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Devil Spire Falls Game Cover

About Devil Spire Falls

Devil Spire Falls is a single player open world role playing game with fantasy and dark fantasy themes. It was developed by Ithiro Sumi and was released on July 6, 2025. It received very positive reviews from players.

The role-playing experience, where you can do anything, of your dreams... as if it came out 30 years ago!

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Games Like Devil Spire Falls

Looking for games like Devil Spire Falls? Here are top open world role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with The Bloodline, Gedonia or Tainted Grail: The Fall of Avalon.

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Reviews

95%Audience ScoreBased on 778 reviews
gameplay32 positive mentions
optimization16 negative mentions

  • Exceptional freedom and sandbox gameplay reminiscent of classic RPGs like Daggerfall and Morrowind with a modern touch.
  • Highly active and passionate solo developer releasing frequent substantial updates influenced by community feedback.
  • Robust and deep systems including spell crafting, enchanting, combat mechanics, progression, crafting, building, and faction management.
  • Performance issues with frequent frame drops, crashes, and poor optimization especially in larger towns or crowded scenes.
  • Procedurally generated world and dungeons currently feel repetitive, sparse, and lack meaningful variety and immersion.
  • Early access bugs and jank including awkward UI, occasional game-breaking glitches, clunky controls, fragile progression balance, and limited guidance for new players.
  • gameplay

    111 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The gameplay of Devil Spire Falls is praised for its rich, deep mechanics, extensive skill variety, and strong emphasis on emergent, player-driven experiences reminiscent of classic RPGs like Daggerfall and Morrowind. While the systems—from combat and magic to crafting and survival—offer great freedom and complexity, the game currently faces issues with balance, progression pacing, UI clunkiness, and some repetitive or underdeveloped content. Despite these rough edges, the active development, creative sandbox nature, and nostalgic charm make the gameplay engaging and full of potential.

    • “Devil Spire Falls is probably one of the best early access games I've played; the game's basically done, the mechanics, the raw systems, how everything fits together into a great homage to Daggerfall.”
    • “There's a lot of survival-craft mechanics that are fun to use and pretty much everything has a skill line, so even doing the survival-craft stuff will level you up.”
    • “The combat, the magic system, the unconventional trading mechanics, and the way you build relationships with factions all feel deeply interconnected.”
    • “My only complaint is how frustrating it is to find the specific wood logs you need for specific things; it really sucks the fun out and stalls the gameplay.”
    • “The gameplay loop is repetitive and too easy at the current moment, lacking challenge and variety.”
    • “The mechanics are vague, parts of the UI are locked behind skill upgrades, and there's basically no point in "normal" trading; instead, you should be giving gifts and asking for favors.”
  • story

    71 mentions Positive Neutral Negative
    4% positive mentions, 92% neutral mentions, 4% negative mentions

    The story in this game is largely procedural and sandbox-driven, featuring minimal direct narrative and relying on player-driven roleplay and exploration rather than a defined plot. Quests tend to be repetitive and simple, often involving fetch or kill tasks, though faction interactions and quest chains show potential for deeper storytelling. However, the underdeveloped quest system, quest bugs, and lack of compelling main storyline currently limit narrative engagement, with much of the appeal resting on player creativity and immersion in the open world.

    • “Playing as certain races basically bans you from entering towns in any capacity other than raiding; vampirism and lycanthropy make huge changes to character management, and diving into the faction system adds interesting interactions and quests to follow.”
    • “The variety of quests offered dynamically by NPCs gives a lot of options for playing different roles.”
    • “In fact, the idea here is to create chained quests that can lead from one quest to another, creating a story arc that feels much more fulfilling.”
    • “You could cozy up to some faction, become a member, do quests and what not, but it means nothing, as there is little point to it.”
    • “The very first quest I tried to do was already a nightmare; this guy tells me to go kill a guy in a city I had no idea existed. When I asked for directions, he just pointed somewhere and said, 'Oh it's right there, like 2000 feet away.'”
    • “Procedural generation will often spawn dungeons you cannot complete or quests where the objective cannot be reached.”
  • optimization

    58 mentions Positive Neutral Negative
    10% positive mentions, 62% neutral mentions, 28% negative mentions

    Optimization in this game is widely criticized for poor performance, including frequent lag, stuttering, crashes, and high resource usage, especially around NPC-heavy areas and large environments. While some improvements have been made through updates, many users find it still unoptimized, impacting playability on various hardware despite the game's charm and potential. Optimizations are expected to improve significantly by the full release, with settings adjustments providing some relief in the meantime.

