The End of Dyeus Game Cover
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In "The End of Dyeus" , you awaken in a mysterious open world with no memories, except the need to find "Dyeus." Explore diverse biomes, fight against numerous enemies with different strategies, and experience nervous and challenging battles. The game features a continuous player progression, day and night cycle, and a weather system. Note: No information is available about the release date or developer/publisher.

  • PC
  • Windows
  • Linux

Reviews

92%
Audience ScoreBased on 242 reviews
story14 positive mentions
grinding18 negative mentions
  • The game offers a vast open world with a strong emphasis on exploration and discovery, reminiscent of classic adventure games.
  • Combat is simple yet engaging, requiring skill and strategy to overcome various enemy types, which adds to the overall challenge and enjoyment.
  • The game has a charming retro aesthetic and a rewarding gameplay loop that encourages players to experiment and uncover secrets.
  • The game suffers from significant difficulty spikes, especially in the late game, which can lead to frustration and a tedious gameplay loop.
  • There is a lack of guidance and no map system, making navigation challenging and sometimes overwhelming for players.
  • Resource management becomes problematic as dying respawns enemies without replenishing used resources, leading to a grindy experience.
  • story42 mentions

    The game's story is described as cryptic and mysterious, primarily revealed through environmental storytelling and collectible texts rather than traditional quest markers or cutscenes. Players appreciate the immersive experience of piecing together the narrative at their own pace, although some find the world design lacking in verticality. Overall, the story is engaging and well-written, providing a rewarding challenge despite its sparse delivery.

    • “The story is incomprehensible in the best way.”
    • “Extremely mysterious, great environment, interesting story.”
    • “I've already defeated two bosses, and still haven't found out much about the story.”
    • “There are no cutscenes and nothing is pushed upon you: if you want to know what's going on, you have to collect books and notes and read them to piece the story together.”
    • “The story is cryptic and is mostly discovered by reading books, letters, and notes.”
  • gameplay38 mentions

    The gameplay in "Dyeus" features a straightforward loop centered around combat, with simple mechanics that include moving, attacking, and blocking. While the game offers a sense of adventure reminiscent of classic titles like Zelda, some players find the resource management challenging, particularly due to enemy respawns that can lead to a frustrating cycle of resource depletion. However, the compact open-world design and polished combat mechanics contribute to an engaging exploration experience, enhanced by a retro art style and a focus on discovery.

    • “It's pretty simple and really only has a few core mechanics that mostly revolve around combat, but the way everything comes together creates a great feeling of adventure which reminds me of playing a Zelda game for the first time.”
    • “Micro open world, really nice responsive combat, 'soft' Metroidvania mechanics with finding improved gear, lots of exploration/discovery/learning, retro but actually really nice graphics.”
    • “The end of Dyeus is an incredible game with well-polished combat mechanics and a nicely compact open-world experience that does not bore you with long periods of traveling.”
    • “Pretty soon I realized that the gameplay loop encourages a play style where you expend more resources such as healing items, arrows/ammunition, and other single-use resources into fighting enemies that, if they kill you, will cause you to respawn and then all the enemies respawn after you die, leaving you with less resources to fight the enemies that all just respawned.”
    • “This also encourages some really bad gameplay if you're stuck too, because it becomes more effective to do suicide runs to find/collect items than it is to actually engage with the game systems by using all your items to stay alive (this is especially the case in the last third of the game).”
    • “Since blocking is central to the combat mechanics and a weak shield can't prevent all damage, avoiding damage entirely is nearly impossible against certain enemies, who have strong and fast projectiles that damage me through my shield and also come in packs of up to 3.”
  • graphics26 mentions

    The graphics of the game are characterized by a retro aesthetic and low-poly design, which contribute to a smooth performance and immersive atmosphere. Players appreciate the dynamic elements like the day/night cycle and weather effects, which enhance the visual experience, making exploration engaging and visually appealing. Overall, while the graphics are simple, they effectively complement the game's style and gameplay, growing on players over time.

