- May 5, 2017
- Absorbed Studios
The Flaws of Gravity
59%Game Brain Score
gameplay, graphics
story, atmosphere
59% User Score 181 reviews
Platforms
About
The Flaws of Gravity is a first-person puzzle game where you change the direction of gravity to solve puzzles and uncover secrets in a labyrinth.






Audience ScoreBased on 181 reviews
gameplay5 positive mentions
grinding2 negative mentions
- The game has a fun and unique gravity-shifting mechanic that adds an interesting twist to puzzle-solving.
- Despite being short, the game is enjoyable and offers a pleasant atmosphere with nice visuals.
- As a student project, it shows great potential and creativity, making it a commendable effort from the developers.
- The game is extremely short, with most players finishing it in under 20 minutes, leading to a lack of content.
- Long loading screens and technical issues, such as glitches and unresponsive controls, significantly detract from the overall experience.
- There is a lack of instructions or tutorials, leaving players confused about how to play and navigate the game.
- gameplay32 mentions Positive Neutral Negative
The gameplay has been criticized for its lack of clear instructions and tutorials, leaving players to figure out controls and mechanics through trial and error. While the gravity-switching mechanic offers some interesting puzzle potential, the overall experience is marred by short playtime, glitches, and a lack of engaging content, leading to a generally underwhelming impression. Despite some enjoyable moments once the mechanics are understood, many players found the gameplay to be repetitive and lacking depth.
“The gravity puzzle mechanic was interesting.”
“I had a lot of fun once I figured out the mechanics; I think it's a wonderfully done, nice and simple puzzle game with a fun twist thrown in.”
“Puzzles are simple and physics-based, with the core solving mechanic revolving around changing the direction of gravity.”
“There is no explanation of controls or mechanics.”
“No tutorial or controls were presented, not even the main mechanic was introduced; you just have to randomly click on every wall in the room and walk every inch of the game area to stumble upon the mechanic. I felt ashamed and humiliated by the devs.”
“The gameplay was very lackluster.”