    • “I love this game, it's gotten a lot better since launch; the performance now is so much more playable.”
    • “Updated review: updates have helped with optimization problems.”
    • “A massive performance boost for cities!”
    • “I am generally not too critical towards performance issues in games but this one is genuinely ridiculous.”
    • “Optimization of world gen and in-game optimization are needed very badly; each time I load up to try the new update, the same problems arise.”
    • “Horrendous optimization: multiple NPCs attacking each other can massively drop frames; AI pathfinding regularly breaks down; hitboxes are wildly inconsistent; physics can be absurd.”
  • graphics

    50 mentions Positive Neutral Negative
    14% positive mentions, 80% neutral mentions, 6% negative mentions

    The game features intentionally retro, PS1-era low-poly graphics that evoke nostalgia and fit its old-school RPG vibe, appealing to fans of classic aesthetics over modern fidelity. However, the visuals are often described as rough, with frequent graphical glitches, poor optimization, low FPS even on high-end hardware, and some placeholder-like effects, leading to stuttering and immersion-breaking issues. While the art style and charm resonate with many players, overall performance and visual polish still need significant improvement.

    • “I adore the art style and music, and the game is pretty much everything it says on the tin.”
    • “The graphics give it an old school feel while still allowing you to appreciate the scenery.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “All the 5 cities I encountered had zero entrances and tons of graphical glitches.”
    • “It can run Tarkov at 30-40 fps, Helldivers 2 at 20-50+ fps, 7 Days to Die at 30-60 fps, MGSV at 60 fps, Dead Island 2 at 30-60 fps and Bannerlord at 30-60 fps but if I walk near an empty city with 0 NPCs in this game it goes down to 5 fps and if I touch the graphics sliders even a little bit from minimum the game goes from 40 fps to 12 fps for a game that looks like Morrowind.”
    • “*lastly, even though I'm a big fan of the newer games that use this PS1/PS2 aesthetic, the graphics are very rough, the NPCs actually look pretty good, but the terrain, atmosphere and effects like fire for example feel like placeholders.”
  • music

    30 mentions Positive Neutral Negative
    33% positive mentions, 57% neutral mentions, 10% negative mentions

    The music in the game is widely praised for its dungeon synth and atmospheric style, contributing significantly to immersion and nostalgia, with standout tracks like "Raising Lambs - Hiraeth." However, users find the limited soundtrack repetitive due to looping and a small number of tracks per area, with some noting imperfect options for disabling music loops. Overall, the soundtrack is considered a strong asset with potential for expansion.

    • “This game feels great, the music is like RuneScape-esque dungeon synth type stuff that fits the game perfectly. It feels like there is much more content and things to explore than there actually is. I haven't made it to the Devil's Spire itself yet, but I imagine it is pretty epic. Just wandering around is fun in this game; it's like those good days coming home to play Skyrim all night, not even doing any quests, just wandering around. The combat in this game is pretty sick, fun mechanics, game has mad potential, plus the music!”
    • “The soundtrack is composed of dungeoncore tracks that really help with the immersion of the game.”
    • “Also, out of all the music, 'Raising Lambs - Hiraeth' has to be the best one and I love listening to it while creating a character, which made me buy the album on their Bandcamp.”
    • “Now, there is an option to turn off music looping but it doesn't work as well as I'd like. Once the song is done playing, it just stays gone until you enter an area with another music track, then re-enter the previous area.”
    • “I think it would work better if, when music looping is disabled, the song stayed gone for a few minutes, then faded back in. It would feel a lot nicer, I think.”
    • “I wish there was more music though, it gets kind of repetitive after a couple of hours.”
  • humor

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is praised for its unexpected and amusing interactions, often emerging from the inventive combination of systems and procedural generation. Players find combat scenarios and quirky antics—like overpowered magic, bizarre NPC dialogues, and funny physics-based moments—both entertaining and clever. While some bugs add to the comedic charm, they occasionally disrupt gameplay but overall contribute to a humorous and charming experience.