    • “The graphics, coupled with a day/night cycle and dynamic weather like fog, plus some frankly amazing music, results in an open world game with a ton of atmosphere that's super easy to immerse yourself in.”
    • “The day/night cycle, weather cycle, and lighting keep the visuals fresh and very beautiful.”
    • “Fantastic art style and gameplay.”
    • “The graphics are simple, but they will grow on you.”
    • “The graphics really worked well with the whole style of the game.”
    • “The graphics and music are serviceable, and manage to create a variety of unique locations and moments.”
  • grinding18 mentions

    Players express frustration with the grinding aspect of the game, noting that it often feels tedious and punishing, particularly due to difficult enemies and a challenging death system. While there is no traditional XP system, the need to repeatedly farm resources for boss encounters can lead to a sense of monotony and irritation, detracting from the overall experience. The game's save mechanics further complicate this, as players may find themselves needing to grind for supplies after exhausting their resources in tough battles.

    • “Grinding is never fun, but here it's not even an option.”
    • “Performance is not great at times, and the bird boss is an atrocious mess. Without ammo, it's virtually impossible, and the game's save style means that grinding for literal hours is necessary for a few decent attempts at the boss.”
    • “My two and a half hours with it was spent grinding my teeth as progress through this experience feels like bashing your head against a brick wall.”
  • music16 mentions

    The music in the game is widely praised for its unique style and ability to enhance the overall atmosphere, contributing significantly to immersion. Reviewers note that it complements the graphics and dynamic elements like the day/night cycle, creating memorable moments and enriching the exploration experience. Overall, the soundtrack is considered a standout feature that elevates the game's ambiance.

    • “The graphics, coupled with a day/night cycle and dynamic weather like fog, plus some frankly amazing music, results in an open world game with a ton of atmosphere that's super easy to immerse yourself in.”
    • “The graphics and music are serviceable, and manage to create a variety of unique locations and moments.”
    • “The music is uniquely stylish.”
    • “The music and atmosphere from the time of day system are great.”
  • atmosphere8 mentions

    The game's atmosphere is highly praised for its stunning graphics, dynamic day/night cycle, and immersive weather effects, all complemented by an exceptional soundtrack. Players appreciate the distinct atmospheres of various biomes, such as forests, swamps, and deserts, which enhance exploration and overall charm. This combination creates a richly immersive experience that captivates players.

    • “The graphics, coupled with a day/night cycle and dynamic weather like fog, plus some frankly amazing music, results in an open world game with a ton of atmosphere that's super easy to immerse yourself in.”
    • “Very charming, the atmosphere and exploration are enjoyable.”
    • “There are several different biomes (forest, swamp, desert) that all have their own atmosphere and their own unique enemies.”
  • optimization6 mentions

    The game's optimization has received criticism for inconsistent performance, particularly on Linux, where users report better results with the Windows version running under Proton. Additionally, the challenging bird boss encounter exacerbates these issues, requiring extensive grinding due to the game's save system, which can lead to frustrating gameplay experiences.

    • “Performance is not great at times, and the bird boss is an atrocious mess. Without ammo, it's virtually impossible, and the game's save style means that grinding for literal hours is necessary for a few decent attempts at the boss.”
    • “I had some performance issues (Linux).”
    • “For some reason, the Windows version under Proton had better performance than the native Linux version.”
  • emotional4 mentions

    Players find the game emotionally rewarding, highlighting its ability to evoke a sense of personal accomplishment and nostalgia. Its wholesome and appealing design resonates with the feelings that initially drew them to gaming, creating a fulfilling experience.

    • “It gave me plenty of moments that made me feel like I accomplished something in my own way without making anything confusing.”
    • “A game that's as wholesome and attractive as all the games that made me fall in love with gaming.”
  • monetization2 mentions

    The reviews indicate a desire for microtransactions, suggesting players are interested in additional content or enhancements, despite expressing frustration with gameplay mechanics such as respawning and cooperative features. Overall, monetization appears to be a point of contention, with players seeking more options to enhance their experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 4 analyzed playthroughs

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