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Devil Spire Falls Game Cover

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Devil Spire Falls is a single player open world role playing game with a fantasy theme. It was developed by Ithiro Sumi and was released on July 6, 2025. It received overwhelmingly positive reviews from players.

Devil Spire Falls is a procedurally generated, open-world action-RPG set in a dark fantasy world corrupted by a spreading accursed fog. Players create unique characters to explore, conquer dungeons, build homes, and engage with dynamic, interconnected systems offering true freedom and challenging, unpredictable gameplay. No hero or dungeon is safe from peril in this harsh, ever-changing landscape.

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95%
Audience ScoreBased on 280 reviews
gameplay10 positive mentions
story3 negative mentions

  • The game combines elements from classic RPGs like Morrowind and Daggerfall, offering a unique and engaging experience.
  • The developer is highly active, providing weekly updates and listening to community feedback, which shows a commitment to improving the game.
  • The sandbox nature of the game allows for a variety of playstyles, from combat to crafting and exploration, making it fun and replayable.
  • The game is currently plagued by bugs and crashes, which can disrupt gameplay and lead to lost progress.
  • World generation can be inconsistent, leading to empty or repetitive environments with limited variety in towns and dungeons.
  • Many features feel underdeveloped or bare-bones at this stage, which may leave players wanting more content and depth.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay of this early access dark fantasy RPG is praised for its solid foundation, combining elements from classic titles like Morrowind and Daggerfall with procedural generation reminiscent of Dwarf Fortress. Players appreciate the depth of mechanics, character interactions, and the freedom to experiment, though some criticize the UI, lack of dungeon diversity, and overly easy progression. Overall, while the game shows great potential with its unique systems and engaging gameplay, it currently suffers from content limitations and bugs that detract from the experience.

    • “This game takes the combat and gameplay systems of a game like Morrowind, with the procedurally generated world of something like Dwarf Fortress, and combines it together into a really solid foundation for a game to be built on.”
    • “Devil Spire Falls is such a cool open world sandbox that just begs you to experiment with its mechanics, break the game, and wind up with a ton of cool stories to tell about your adventures in it.”
    • “The game feels like it has nearly infinite potential, and even though it feels like it's just starting and has a long way to go, it already has a lot of very impressive mechanics and systems built into it, and I'm very excited to see where it's going to go.”
    • “Extremely poor UI all around doesn't help anything but make gameplay worse, as if the designer never played any RPG or action games before.”
    • “I milked it, and still only got 6 hours of gameplay I didn't greatly enjoy, due to only 2-3 enemy types, super slow swings that use all your stamina, blocking and parrying being worthless as you just one-shot things anyway.”
    • “Progression is currently incredibly easy and much too fast, but given the lack of meaningful content to do, I believe this makes sense as a way to let players experience everything the gameplay has to offer.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is primarily driven by a quest system that offers a variety of mundane fetch and kill missions, which players find repetitive and lacking depth. While the dynamic nature of quest-giving NPCs allows for some role-playing opportunities, many players feel the world is empty and the quests are underdeveloped, leading to a sense of immersion being broken by easy mechanics and limited enemy variety. Overall, the narrative experience is seen as rudimentary and in need of significant improvement as the game is still in early access.

    • “The variety of quests offered dynamically by NPCs gives me a lot of options for playing different roles.”
    • “I start doing quests to build trust and gain levels; I quickly turn my chores into training, leaping valleys, punching trees till they collapse into perfectly shaped logs, refining them down in a little camp outside the village into planks, and turning the non-quest ones into coal I can sell for a profit.”
    • “The quest system is severely underdeveloped, where you can literally count the available quests on one hand, but you can receive and complete quests for anyone in the world who isn't trying to turn you inside out.”
    • “I sincerely hope the devs do something about how empty the world feels while traversing, creating a wider variety of enemies with more spawns and possible chance encounters that maybe lead to special quests and not the current fetch this/kill that quest crap going on right now, which thankfully are completely optional and not necessary to progress the game in any way.”
    • “All that being said, the game is in a pretty rudimentary stage right now; there's largely only one monster type you encounter in the overworld (mushroom men), all the dungeons except the last one contain the same enemy type (bandits), and pretty much every quest in the game consists of 'fetch me x item.' So the amount of mileage you get out of it in its current form is largely going to depend on your capacity for role-playing and ability to entertain yourself.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are described as "charmingly ugly" with a retro aesthetic reminiscent of PS1/PS2 titles, which some players appreciate for prioritizing gameplay over visuals. While the art style and NPC designs are generally well-received, many reviewers note that the terrain and effects can feel rough or like placeholders, leading to occasional performance issues in crowded areas. Overall, the minimalist graphics contribute to a unique charm, but there is a desire for improvements in world detail and NPC interactions.

    • “Love the art style, the freedom of choice, and many other things this game lets you do.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done, giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “Retro graphics are a pure plus; too many games focus on graphics over content and mechanics.”
    • “Even with the rather minimalist graphics, it is expected to experience common stuttering as well as lower FPS in some areas (places with more than 4 NPCs or a lot of grass and herbs, something like that).”
    • “Lastly, even though I'm a big fan of the newer games that use this PS1/PS2 aesthetic, the graphics are very rough. The NPCs actually look pretty good, but the terrain, atmosphere, and effects like fire, for example, feel like placeholders.”
    • “Leaving the visuals aside, I'd also like to see a lot of improvements made to the world and how the NPCs interact with it, making the houses be more different from each other and adding different types of buildings like a smithy, a tavern, and different types of shops would be a great start, and making the NPCs actually have professions and do things like going out to cut logs, mine, fish, trade, etc. would make the world feel a lot more alive.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization is currently a significant issue, with players reporting frequent crashes, performance drops, and bugs, particularly in areas with high NPC density or vegetation. While it shows potential, many recommend waiting for further updates before diving in, as it feels more like an early access tech demo than a polished product. However, it runs surprisingly well on the Steam Deck with adjusted settings, indicating some promise for future optimization.

