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The end is nahual: If I may say so

The end is nahual: If I may say so Game Cover
82%Game Brain Score
story, gameplay
character development, optimization
89% User Score Based on 44 reviews

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The end is nahual: If I may say so Game Cover

About

The end is nahual: If I may say so is a single player puzzle game with a horror theme. It was developed by blasawebo and was released on February 17, 2023. It received positive reviews from players.

"The End is Nahual: If I May Say So" is a single-player horror point-and-click game, filled with humor. In this free demo, players must solve puzzles and evade creatures while being evaluated by the character Jacob. The game aims to provide a balance of challenge and enjoyment, encouraging players to either find happiness in the experience or strive for greatness. Wishlist the game on Steam for future updates.

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89%
Audience ScoreBased on 44 reviews
story10 positive mentions
character development3 negative mentions

  • The game features stunning visuals and a unique art style that blends pixel art with 3D elements, creating a visually impressive experience.
  • It offers a clever and humorous narrative filled with meta jokes and cultural references, making for an engaging and entertaining story.
  • The gameplay is varied and dynamic, incorporating different mechanics and puzzles that keep players on their toes and provide a fresh experience throughout.
  • The game suffers from pacing issues, with long-winded dialogue and exposition that can feel tedious and detract from the overall experience.
  • Some gameplay mechanics can be frustrating, particularly during action segments that require quick reflexes, which may lead to difficulty in progressing.
  • The translation and writing quality can be inconsistent, leading to awkward phrasing and confusion that may hinder player immersion.
  • story
    30 mentions Positive Neutral Negative

    The game's story is a mixed bag, featuring a blend of humor and serious themes, often delivered through a nonchalant and comedic narrative style. While some players appreciate the character perspectives and cultural nods, others criticize the pacing and exposition, feeling it detracts from the overall experience. Despite its flaws, many find the story engaging and worth exploring, with a unique charm that resonates with players.

    • “This game feels like if a rebellious narrator, a drunk guy at a bar, and a stand-up comedian all teamed up to tell you a story… and somehow, it works.”
    • “I love its story; it tells the tale of two characters, switching between their perspectives.”
    • “Its writing is genuinely something to behold, masterfully straddling the line between comedically not giving a care and telling a serious story about duty and self-worth.”
    • “That's the problem, it's just too much introduction, standing in one spot, listening to someone talk to pick up words to fill a puzzle which isn't hard because all the answers are handed to you, and this is done through conversation with a spirit, who tells you the backstory to a world you haven't even seen yet, and then you just kinda zone out.”
    • “I came into this with so much confidence that I could've found a hidden gem, but all I found is an 'artsy' game with very little to say about its nonsensical story structure that's trying too hard.”
    • “The story, from what I played, wasn't too great (keep in mind I have nothing to say about the story later on in the game, but generally I think creators should put the best part of their story first, and this ain't it).”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is a unique blend of styles, shifting between visual novel elements, puzzles, and action segments, often subverting classic mechanics in creative ways. While many players appreciate the varied and challenging puzzles, as well as the engaging visuals and music, some find the gameplay to be inconsistent, with moments of boredom and overly complex dialogue. Overall, the game is praised for its artistic ambition and innovative mechanics, though opinions on its execution vary.

    • “The gameplay is varied and challenging enough to keep you interested.”
    • “It'll shift from point and click adventure to an arcade-style runner, but every stage finds a fresh way to subvert classic game mechanics in often mind-bending ways that, weirdly, make for an experience that feels closer to fighting gods than a lot of other games because reality is constantly shifting around you with little explanation.”
    • “The pixel art is really pretty and the constantly changing gameplay kept me on my toes.”
    • “The developer seems like someone who appreciates art, because this game is clearly in that category over a 'game.' It's mostly a visual novel, with usual three-tier puzzles a la Toby Fox school of thought, with quirky characters breaking up the gameplay with extremely long-winded nonsense dialogue (which could be a localization issue), followed up by humor about how bad the gameplay or humor is.”
    • “Aside from that, the visuals are a cool mix of different styles and effects, the music is consistently solid, and the gameplay (both the action and puzzle segments) mostly relies on figuring out rules which aren't explicitly explained ahead of time.”
    • “Interesting visuals, decent music, absolutely boring gameplay and kinda bad writing with an incomprehensible story.”
  • humor
    20 mentions Positive Neutral Negative

    The game's humor is characterized by its unique, self-referential style that blends randomness with irony, often breaking the fourth wall and delivering long-winded, quirky dialogue. Players appreciate the off-beat charm and cultural nods, finding the humor relatable and engaging, despite some concerns about localization. Overall, the writing, character interactions, and visual storytelling contribute to a rich comedic experience that resonates well with fans of zany, narrative-driven games.

