- December 31, 2021
- Seespace Labs
The Godkiller: Chapter 1
Platforms
About
Puzzle adventure game set in the afterlife. The Godkiller - Chapter 1 is designed by Erik Hermansen, creator of Deadly Rooms of Death, and shares that series' top-down turn-based gameplay. Puzzles are variations on Sokoban-like block-pushing gameplay featuring several unusual mechanics (e.g. dying to respawn the player character in a more favourable position). The storyline follows a newly-dead so…











- The game features creative and well-designed puzzle mechanics that keep gameplay fresh and engaging.
- It has charming characters, witty dialogue, and a unique story that adds depth to the experience.
- The graphics are clean and the sound design, including original songs, enhances the overall charm of the game.
- The lack of an undo feature can be frustrating, especially when a single mistake requires significant backtracking.
- Some players find the music, particularly the songs with lyrics, to be distracting and grating during gameplay.
- The controls can be awkward and take time to get used to, which may hinder the overall experience for some players.
- music9 mentions Positive Neutral Negative
The music in the game receives mixed reviews, with some players finding the songs with lyrics distracting and even grating, leading to frustration during puzzle-solving. While there are positive remarks about the quality of the voice acting and original compositions, many users express a desire for a toggle option to manage the music volume separately. Overall, the music is seen as a blend of enjoyable and irritating elements, impacting the gameplay experience.
“The voice acting, music, and singing are all very well done.”
“Story, music, and voice acting have been pretty fun so far, and I'm looking forward to seeing more.”
“It's wonderfully weird, full of original songs and solid puzzles.”
“In addition, the music gets grating—especially the songs with lyrics, which are very distracting when trying to solve puzzles.”
“One of these songs actually made me quit the game; I shouldn't have to actively ignore the music in order to play.”
“A toggle for it would be a must, as it's tied to the music slider.”