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About Devil Spire Falls

Devil Spire Falls is a single player open world role playing game with fantasy and dark fantasy themes. It was developed by Ithiro Sumi and was released on July 6, 2025. It received very positive reviews from players.

The role-playing experience, where you can do anything, of your dreams... as if it came out 30 years ago!

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Looking for games like Devil Spire Falls? Here are top open world role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with The Bloodline, Gedonia or Tainted Grail: The Fall of Avalon.

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Reviews

95%Audience ScoreBased on 977 reviews
gameplay45 positive mentions
story7 negative mentions

  • Deep and complex RPG mechanics inspired by classic games like Daggerfall and Morrowind, offering extensive skills, magic, crafting, and faction systems.
  • Huge procedural world with diverse biomes, dungeons, and towns, allowing unparalleled player freedom and emergent gameplay.
  • Very active and passionate developer providing frequent, community-driven weekly updates, maintaining open communication with players.
  • Game is very early access with many bugs, crashes, and performance issues, especially in cities and large gatherings.
  • Procedural generation leads to repetitive and sometimes empty towns, dungeons, and environments with limited NPC variety and AI problems.
  • Steep learning curve with limited tutorials and documentation, confusing UI, and some problematic game balance making early game frustrating and later game too easy.
  • gameplay

    142 mentions Positive Neutral Negative
    32% positive mentions, 64% neutral mentions, 4% negative mentions

    The gameplay offers a deeply immersive, mechanically rich experience reminiscent of classic RPGs like Daggerfall and Morrowind, featuring vast open-world exploration, complex systems such as crafting, magic, combat, and emergent roleplaying. While praised for its satisfying, open-ended freedom and constant developer updates, it currently suffers from a steep learning curve, UI clunkiness, technical roughness, and balance issues that can lead to overpowered builds and repetitive loops. Nonetheless, its unique depth, active community, and nostalgic yet modernized mechanics make it highly engaging, especially for players who enjoy experimental and emergent gameplay in an evolving sandbox environment.

    • “I'm currently flying around as a fairy madman with a warhammer bonking bandits and monsters flying around so bandits hit their buddies and kill them by accident and I scoop up the loot. This gameplay is so satisfying.”
    • “It delivers a very nice sense of adventure and roleplay; you can tell how much love was poured into it with all the different details, mechanics, and interactions.”
    • “The core gameplay is already fun, the systems are surprisingly deep, and the direction of development gives me confidence that the game can grow into something truly special.”
    • “Gameplay is extremely confusing, barter system is horrible; overall, the UI is bad.”
    • “Another vibe-coded sidenote: there's a roughly once-a-second on-timer internal event that spikes frametimes, making truly fluent gameplay impossible.”
    • “Extremely poor UI all around makes gameplay worse, as if the designer never played any RPG or action games before.”
  • story

    105 mentions Positive Neutral Negative
    6% positive mentions, 87% neutral mentions, 7% negative mentions

    The game's story is minimal and procedural, centered around a single overarching quest to slay the devil spire, with most quests being randomly generated fetch or kill tasks. While the world and quest system offer sandbox-style freedom and emergent roleplay opportunities, the narrative lacks depth, guided storytelling, and meaningful faction impact, leading to a somewhat empty and repetitive experience. Players appreciate the potential and immersive exploration but note that quest variety, coherence, and story-driven content remain underdeveloped and are expected to improve in future updates.

    • “All of the game's worlds, names, quests, locations, etc. are procedurally generated with one constant 'the urge'—a single quest to slay the devil spire.”
    • “In fact, the idea here is to create chained quests that can lead from one quest to another, creating a story arc that feels much more fulfilling. Eventually, the idea is to expand such quests to a broader campaign, randomly generated, that may take several hours to complete.”
    • “Made a 6'7 human with base stats/no items, spawned in, collected bones, made gear, explored, took up quests, fought through the devil's spire with intense challenges, and eventually reached endgame content and max level—a real epic journey driven by the story and quests.”
    • “There is only one origin story in game and it's basically 'go and slay big spire' – kinda empty. I hope the other origins in the future include crazier stuff with actual purpose or story.”
    • “The quest system is severely underdeveloped, where you can literally count the available quests on one hand, but you can receive and complete quests for anyone in the world who isn't trying to turn you inside out.”
    • “All that being said the game is in a pretty rudimentary stage right now; there's largely only one monster type you encounter in the overworld (mushroom men), all the dungeons except the last one contain the same enemy type (bandits), and pretty much every quest in the game consists of 'fetch me x item.' So the amount of mileage you get out of it in its current form is largely going to depend on your capacity for role-playing and ability to entertain yourself.”
  • optimization

    64 mentions Positive Neutral Negative
    9% positive mentions, 66% neutral mentions, 25% negative mentions

    The game currently suffers from significant optimization issues, including severe performance drops, stuttering, and occasional crashes, especially with multiple NPCs and complex scenes. While some updates have improved stability, the overall performance remains rough and unoptimized, impacting gameplay on mid-range systems despite the developer’s ongoing efforts and community hope for future improvements.

