroma a platformer at its best.
Monochroma Game Cover
64%Game Brain Score
story, graphics
stability, optimization
67% User Score Based on 263 reviews
Critic Score 61%Based on 9 reviews

Platforms

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Monochroma Game Cover

About

Monochroma is a single player arcade platformer game with a fantasy theme. It was developed by Nowhere Studios and was released on May 28, 2014. It received mostly positive reviews from both critics and players.

"Monochroma" is a single-player fantasy platformer game with a beautiful story, told through captivating black-and-white graphics with a splash of red. Its wholesome narrative takes place in a realistic industrial-alchemical setting, with puzzle mechanics designed to challenge and engage players. The game stands out with its excellent graphics, stunning soundtrack, and dense atmosphere, crafting a unique and immersive experience.

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67%
Audience ScoreBased on 263 reviews
story47 positive mentions
stability11 negative mentions

  • Stunning art style and atmosphere that effectively conveys a dark, dystopian world.
  • Clever puzzles that require thought and problem-solving, enhancing the gameplay experience.
  • Emotional narrative that engages players, despite being told without dialogue.
  • Clunky and unresponsive controls that can lead to frustrating gameplay, especially during timed puzzles.
  • Frequent trial-and-error mechanics that can detract from the overall enjoyment and flow of the game.
  • Short playtime with limited replay value, making it feel less worth the full price.
  • story
    164 mentions Positive Neutral Negative

    The story of Monochroma is primarily conveyed through non-verbal means, creating an emotional and atmospheric experience centered around two brothers navigating a dystopian world. While some players appreciate the unique storytelling approach and the emotional weight of the narrative, others find it vague, underdeveloped, or lacking depth, leading to mixed feelings about its overall impact. The game's art and music enhance the storytelling, but the execution leaves some players wanting a more cohesive and engaging plot.

    • “Monochroma uses the completely non-verbal storytelling technique and does it well.”
    • “The story is well told without words or text through five chapters.”
    • “Monochroma is a superb atmospheric puzzle platformer that tells its story by making you experience the journey of two brothers through a dystopian country.”
    • “The story is bland and felt very rushed, even forced.”
    • “The story is a disappointment; it alludes to something more but never grows on it.”
    • “The game is silent and does not have much of a storyline.”
  • graphics
    118 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the beautiful art style and atmospheric visuals that effectively convey a dystopian mood. However, some players noted technical issues such as clipping, wonky animations, and a lack of optimization that detracted from the overall experience. While the aesthetic is often highlighted as a strong point, it is sometimes overshadowed by gameplay frustrations and unclear objectives.

    • “The game is very atmospheric and the monochrome art style fits the depressing world the story takes place in.”
    • “Monochroma features beautiful 2.5D graphics, a great, atmospheric art style and many clever puzzles.”
    • “The dark, dystopian, and monochromatic visuals create a repressive, threatening environment that is enhanced by the sparse but moody and atmospheric soundtrack.”
    • “The visuals constantly clip through one another.”
    • “It seems to take the appearance of games like 'Far: Lone Sails' or similar, but without a fully realized aesthetic - it has its Vichy France thing going on, but doesn't quite nail it.”
    • “The graphics are worse than 'Limbo' with very blurry textures and in the first stages some obnoxious flickering.”
  • gameplay
    101 mentions Positive Neutral Negative

    The gameplay of Monochroma is a mixed bag, featuring unique mechanics centered around carrying a younger brother that adds complexity to puzzles but often results in frustrating controls and sluggish movement. While some players appreciate the clever puzzles and engaging visuals, many criticize the clunky mechanics and trial-and-error gameplay that detracts from the overall experience. Despite its artistic merits, the gameplay can feel tedious and unresponsive, leading to a less satisfying platforming experience.

    • “Awesome artwork, fun gameplay, interesting story, clever puzzles, nice music.”
    • “The little brother mechanic is what makes the puzzles more difficult as he weighs you down so you can't jump as high.”
    • “It's definitely a flawed gem and comes with a small share of annoyances and problems, but gameplay is mostly solid and enjoyable and the beautiful interactive scenery is a real joy and makes this very worth seeking out.”
    • “Considering the fact that the genre relies on spot-on physics, the movement and jumping mechanics in this one are quite wonky.”
    • “Unfortunately, clunky gameplay and bugs hold it back from being a memorable experience.”
    • “The gameplay just feels bad, like there's an awkward lag every time your feet touch the ground, and there's an obnoxious, completely out-of-place loading screen if you fail an objective and have to reset.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many reviewers noting its fitting match to the game's dark and moody aesthetic. However, some players expressed disappointment with the sporadic presence of the soundtrack, feeling that it often fades into the background or is overshadowed by ambient noise. Overall, while the soundtrack is considered a strong point, its inconsistent application detracts from its potential impact on gameplay.

    • “The atmosphere is beautiful at times, the developing dark undertones of the story are somewhat surprising, and the music is great.”
    • “The dark, dystopian, and monochromatic visuals create a repressive, threatening environment that is enhanced by the sparse but moody and atmospheric soundtrack.”
    • “Through masterful artwork and gloomy music, it succeeds in delivering suspense and mystery as you try to overcome puzzles and push forward through the bleak world of Monochroma.”
    • “Sometimes missing music/sounds, also during cut scenes.”
    • “There's almost no music or sound, also no voice acting.”
    • “It's too bad that an outstanding story, art design, atmosphere, puzzles, and musical score become irrelevant due to tedious gameplay and sluggish controls.”
  • atmosphere
    68 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its beautiful, dark, and immersive qualities, enhanced by a unique art style and a compelling soundtrack. Many reviewers note the effective world-building and emotional depth, although some mention that the gameplay can detract from the overall experience. Overall, the game's atmosphere stands out as a significant strength, making it a worthwhile experience for fans of atmospheric puzzle-platformers.