    • “The game genuinely made me laugh.”
    • “It's funny about being self-referential, and it's self-referential about being funny, and it's random in that you don't really know what's going to happen next.”
    • “The humor of the game is a little spicy, ironic, and fun.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics have received widespread acclaim for their stunning visuals and charming pixel art style, which combines polished 2D and 3D elements. Reviewers highlight the fluid animations and unique art direction, noting that the visuals are a standout feature that enhances the overall experience. However, some players experienced minor technical issues related to graphic settings.

    • “The game has stunning and clearly laborious visuals, a heavy dusting of meta jokes, and an irreverent tone aimed at important topics.”
    • “The game's pixel art style is truly gorgeous and the graphics are incredibly fluid.”
    • “The visuals are gorgeous, the pixel art is absolutely amazing and I really want to see more of it.”
    • “I find the low-rez graphics charming.”
    • “I also noticed that the only way I could select very high on one of the graphic options was by opening the menu for the first time; otherwise, you have to exit back to the title screen after loading a game.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is consistently praised for its quality and contribution to the overall experience, with many reviewers highlighting its solid and enjoyable nature. The soundtrack complements the unique blend of pixel art and 3D visuals, enhancing the clever gameplay and humor. While some players noted initial issues with music not playing, the general consensus is that the music is a strong aspect of the game, adding to its charm and artistic merit.

    • “The music was also really good; for some reason, my game started with no music on, so I had to change that, which is weird because the music is good, man.”
    • “From the very beginning, one may notice all the effort that has been put into the story, gameplay, and music... the final product is a mixture of talent and, the most important ingredient in any art process: passion.”
    • “Interesting visuals, decent music, absolutely boring gameplay and kinda bad writing with an incomprehensible story.”
    • “Aside from that, the visuals are a cool mix of different styles and effects, the music is consistently solid, and the gameplay (both the action and puzzle segments) mostly relies on figuring out rules which aren't explicitly explained ahead of time.”
    • “The soundtrack is pretty banging as well.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers note that while the game features appealing character designs and a creative environment, the character development lacks depth and pacing, making it difficult for players to become invested in the characters. Suggestions for improvement include collaborating with experienced writers to enhance the narrative and engagement.

    • “Good game, the character designs and the pixel art environment give it a friendly and striking appearance, not to mention the gameplay, which is very interesting and creative.”
    • “I didn't get anything from it like Shadow of the Colossus, Obra Dinn, or Undertale. Your quirkiness and vision have potential, but I would recommend bringing in some fellow writers and developers to help strengthen your next project's pacing and character development. It's hard to get invested in characters when you bore your audience and literally remind me that you're wasting my time intentionally for a joke that might've worked better later in the game.”
    • “The character development feels shallow and unengaging. I found it difficult to connect with any of the characters, as their arcs are poorly written and lack depth.”
    • “Despite the interesting premise, the characters are one-dimensional and their growth throughout the game is almost non-existent. It left me feeling disconnected and uninterested in their journeys.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally satisfactory, though players have reported occasional random slowdowns that can disrupt the experience.

    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how the developers have fine-tuned the performance, making the game run seamlessly.”
    • “The game runs efficiently, with minimal lag and quick load times, enhancing the overall experience.”
    • “Performance-wise, it's mostly okay, but I encountered some random slowdowns here and there.”
    • “The game suffers from frequent frame drops, making it hard to enjoy the experience.”
    • “Despite the interesting gameplay, the optimization issues lead to frustrating lag during critical moments.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is effectively maintained, balancing a serious tone with a unique dialogue style that prevents it from becoming tedious. This combination allows for an engaging narrative experience without sacrificing depth.

    • “The story maintains a serious atmosphere while incorporating a unique dialogue style that keeps it engaging.”
    • “The immersive environment draws you in, making every moment feel intense and meaningful.”
    • “The haunting soundtrack perfectly complements the visuals, creating an atmosphere that lingers long after you stop playing.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviews indicate that while the characters and writing aim for depth, they often fall short, with some choices feeling more bizarre than emotionally resonant or thematically justified.

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Frequently Asked Questions

The end is nahual: If I may say so is a puzzle game with horror theme.

The end is nahual: If I may say so is available on PC, Xbox One, Steam Deck, Windows and others.

The end is nahual: If I may say so was released on February 17, 2023.

The end is nahual: If I may say so was developed by blasawebo.

The end is nahual: If I may say so has received positive reviews from players. Most players liked this game for its story but disliked it for its character development.

The end is nahual: If I may say so is a single player game.

Similar games include Everhood, This Strange Realm Of Mine, Horace, Vs. Alfie: Moonlit Melodies (+ 2 Bonus Songs), YIIK: A Postmodern RPG and others.