    • “I love this game, it's gotten a lot better since launch, the performance now is so much more playable.”
    • “Updated review: updates have helped with optimization problems.”
    • “Performance is pretty solid as long as you tune down the loaded chunks a bit.”
    • “Optimization sucks; how can a game of such a small size lag that much is beyond me.”
    • “Unfortunately, the game's performance is abysmal, pretty much the only thing holding it back from being a 10/10 for an early access game.”
    • “Complete freedom to do whatever you want in a huge sandbox with dungeons, villages, cities and all kinds of NPCs/monsters of various races, affiliations and friendliness but holy ♥♥♥ performance is horrible. I mean I'm running a GTX 970, i7 4770k, 32GB RAM which sucks but at the same time is still a beast that runs everything decent but this game it seems.”
  • graphics

    58 mentions Positive Neutral Negative
    14% positive mentions, 79% neutral mentions, 7% negative mentions

    The game's graphics embrace a nostalgic, retro PS1-era low-poly aesthetic that many find charming and fitting for its old-school RPG vibe, though some consider them rough, simplistic, or even headache-inducing. Performance issues and lack of optimization are common complaints, with graphical glitches and low frame rates undermining the visual experience despite the art style's deliberate design choice. Overall, while the visuals contribute to the game's unique atmosphere and appeal to players prioritizing gameplay over modern graphics, they may be polarizing and require performance improvements.

    • “The graphics are simple but very charming.”
    • “The graphics are extremely retro which may appeal less to some players, but I personally find it oddly charming.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “Terrible graphics, poorly optimized, janky controls.”
    • “It can run Tarkov at 30-40 fps, Helldivers 2 at 20-50+ fps, 7 Days to Die at 30-60 fps, MGSV at 60 fps, Dead Island 2 at 30-60 fps and Bannerlord at 30-60 fps but if I walk near an empty city with 0 NPCs in this game it goes down to 5 fps and if I touch the graphics sliders even a little bit from minimum the game goes from 40 fps to 12 fps for a game that looks like Morrowind.”
    • “All the 5 cities I encountered had zero entrances and tons of graphical glitches.”
  • music

    36 mentions Positive Neutral Negative
    28% positive mentions, 64% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its immersive dungeon synth style and atmospheric fit, with certain tracks like "raising lambs - hiraeth" standing out and even inspiring players to purchase the soundtrack. However, many find the limited variety and looping of tracks repetitive over time, and the current looping options have some issues. Overall, the soundtrack enhances the game's charm and vibe, with music also integrated creatively into gameplay as a weapon and performance element.

    • “This game feels great, the music is like RuneScape-esque dungeon synth type stuff that fits the game perfectly, it feels like there is much more content and things to explore than there actually is. Just wandering around is fun; it's like those good days coming home to play Skyrim all night not even doing any quests, just wandering around. The combat in this game is pretty sick with fun mechanics. The game has mad potential, plus the music!”
    • “The soundtrack is composed of dungeoncore tracks that really help with the immersion of the game.”
    • “Also, out of all the music, 'Raising Lambs - Hiraeth' has to be the best one and I love listening to it while creating a character, which made me buy the album on their Bandcamp.”
    • “I do wish the music were better.”
    • “Now, there is an option to turn off music looping but it doesn't work as well as I'd like. Once the song is done playing, it just stays gone until you enter an area with another music track, then re-enter the previous area.”
    • “I wish there was more music though, it gets kind of repetitive after a couple of hours.”
  • humor

    31 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is derived primarily from its emergent, procedural interactions and unexpected, often absurd scenarios—such as launching enemies into the stratosphere or quirky environmental glitches—that evoke genuine laughter. Players appreciate the blend of clever fight mechanics, amusing character moments, and bizarre world details, though some comedic elements stem from early-access bugs and quirks. Overall, the humor adds significant charm and enjoyment, especially for those who appreciate playful, chaotic gameplay.

    • “The game's systems often combine in unexpected ways, and you get funny stories out of the weirdness that comes from procedural generation.”
    • “But the amount of funny situations that occur emergently will make you laugh your lungs out and makes this game worth every penny of its price.”
    • “There is a bunch of funny and random interactions, just 2 hours in and I'm already crouch-jumping on trees then floating with the grass cape I crafted while raining arrows at the slimes chasing me.”
  • stability

    22 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is notably unstable, plagued by frequent bugs, crashes, graphical glitches, and performance issues typical of early access titles. While these stability problems can disrupt gameplay, many users find the core systems robust enough and appreciate the game’s charm and potential despite its unfinished state. Overall, players should expect a buggy experience but may still find value in contributing feedback during development.

