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The Godkiller: Chapter 1

51%Game Brain Score
gameplay, story
music, optimization
83% User Score Based on 12 reviews

Platforms

MOMac OSPCPCWinWindows

About

Puzzle adventure game set in the afterlife. The Godkiller - Chapter 1 is designed by Erik Hermansen, creator of Deadly Rooms of Death, and shares that series' top-down turn-based gameplay. Puzzles are variations on Sokoban-like block-pushing gameplay featuring several unusual mechanics (e.g. dying to respawn the player character in a more favourable position). The storyline follows a newly-dead so…

The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
The Godkiller: Chapter 1 screenshot
+3

83%
Audience ScoreBased on 12 reviews
gameplay3 positive mentions
optimization3 negative mentions

  • The game features creative and well-designed puzzle mechanics that keep gameplay fresh and engaging.
  • It has charming characters, witty dialogue, and a unique story that adds depth to the experience.
  • The graphics are clean and the sound design, including original songs, enhances the overall charm of the game.
  • The lack of an undo feature can be frustrating, especially when a single mistake requires significant backtracking.
  • Some players find the music, particularly the songs with lyrics, to be distracting and grating during gameplay.
  • The controls can be awkward and take time to get used to, which may hinder the overall experience for some players.
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding the songs with lyrics distracting and even grating, leading to frustration during puzzle-solving. While there are positive remarks about the quality of the voice acting and original compositions, many users express a desire for a toggle option to manage the music volume separately. Overall, the music is seen as a blend of enjoyable and irritating elements, impacting the gameplay experience.

    • “The voice acting, music, and singing are all very well done.”
    • “Story, music, and voice acting have been pretty fun so far, and I'm looking forward to seeing more.”
    • “It's wonderfully weird, full of original songs and solid puzzles.”
    • “In addition, the music gets grating—especially the songs with lyrics, which are very distracting when trying to solve puzzles.”
    • “One of these songs actually made me quit the game; I shouldn't have to actively ignore the music in order to play.”
    • “A toggle for it would be a must, as it's tied to the music slider.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized by well-designed puzzles that introduce new mechanics throughout, keeping the experience fresh and engaging. Players can choose to focus on story progression or collect presents, with the game incorporating unique death mechanics that serve as progression tools rather than complete fail states. Overall, it combines fun characters and dialogue with creative gameplay elements.

    • “A very well designed puzzle game that's always creative with its mechanics, with fun characters and dialogue.”
    • “I like how the game will introduce new mechanics as you go along to keep things fresh.”
    • “There's no fall damage in general, but after a while it becomes possible to die in various ways. However, it's often just another mechanic to progress, not a complete fail state.”
    • “I like how you can just progress through the story, or try to get all of the presents, which is where most of the gameplay is.”
  • story
    5 mentions Positive Neutral Negative

    The story is described as surreal and engaging, centering on a character named Emm who discovers she is in a strange afterlife, neither heaven nor hell. Players can choose to progress through the narrative or focus on collecting presents, with positive remarks on the accompanying music and voice acting enhancing the overall experience.

    • “The story/setting is surreal and interesting too.”
    • “This is a fun puzzle exploration game with a story.”
    • “The story is about Emm, who suddenly finds herself in a weird place, then God tells her she died, but it's not heaven, nor hell.”
    • “The story is about a character who suddenly finds herself in a weird place, then God tells her she died, but it's not heaven, nor hell.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's 3D graphical style is praised for its clarity and interactivity, allowing players to navigate a vibrant world. However, some users find the graphics to be basic and functional, with a lack of adjustable settings that could enhance performance on lower-end systems.

    • “I particularly like this 3D graphical style where you can see your player walking around in the 3D world interacting with everything.”
    • “The graphics are very clean and clear.”
    • “It shouldn't affect anybody with a half-decent potato, and I'd have been fine with some stuttering and turning things down or off, but there are no graphics settings at all.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for significant performance issues, particularly in level 18, where players experienced major slowdowns and annoying effects. Additionally, the lack of graphics settings limits players' ability to adjust performance to their preferences, which could exacerbate the experience for those with lower-end hardware.

    • “It's not just about performance; different people prefer different settings on or off if given the option.”
    • “I had major performance issues on level 18 (Accordorium), not enough RAM for the increased verticality compared to earlier levels, which made the experience frustrating.”
    • “I had major performance issues on level 18 (Accordorium), not enough RAM for a lot more vertical location than anything before or after. I stopped playing at the halfway point due to the annoying effects.”
    • “It shouldn't affect anybody with a half-decent potato, and I'd have been fine with some stuttering and turning things down or off, but there are no graphics settings at all.”
    • “It's not just about performance; different people prefer different things on or off if given the option.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by a variety of characters and amusing dialogue, though it is marred by repetitive phrases, particularly the character "God" saying "it's okay" excessively, which many players found irritating.

    • “The game is filled with a bunch of characters to meet, and the funny dialogue really adds to the experience.”
    • “The humor in the game is pretty cool, with plenty of witty lines that keep you entertained.”
    • “I love the quirky characters and their hilarious interactions; they make the game so much more enjoyable.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is less about deep narrative engagement and more focused on the tactile satisfaction of gameplay mechanics, such as block-pushing and word-spelling, which create a dynamic and interactive experience. Players find joy in the physicality of the actions, though it may lack a profound emotional connection.

  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, often feeling that it can become tedious despite moments of clever design. Many opted to skip collectibles and focus on completing levels quickly, indicating a desire for a more streamlined experience.

    • “I didn't bother with collectibles behind extra puzzles after a while; I just beelined to the exit. Even then, 'tedious' came to mind just as often as 'clever'.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “After a few hours, the grind became so monotonous that I lost interest in progressing further.”
  • stability
    1 mentions Positive Neutral Negative

    Users have noted that the settings screen is minimal, featuring only a few options such as volume sliders and subtitle adjustments, while also reporting various bugs affecting audio stability.

    • “The settings screen is shockingly sparse: separate volume sliders for audio that's all sorts of buggy, subtitle size, 'show faces' toggle, that's it.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced multiple bugs that disrupted my gameplay experience, including freezing and unexpected errors.”

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