The FOO Show Game Cover

Join Will as he interviews interesting people from the world of games, virtual reality, film, television, and more in an interactive, 3D-rendered, virtual reality talk show. This week's episode features Firewatch. You can explore the tower!

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 140 reviews
graphics3 positive mentions
story2 negative mentions
  • The concept of a VR talk show where viewers can interact with game assets while listening to developers is innovative and engaging.
  • The first episode featuring Firewatch was immersive, allowing viewers to explore the game's environment and interact with props, enhancing the overall experience.
  • Will Smith's personable hosting style and the interesting discussions with game developers create a unique and enjoyable atmosphere.
  • The application is plagued by technical issues, including crashes, poor controls, and a lack of content updates, leading to frustration among users.
  • Many users feel that the show lacks substance, with some episodes being boring and not delivering on the initial promise of engaging content.
  • The character models and animations are criticized for being low quality, detracting from the immersive experience that VR aims to provide.
  • story4 mentions

    The story aspect of the game appears to be underdeveloped or unclear, leaving players confused about key plot elements, such as the significance of seemingly random objects like underwear under the bed. Overall, the narrative fails to engage or provide a coherent experience.

    • “They did one episode about a story game (non-VR), and then disappeared.”
    • “I was wondering the whole way through the video what the story was behind the underwear under the bed.”
  • graphics3 mentions

    The graphics are currently basic, but they effectively capture the art style of the game Firewatch, allowing players to explore the firewatch tower. Users appreciate the interactive elements, as they can pick up and examine objects while engaging in discussions about the game.

    • “You get to visit the firewatch tower from the game Firewatch, in the game's art style.”
    • “The graphics create an immersive experience, allowing players to explore and interact with the environment in a visually stunning way.”
    • “The viewer is not only able to look around, but actually pick up and examine objects that are discussed, enhancing the overall visual engagement.”
    • “Right now, the graphics are still very basic, but while people were talking about the game and the room they built for it, the viewer is not only able to look around, but actually pick up and examine objects that they discuss.”
  • gameplay3 mentions

    Players express a desire for more dynamic movement options in the gameplay, specifically wishing for a teleportation mechanic rather than being limited to pre-selected areas.

    • “I wish they had a teleportation mechanic like most room-scale Vive games instead of pre-selected areas for you to choose between.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious, often requiring significant time investment and repetitive actions, which can detract from the overall experience.

    • “You'll need a second life for grinding.”
    • “Simply standing around for the whole experience can get a bit tedious.”
  • music1 mentions

    The music aspect of the game is creatively compared to the iconic Dire Straits music video "Money for Nothing," suggesting a playful and imaginative approach to its soundtrack, potentially featuring a charismatic performance by Will Smith. This indicates that the music may evoke a sense of nostalgia while also incorporating a modern twist.

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