    • “A buggy, unfinished mess.”
    • “Regardless of graphical settings and engine used it stutters constantly and often freezes for several seconds in combat situations, leading to your character being instantly dead once it unfreezes as the AI doesn't get suspended like you do.”
    • “All the 5 cities I encountered had zero entrances and tons of graphical glitches.”
  • grinding

    20 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game encompasses a wide range of activities like combat, crafting, farming, and building, often involving tedious and dense progression that can feel janky but has a distinct charm. While levelling and skill advancement can be slow without NPC training, the experience is rarely too grindy or difficult, appealing mostly to players who enjoy deep, old-school systems and don’t mind some bugs or UI friction. The game offers substantial potential with diverse tasks, though some mechanics and enemy encounters can add to the tediousness.

    • “Just had my 40+ hour character randomly lose everything I've been grinding for, only to then teleport me into the shadow realm.”
    • “Crafting is pretty straightforward, but levelling up your skills to build or craft specific objects or gear can be tedious unless you pay NPCs to train you.”
    • “For example, there is building, but placing a wall is going to take you forever even without considering farming the materials.”
  • atmosphere

    20 mentions Positive Neutral Negative
    65% positive mentions, 20% neutral mentions, 15% negative mentions

    The game’s atmosphere is widely praised for its immersive, dreamlike, and surreal qualities, blending a grim, dark gothic fantasy vibe with unique, nostalgic aesthetics reminiscent of classic RPGs like Morrowind and Daggerfall. Despite some rough visuals and early-access limitations, the world’s consistent and creepy ambiance captivates players and enhances exploration, offering a distinctive and compelling setting.

    • “The atmosphere is dreamlike and surreal, giving everything this strange, almost unreal quality that most games just don’t capture anymore.”
    • “Anyone who misses the days of true discovery and immersive, atmospheric mystery is going to love this game.”
    • “The game also carries a certain atmosphere to it that I found immersive, which some big and expensive games fail to convey.”
    • “The atmosphere is grim and dark.”
    • “I feel like it should capitalize on that creepy 90's dark gothic fantasy atmosphere it has going on, but I digress.”
    • “Even in its early state, the charm, the atmosphere and the weird and clunky mechanics... this is what we need.”
  • replayability

    14 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The game offers exceptional replayability thanks to its vast procedural worlds, diverse playable races, expandable magic and equipment options, and flexible difficulty settings. Continuous updates and a dynamic, open-ended system enhance freedom, allowing players to craft unique experiences each playthrough. Some variability in session engagement exists but overall, the game's depth and evolving content sustain long-term appeal.

    • “This feels like the RPG/immersive sim everyone dreams about when it comes to freedom and replayability.”
    • “Lots of fun to play, endless replayability thanks to procedurally generated worlds, easy to turn settings down to make creating new worlds easier on older hardware, very active development with a steady stream of updates that keep me coming back for more.”
    • “I recommend it for those who like the high replayability and freedom to choose whatever you want to do: be a mage, fighter, marksman, madman, pugilist. The game easily offers the equipment to be whatever you want.”
    • “-replayability”
    • “This inconsistency is part of the trade-off for having such a dynamic system, and while it enhances replayability, it can also make certain sessions feel less engaging than others.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development in the game is open-ended, allowing players to shape their characters' growth and abilities freely, paralleling the flexible combat system.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is impacted by a sense of hypocrisy, with users highlighting the presence of extreme political content that detracts from the experience. This creates a conflicted and unsettling emotional atmosphere for players.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach has caused significant community backlash, with some paying supporters feeling mistreated and insulted by the developer, leading to negative perceptions of how the game handles its paying members.

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Play Times

20h Median play time
849h Average play time
6-50h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Devil Spire Falls is a open world role playing game with fantasy and dark fantasy themes. Common tags for Devil Spire Falls include first-person, indie, exploration, inventory management, early access and others.

Devil Spire Falls is available on PC, Windows and Linux.

On average players spend around 849 hours playing Devil Spire Falls.

Devil Spire Falls was released on July 6, 2025.

Devil Spire Falls was developed by Ithiro Sumi.

Devil Spire Falls has received very positive reviews from players. Most players liked Devil Spire Falls for its gameplay but disliked it for its story.

Devil Spire Falls is a single player game.

Similar games include The Bloodline, Gedonia, Tainted Grail: The Fall of Avalon, Dread Delusion, No Rest for the Wicked and others.