- August 20, 2018
- Erik
- 6h median play time
The Endless Empty
Platforms
About
"The Endless Empty" is a first-person exploration game set in a desolate, surreal world. Play as an unnamed protagonist searching for answers and uncovering the mysteries of a long-abandoned civilization. Featuring atmospheric visuals, minimalist narrative, and a haunting soundtrack, unravel a thought-provoking and enigmatic journey.











- The game features a captivating story that explores heavy themes like depression and death, presented with a unique and surreal art style.
- The soundtrack is exceptional, enhancing the emotional depth of the game and fitting perfectly with its aesthetic.
- Players appreciate the game's ability to evoke strong emotions and provoke thought, making it a memorable experience.
- The combat mechanics are often described as generic and tedious, detracting from the overall experience.
- There are numerous typos and grammatical errors throughout the game, which can be distracting for players.
- Some players found the pacing uneven, with the game ending abruptly and leaving them wanting more closure.
story
104 mentions Positive Neutral NegativeThe story of the game is a deeply engaging and abstract exploration of life, death, and the psyche, presented through a unique aesthetic that combines surreal art and experimental music. Players appreciate its emotional depth and the way it captures the feeling of navigating a dying mind, although some find the ending anticlimactic and the gameplay lacking. Overall, the narrative stands out as the game's strongest element, making it a compelling experience for those open to its unconventional storytelling.
“Surreal abstract art and setting, plus some post-rock/experimental instrumental music, with a storyline that takes you through your death providing insights through an absurdist lens?!?”
“It captures a unique aesthetic that leans into the uncanny and weird but manages to hold itself back and still tell a genuinely great story.”
“The story is the strongest part in my opinion, supported by the art throughout the chapters.”
“Okay now I've beaten the whole game, and I still want to recommend it, but I gotta say there's a whole lot of typos in this game, which I feel like is a bit of a shame in a story-reliant game.”
“The symbolic ending to the story was poignant, but I am unsatisfied by the lack of a conclusion for the character of [spoiler] death [/spoiler], which was built up as the [minor spoiler] primary antagonist [/minor spoiler] of the entire game.”
“Its potential as a concept was unfortunately limited by its equally limited resources, and, as such, anyone seeking to explore a similar concept in the future will have any success with their interpretations cheapened with accusations of unoriginality, even though I think there are many different ways to tell this story.”