    • “It feels a lot like a super well-optimized Morrowind tech demo, and I don't mean any insult by that.”
    • “I hardly noticed the decreased render distance, and the performance boost more than made up for it.”
    • “Only thing I'll say is there's still some quirks, jank, and bugs to be worked out, some funny, some game-breaking, some just quality of life/optimization, but it's the first release into early access and has a lot of promise already.”
    • “Has a few issues like the classic acrobatics leveling which gets you flying around the map after just an hour of traveling and jumping, some performance issues, and some bugs.”
    • “Constant crashes and poor performance on a 100% capable computer.”
    • “It has a memory leak, I think, since I start the game at over 100 fps and the more I play, the poorer the performance is, until I get a crash and my GPU says 'a timeout has occurred.'”
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received praise for its quality and ability to enhance the atmosphere, with many players finding the soundtrack both pleasant and nostalgic. However, some users noted that the limited number of tracks can lead to repetitiveness over time, and they expressed a desire for a more extensive selection. Overall, the soundtrack is considered a strong point, contributing positively to the game's charm.

    • “Great Daggerfall clone with a great soundtrack.”
    • “The soundtrack is amazing.”
    • “I also really enjoy the small soundtrack it has, and how the vibe of each song changes when you enter/exit battle mode (pulling out your weapon).”
    • “I wish there was more music though, it gets kind of repetitive after a couple of hours.”
    • “Things I like are the aesthetic and charm of the game, the music, the fact that running and jumping make you fly across the map at the speed of sound or maxing strength and launching enemies into the abyss.”
    • “I love the idea of the game and the main menu music makes me happy and nostalgic of King's Field IV.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is highlighted by its absurd scenarios, such as roleplaying as a giant naked man and engaging in comically exaggerated combat, like kicking enemies down stairs. Players appreciate the companion system and the unexpected hilarity that arises from the game's quirks and bugs, which add to the overall comedic experience. Despite some jank and early access issues, the humor is seen as a strong point that enhances gameplay.

    • “The companion system is hilarious and actually pretty useful.”
    • “I had no equipment because I thought it would be funny to roleplay as a giant naked man.”
    • “I kicked a bandit down a set of stairs and he instantly died when he hit the bottom - that's the kind of thing that's super funny and shows that there was a lot more thought put into the combat in this game than just click on man until he dies.”
  • stability
    6 mentions Positive Neutral Negative

    The game, currently in early access, is frequently criticized for its instability, with numerous bugs, glitches, and crashes reported by users. Despite these issues, many players find the game charming and enjoyable, suggesting that the content and gameplay can outweigh the technical shortcomings. Overall, while stability is a significant concern, the game's potential and charm keep players engaged.

    • “The other reviews are right, this game is a buggy mess at times, and it does crash a ton.”
    • “Suffers from the typical things a new early access release does: unbalanced, lack of content, and buggy.”
    • “Why is a game this ugly, unfinished, unpolished, buggy, and janky still so charming and fun?”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its immersive qualities, with standout music and a unique charm that enhances exploration. However, some players note that while the visuals and NPC designs are appealing, the overall graphics can feel rough and placeholder-like, particularly in environmental details. Additionally, the dungeons are recognized for their atmospheric qualities but are critiqued for lacking complexity and variety.

    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done, giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “I think it definitely has that sort of exploratory feel, but obviously not as much lore/worldbuilding as a AAA studio with a gorillion dollar budget could afford... but still, it's also got that devil spire lore and atmosphere going for it which I quite enjoy.”
    • “The atmosphere of the spire was awesome.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game's dungeon crawling and magic mechanics enjoyable, contributing to a high replay value. However, suggestions for improvement include increasing the difficulty of skill acquisition and offering more playable races to enhance the overall replayability experience.

    • “The dungeon crawling is nice, the magic is fun, and the replay value is pretty high.”
    • “To be honest, just adding more of a buffer between skill perks, more XP between levels, and making it more difficult to get skills would aid the game greatly and add a level of replayability.”
    • “The game lacks meaningful choices that would encourage me to replay it.”
    • “Once you've completed the main story, there's little incentive to go back and play again.”
    • “The limited variety in gameplay mechanics makes replaying feel more like a chore than an enjoyable experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players experience a mix of grinding activities, including farming, crafting, and resource gathering, within randomly generated worlds and dungeons. While some enjoy the depth of these mechanics, others may find the repetitive nature of grinding to be a drawback, leading to a more simplistic gameplay experience.

    • “The grinding in this game feels endless and tedious, making it hard to stay engaged.”
    • “I find myself spending more time grinding for resources than actually enjoying the gameplay.”
    • “The repetitive nature of grinding takes away from the overall experience and makes it feel like a chore.”
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6h Median play time
8h Average play time
4-15h Spent by most gamers
*Based on 3 analyzed playthroughs
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Devil Spire Falls is a open world role playing game with fantasy theme.

Devil Spire Falls is available on PC, Windows and Linux.

On average players spend around 8 hours playing Devil Spire Falls.

Devil Spire Falls was released on July 6, 2025.

Devil Spire Falls was developed by Ithiro Sumi.

Devil Spire Falls has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Devil Spire Falls is a single player game.

Similar games include The Bloodline, Gedonia, Solace Crafting, VEIN, Stellar Tactics and others.