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The Electrifying Incident Game Cover

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The Electrifying Incident is a single player puzzle game. It was developed by Draknek & Friends and was released on April 15, 2025. It received overwhelmingly positive reviews from players.

The Electrifying Incident is a short, charming puzzle adventure where you navigate a reactor facility on the brink of meltdown. Using a mechanical grabber-arm, manipulate electrical hazards and move boxes to unlock new paths and solve escalating challenges. Race against time to reach the core and prevent disaster in this bite-sized experience.

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96%
Audience ScoreBased on 108 reviews
gameplay11 positive mentions
story3 negative mentions

  • The game features clever and enjoyable puzzles that reward creative thinking.
  • It offers a unique grappling mechanic that adds depth to the traditional sokoban gameplay.
  • Despite its short length, the game provides a satisfying experience with a challenging secret ending.
  • The game is very short, with most players completing it in under an hour, leading to concerns about its value.
  • Some players feel that the mechanics are underexplored and that the game lacks the depth of previous titles from the developer.
  • The difficulty is polarized, with the first ending being quite easy and the second ending requiring significantly more effort, which may not appeal to all players.
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet engaging mechanic involving a mechanical arm for manipulating objects, which offers some fun discoveries and clever puzzle designs. However, many players feel that the game does not fully explore the potential of its mechanics, resulting in a short experience with relatively easy puzzles and a lack of depth compared to other titles in the genre. While the game is enjoyable and features creative layouts, it leaves players wanting more content and complexity.

    • “A short and sweet puzzle game with clever, creative, and enjoyable mechanics, as well as a tricky secret puzzle to get 100%.”
    • “Great short puzzle game where challenging puzzles arise from dead simple mechanics.”
    • “The structure of the game stays true to the sokoban genre; you play with classic mechanics in an unconventional world, and the grabber arm adds just the right amount of originality to the mechanics.”
    • “The first ending, the one players will most probably reach first, sets the game as a very short experience (~1h) with a fairly low difficulty, and a feeling of not having explored all that the grapple mechanic could have given (unlike other Draknek games).”
    • “Good puzzle design, a world that feels connected, etc. but the mechanics just don't carry the experience the way they should.”
    • “The game doesn't feel like it explores its mechanics thoroughly enough.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for its fun and catchy qualities, enhancing the overall cute and bouncy aesthetic. However, some users express disappointment over changes made to the soundtrack, which detracted from their enjoyment and led to mixed feelings about recommending the game. Overall, while the music contributes positively to the experience, its inconsistency has raised concerns among players.

    • “Fun soundtrack, cute graphics, had a good time.”
    • “It has a really catchy outro song too!”
    • “Cool puzzles, cool mechanics, nice music + the monster, though somewhat short.”
    • “All of that on top of the absolute cowardice that is swapping out the music for stupid reasons means I can't in good conscience recommend this game.”
    • “(also, a real shame about what happened with the music! I'll assume ignorance rather than malice for now though.)”
  • story
    6 mentions Positive Neutral Negative

    The story aspect of the game is perceived as minimal and lacking depth, with players expressing a desire for more character development and background to enhance the overall experience. While the existing narrative provides a basic framework, many feel that additional content and mechanics could significantly enrich the gameplay and storytelling. Overall, the story serves as a light thematic layer rather than a central focus.

    • “You already have the framework for a great game, all the sounds, graphics, story, framework, everything you need.”
    • “There's also a story which I didn't really care for.”
    • “An intro to the characters and a background story could add a bit more depth to the game and make it feel more complete - but maybe that's part of the puzzle of the game.”
    • “This is a simple little game about moving boxes with a flexible claw, with a little bit of story/theming built on top.”
  • graphics
    2 mentions Positive Neutral Negative

    Reviewers praise the game's graphics as cute and appealing, contributing to an enjoyable overall experience. The visuals are considered a strong component of the game's framework, complementing its engaging soundtrack and story.

    • “Fun soundtrack, cute graphics, had a good time.”
    • “You already have the framework for a great game; all the sounds, graphics, story, framework, everything you need.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is designed with optimization in mind, encouraging players to discover various strategies, especially when pursuing the second ending, while also allowing for additional enhancements.

    • “It is clearly a game that is intended to be optimized, and working towards the second ending forces you to find many of those optimizations, while leaving room for even further improvement.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its quirky mechanics, such as using an arm contraption to push cubes and the amusing act of electrocuting oneself to create a circuit. These clever and unexpected elements add a lighthearted touch to the sokoban genre.

    • “Instead of directly pushing cubes, you need to use this arm contraption, which is pretty funny for a Sokoban game.”
    • “You then proceed to electrocute yourself to create a circuit and restart the reactor, another trick I found really funny and clever.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional aspect of the game engaging, as the journey towards the alternate ending evokes a sense of accomplishment and intelligence. The experience is described as wholesome and fun, adding to the overall emotional satisfaction.

    • “Really enjoyed working my way to the alternate ending; every step made me feel smarter.”
    • “Awesome, wholesome, fun, and brain teasing.”
  • replayability
    1 mentions Positive Neutral Negative

    Players find that aiming for 100% completion significantly enhances the puzzle difficulty and overall replayability of the game, making it a highly recommended experience for those seeking a challenge.

    • “Trying for 100% massively increased its puzzle difficulty and replayability, so I highly recommend it!”
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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Electrifying Incident is a puzzle game.

The Electrifying Incident is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 2 hours playing The Electrifying Incident.

The Electrifying Incident was released on April 15, 2025.

The Electrifying Incident was developed by Draknek & Friends.

The Electrifying Incident has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

The Electrifying Incident is a single player game.

Similar games include A Good Snowman Is Hard To Build, A Monsters Expedition, Patrick's Parabox, ElecHead, Linelith and others.