The Game of Fourtune Game Cover
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"The Game of Fourtune" is a survival game where 16 players, including Clyde Raveron and Devon Rhodes, must compete in life-threatening challenges presented by sadistic goddesses. The game features a character-driven story with 14 other characters, each with their own secrets and goals. With 16 unique routes, the outcome of the game depends on the player's choices and alliances made in this deadly competition.

Reviews

74%
Audience ScoreBased on 28 reviews
story18 positive mentions
character development3 negative mentions
  • The character writing is exceptional, with a diverse cast that feels unique and well-developed, making their interactions engaging and memorable.
  • The game features a wide variety of death games that are creatively designed, providing a mix of fun and tension that keeps players invested.
  • The flowchart system is a great quality-of-life feature, allowing players to easily navigate routes and track progress, enhancing the overall experience.
  • The game suffers from a repetitive route structure, where many routes feel similar and can spoil each other, diminishing the impact of the story.
  • The ending is lackluster and fails to deliver a satisfying conclusion, leaving players wanting more from the narrative.
  • The artwork is inconsistent, with noticeable differences in style between character sprites and CGs, which can detract from the visual experience.
  • story62 mentions

    The story features a complex narrative with 16 branching routes, each dedicated to a character, allowing for deep exploration of their backstories and motivations. While the plot is engaging and well-paced, some players feel it suffers from a lack of maturity and coherence, with certain routes potentially spoiling others. Overall, the game is praised for its unique premise and character development, despite some inconsistencies and a desire for more polished storytelling.

    • “The variety of the individual game scenes is fantastic, the plot and characters and twists are done extremely well; despite minor flaws, this is one of the best in the genre at telling a compelling story with good consistent pacing.”
    • “A full-length visual novel with over 16 major characters and quite a few supporting characters is an ambitious project, but all the routes were good and it managed to stick the landing on the true ending, weaving all the plot threads together in a satisfying conclusion!”
    • “The individual games are creative and have some interesting twists, making for a well-paced story where you're given some more immediate, exciting plot twists as twists in the greater overarching plot are slowly unveiled over the course of many routes.”
    • “I'm not sure how to phrase it; it's like the plot is rushing from game to game, and yet it's still meandering at the same time.”
    • “The game tries to create an illusion of non-linearity, but it is actually linear, which hurts the story somewhat since you often read the same conversation in nearly every path.”
    • “The only real complaint is that going through certain routes early on can end up spoiling you on other routes, and could remove a lot of suspense from the story.”
  • gameplay8 mentions

    The gameplay is primarily choice-based, typical of visual novels, which some users find lacking in depth and variety, leading to a desire for more engaging mechanics. While it excels as a clean visual novel without relying on erotic content, it suffers from inconsistent presentation and missed opportunities in its narrative potential. Overall, it is seen as a solid entry in its genre, albeit with room for improvement.

    • “This is still an independent visual novel; gameplay is achieved by making choices rather than full-fledged minigames, but it's a spectacular example of what visual novels can do.”
    • “Hard to hold 'the type of game we made' against the studio, especially since unique gameplay for each game within the plot would be ridiculous to implement.”
    • “Still, not without problems (and without any actual gameplay aside from choices), but as a 'clean' visual novel, it's probably the best western title of the year which does not use erotics or pornography to get more sales from teenagers.”
    • “The gameplay also leaves a lot to be desired.”
    • “It's a Ren'Py game, after all, and there's not really much in the way of strong gameplay.”
    • “This game really needed something fresh gameplay-wise so I could better engage my brain.”
  • music8 mentions

    The music in the game receives mixed reviews; while some players appreciate the soundtrack for fitting the tone and enhancing the story, others criticize instances of incorrect tracks playing during key moments and a lack of memorable themes. Overall, the music is generally considered good but not exceptional, with some noting improvements following patches.

    • “The game also has a great soundtrack.”
    • “The art, UI, and music are all great and help elevate the story even more.”
    • “Great music.”
    • “There are also more nitpicky things, such as the wrong music tracks playing at certain times (certain 'game explanation' segments just flat out had the wrong music playing for no discernible reason), as well as numerous art flaws that make the game visually unappealing at times.”
  • graphics3 mentions

    The graphics received mixed feedback, with some players appreciating the unique character designs and their distinctiveness, while others found the artwork to be lackluster and insufficient to convey the intended emotional impact of key scenes. Overall, the visual presentation was seen as a missed opportunity to enhance the narrative experience.

    • “The characters are all quite unique, standing out both in terms of their characteristics and design, especially when shown graphically.”
    • “The graphics enhance the sense of conflict, making the unexpected and creepy moments even more impactful.”
    • “I loved the character writing and multiple route mystery, but was let down by the ending, repetitive route structure, and lackluster artwork.”
    • “16 players + goddess bell + a bunch of flashback characters = all quite unique, standing out in terms of character and design (if they are shown graphically).”
  • character development3 mentions

    The game features a diverse cast of 16 characters, each receiving substantial individual development that effectively conveys their motives and desires, a notable achievement given the large number of characters. However, some users feel that overall character development is lacking, suggesting a need for deeper exploration of certain characters.

    • “You got 16 people—each with their own route—to keep track of, who all managed to reach acceptable levels of character development and understanding of their motives, wants, desires, etc. This grab bag of different ideologies requires you to pay attention as you navigate your way through each game and monitor the behavior of those with you in order to perform properly.”
    • “Character development is weak.”
    • “You got 16 people—each with their own route—to keep track of, who all managed to reach acceptable levels of character development, and understanding as to their motives, wants, desires, etc. This grab bag of different ideologies requires you to pay attention as you navigate your way through each game and monitor the behavior of those with you in order to perform properly.”
    • “The main 16 characters all get a thorough amount of character development while also maintaining their own individuality, which is something many games fail at with such a large cast.”
  • humor3 mentions

    The humor in the game is characterized by witty and snappy dialogue among characters, alongside creatively designed rules and story elements that incorporate unexpected and darkly comedic scenarios. While some descriptions of deaths are amusingly presented, the lack of accompanying graphics diminishes the overall impact of the humor.

    • “There are quite a lot of cutscenes to go with the story, and some games even present their rules in a funny and well-designed way.”
    • “The characters are fun and have funny, snappy dialogue.”
    • “There are descriptions of people dying in unexpected, creepy, and even funny ways.”
  • emotional2 mentions

    The game effectively balances a diverse cast of characters whose interactions generate engaging emotional moments, blending humor with darker themes. The frequent death scenes and intense action are complemented by well-timed emotional beats and romantic elements, creating a rich and varied emotional experience for players.

    • “The cast has a well-tuned mix of different personalities that all play off of each other nicely and create engaging scenes through their banter, arguments, and emotional moments.”
    • “The death scenes are constant, the tone is kept light enough with lots of dark comedy, the emotional moments hit the right chords, the horror is scary, the action is intense, and there's even romance mixed in.”
  • replayability2 mentions

    Reviewers highlight that the games offer significant replayability due to their branching narratives and engaging character writing, which provide varied experiences and compelling plots that encourage multiple playthroughs.

    • “They also often provide nice variance in what happens in the games, adding a lot of replayability.”
    • “The character writing is great, the overall plot is compelling, and the games themselves have plenty of replayability due to the amount of branching.”
    • “The character writing is great, the overall plot is compelling, and the games themselves have plenty of replayability given the amount of branching in them.”
    • “They also often just give some nice variance as to what happens in the games and add a lot of replayability to the games.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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