    • “The atmosphere is beautiful at times, the developing dark undertones of the story are somewhat surprising, and the music is great.”
    • “The dark, dystopian, and monochromatic visuals create a repressive, threatening environment that is enhanced by the sparse but moody and atmospheric soundtrack.”
    • “Monochroma is a superb atmospheric puzzle platformer that tells its story by making you experience the journey of two brothers through a dystopian country.”
    • “The atmosphere is very dark and rather trepid, and whilst it makes sense in the game's setting, it makes it hard to see certain platforms and enemies even when you turn the brightness all the way up.”
    • “I really like the atmosphere Monochroma wants to create, but the too few used/missing sound effects on one hand and the light sources which are sometimes usable and sometimes not disturb the whole atmosphere in a really bad way.”
    • “For players hungry for atmosphere, it offers glimpses of brilliance, but as an overall experience it remains uneven and frustrating.”
  • emotional
    20 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players finding the story touching and evocative, particularly the relationship between the brothers and the poignant ending. However, others criticize the lack of emotional connection and clarity in the narrative, leading to frustration with the gameplay experience. Overall, while some players appreciate the emotional depth and atmosphere, others feel it falls short in delivering a satisfying emotional journey.

    • “Yes, it's a limbo clone, but it's a very good one, and with beautiful graphics, wonderful atmosphere and an interesting and emotional story.”
    • “A heartwarming story about an older and younger brother trying to escape from an unknown antagonist in a dystopian world.”
    • “It's a very emotional story; having to protect yourself and care for your injured brother was very moving.”
    • “The emotional depth of the story is overshadowed by bad controls and a boring narrative.”
    • “Long and unnecessary animations and cutscenes detract from any emotional engagement.”
    • “It's hard to feel anything when the gameplay is marred by frustrating mechanics.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting frequent bugs and glitches, particularly affecting controls and animations. While some players noted that it runs well on Linux, others experienced significant issues such as crashes, stuttering, and unresponsive controls, especially during critical gameplay moments. Overall, while the game has its merits, its stability remains a concern for many players.

    • “Also runs great on Linux.”
    • “It's buggy and glitchy, stuttery to play, the controls are not responsive, especially at the most critical moments.”
    • “Plagued by sluggish controls, unclear objectives, and buggy visuals.”
    • “The game won't start, freezes when I start it.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization has received significant criticism, with users reporting poor performance, frequent FPS drops, and unresponsive controls. Despite its strong narrative and artistic elements, many players feel that the controls were not adequately refined, leading to frustration rather than challenge. However, a few users noted that they experienced no major issues, suggesting that optimization may vary across different systems.

    • “In fact, as far as I could tell, it was perfectly optimized and free of bugs.”
    • “However, while having a great story, a unique art style, great puzzles, and a wonderful soundtrack, it doesn't do a good job when it comes to controls and optimization.”
    • “X branch given the release date, controls in particular are not well optimized.”
    • “The performance of the game is very poor, as I've experienced constant FPS drops despite having a powerful PC.”
    • “The negative aspect of this game is that the control mechanics were not optimized.”
    • “It looks like the developers didn't have time to make some jumps more forgiving in order to compensate for the unoptimized controls.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, with many noting that enjoyable elements like story and art design are overshadowed by repetitive gameplay and slow reload times after death. While some puzzles are clever, a significant number rely on monotonous mechanics, leading to a sense of boredom that detracts from the overall experience.

    • “Granted, I didn't make it through the whole game, which may eventually present compelling design, but I played well past my threshold for boredom until the game became tedious enough that I had to stop.”
    • “Overall: starts fine but gets more and more tedious.”
    • “Lovely art style reminiscent of The Saboteur, but boring, tedious gameplay makes for a forgettable, occasionally annoying experience.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game has low replayability, with many players noting that it offers limited incentives to revisit once completed, aside from collecting items and achievements. The gameplay is relatively short, averaging around six hours, which further diminishes the desire to replay.

    • “There isn’t much replayability except to collect the flowers and earn achievements.”
    • “The only drawback is the replay value, which is a bit low unless you are ready to discover all the secrets!”
    • “Like most games of this type, it has basically no replay value.”
    • “Relatively short gameplay at 6 hours with not much replay value.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by its juxtaposition of dark dystopian themes with absurd and comical situations, such as placing a character in dangerously ridiculous scenarios. Players appreciate the blend of atmospheric elements, including 50s aesthetics and jazzy noir influences, which enhance the comedic moments throughout the gameplay. Overall, the humor effectively contrasts with the game's serious undertones, creating a unique and engaging experience.

    • “In the three hours it’ll take to beat this one, you’ll go from farms and refineries to crowded streets and a hilariously out-of-place cyber-lab, before ending the game on an opulent airship.”
    • “Many times you are forced to place your brother in what is a comically dangerous and contrived situation, which elicits humor in the midst of a very dark dystopia.”
    • “It's highly atmospheric, got great graphics and it combines pretty much all the things I'm looking for in a game to make my funny parts tingle: dystopia, mood, lighting, 50's, and just the right amount of some of that jazzy noir feel...”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers highlight that the game features impressive art and memorable character design, contributing to a compelling storyline that enhances character development.

    • “I think the art is even better in this one, with a quite memorable storyline and character design.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Monochroma is a arcade platformer game with fantasy theme.

Monochroma is available on PC, Mac OS, Xbox One, Windows and others.

On average players spend around 6 hours playing Monochroma.

Monochroma was released on May 28, 2014.

Monochroma was developed by Nowhere Studios.

Monochroma has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Monochroma is a single player game.

Similar games include LIMBO, Black The Fall, Deadlight, Contrast, Somerville and others.