- April 27, 2022
- Patrick Traynor
- 2h median play time
Linelith
Platforms
About
"Linelith" is a single-player puzzle game set on a vibrant alien asteroid, where players solve over 70 line-drawing puzzles embedded in rocks and crystals. The game's intuitive but deep mechanics are complemented by a soothing soundtrack and distinct twists, while a gentle difficulty curve allows for free skipping and returning to puzzles. "Linelith" is part of the CosmOS 9 bundle, discovered in outer space, with technical support available at patrickjtraynor@gmail.com.






- Linelith offers a delightful and engaging puzzle experience, packed with clever twists that keep players intrigued throughout its short playtime.
- The game effectively introduces its mechanics without any instructions, allowing for satisfying moments of discovery and 'aha!' realizations.
- At a low price point, Linelith provides excellent value for its hour-long gameplay, making it a must-try for puzzle enthusiasts.
- The game is quite short, with many players completing it in under an hour, leaving some wishing for more content and challenging puzzles.
- While the puzzles are enjoyable, they often lack difficulty, making the game feel too easy for experienced puzzle solvers.
- Some players experienced frustration with the controls and movement mechanics, which could detract from the overall enjoyment of the game.
- gameplay99 mentions Positive Neutral Negative
The gameplay of this puzzle game is centered around a simple yet innovative mechanic that evolves throughout the experience, providing players with numerous "aha!" moments. While the game can be completed in about an hour, it effectively balances challenge and discovery, keeping players engaged without introducing overly complex mechanics. Overall, it offers a satisfying and enjoyable puzzle-solving experience that feels well-paced and rewarding for its short duration.
“A perfect bite-sized puzzle game that continuously manages to surprise and innovate on its mechanics.”
“I love the way no new mechanics are introduced beyond the first few puzzles, instead introducing more ways to use those mechanics.”
“This game focuses on one mechanic and I feel it could fit right in with any puzzle game.”
“The game really feels like a prototype; there are only 2 mechanics in total, and 'meta puzzles' are, for the vast majority, not puzzles but simply lines you need to find.”
“They said there was a big twist to the puzzle mechanics, and I know what they meant, but it's like the first thing you try as soon as you understand the core mechanics of the game, so it's barely a surprise.”
“The most glaring inconvenience is how the block movement mechanic is handled; something the game does not tell you anything about.”