- April 26, 2022
- Bethesda Softworks
- 8h median play time
The Elder Scrolls II: Daggerfall
This is real life. (If you're a sword-wielding dwarf hailing from the northern reaches of Skyrim, that is.)
Platforms
About
"The Elder Scrolls II: Daggerfall" is an open-world fantasy RPG set in the city of Daggerfall and its surrounding areas. You are tasked by the emperor to investigate the king's death, but the story is open-ended and allows for many choices in character classes and regions to explore. The game features a shipwreck opening sequence and numerous options for problem-solving and multiple endings.











- Daggerfall offers an unparalleled level of freedom and immersion with its massive open world and dynamic quest system.
- The character creation system is incredibly deep and customizable, allowing for diverse playstyles and countless character builds.
- The game features a rich lore and story, with engaging political intrigue and multiple endings based on player choices.
- The controls are clunky and unintuitive, making combat and navigation frustrating for new players.
- Many quests are poorly explained or have time limits, leading to potential soft locks and confusion.
- The dungeons can be excessively large and repetitive, often resulting in tedious exploration and navigation challenges.
story
455 mentions Positive Neutral NegativeThe story in "Daggerfall" is characterized by its intricate political intrigue and expansive lore, offering players a rich narrative experience that can be both engaging and convoluted. While the main quest presents a captivating tale of mystery and investigation, its non-linear structure and reliance on procedural generation can lead to confusion and frustration, often requiring players to consult guides to avoid missing critical elements. Overall, the game allows for a high degree of player agency, enabling individuals to craft their own stories within a vast, immersive world, though the execution of quests can feel repetitive and tedious at times.
“The main quest is a captivating story of magic and political intrigue with a wide array of characters, but is also a slow burn.”
“The focus of Daggerfall is not on telling a tailored, handcrafted story, but rather presenting the player with an interesting but open-ended political mission and allowing them to freely develop their character through a veritable simulation of medieval life in Tamriel.”
“The story of the game tells both the player's own goals and the fate of Tamriel.”
“The quests for the main story are only given to the player by mail invitations, with one exception, and that exception is both vital to the progression of the story, and hidden enough that most players would probably miss it until the very late invitation comes 4 months later.”
“The main quest is pretty bare bones, and the last third is awful.”
“The main story is extremely hard to follow, so keep a real journal by your computer to comprehend the events of the story, make sure to play this game like it's a tabletop RPG, since that's what the devs intended.”