    • “The core of the game is figuring out how you can best use things together to make your character's numbers do funny things, and I deeply respect that.”
    • “There is a bunch of funny and random interactions, just 2 hours in and I'm already crouch-jumping on trees then floating with the grass cape I crafted while raining arrows at the slimes chasing me.”
    • “The game's systems often combine in unexpected ways, and you get funny stories out of the weirdness that comes from procedural generation.”
  • atmosphere

    18 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The game's atmosphere is widely praised for its dark, grim, and moody tone blended with unique, weird, and nostalgic vibes reminiscent of classics like Morrowind and old-school RPGs. Its immersive world, creative setting, and consistent spooky, gothic fantasy elements create a captivating exploratory experience despite some rough visuals and early-access limitations. Overall, the atmosphere stands out as a key strength, deeply enhancing the game's charm and engagement.

    • “Devil Spire has such a good atmosphere.”
    • “The game carries a certain immersive atmosphere that some big and expensive games fail to convey.”
    • “Blending the freedom of Daggerfall, the atmosphere of Morrowind, and the creativity of Minecraft, all in a nostalgic old-school RuneScape style, it delivers something genuinely special.”
    • “Atmosphere is grim and dark.”
    • “I feel like it should capitalize on that creepy 90's dark gothic fantasy atmosphere it has going on, but I digress.”
    • “Even in its early state, the charm, the atmosphere and the weird and clunky mechanics... this is what we need.”
  • stability

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is notably unstable, plagued by frequent bugs, crashes, graphical glitches, and performance issues such as stuttering and freezing, often detracting from gameplay. However, despite these significant technical problems typical of an early access release, many players find the game charming, engaging, and worth playing for its content and potential.

    • “Buggy broken mess at this point.”
    • “Regardless of graphical settings and engine used, it stutters constantly and often freezes for several seconds in combat situations, leading to your character being instantly dead once it unfreezes as the AI doesn't get suspended like you do.”
    • “The other reviews are right, this game is a buggy mess at times, and it does crash a ton.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is described as dense, tedious, and janky but also rewarding, especially for fans of old-school RPGs like Daggerfall. Crafting, building, and farming involve repetitive tasks with limited quality-of-life features, leading to a slow progression unless NPC training is purchased. Despite its grindiness, the game offers a high-friction yet enjoyable experience with frequent updates and potential for diverse activities beyond combat.

    • “Crafting is pretty straightforward, but leveling up your skills to build or craft specific objects and gear can be tedious unless you pay NPCs to train you.”
    • “For example, there is building, but placing a wall is going to take you forever even without considering farming the materials.”
    • “The tedious 'open menu, click build last, then placing the wall with no snapping options' gets old very quick.”
  • replayability

    13 mentions Positive Neutral Negative
    54% positive mentions, 31% neutral mentions, 15% negative mentions

    The game offers exceptional replayability through its freedom of choice, procedurally generated worlds, and diverse character options, appealing to players who enjoy varied playstyles and exploration. Ongoing updates and performance improvements further enhance the experience, though its dynamic systems can sometimes lead to inconsistent sessions. Additional depth in skill progression and more playable races are anticipated to boost long-term replay value even further.

    • “This feels like the RPG/immersive sim everyone dreams about when it comes to freedom and replayability.”
    • “Lots of fun to play, endless replayability thanks to procedurally generated worlds, easy to turn settings down to make creating new worlds easier on older hardware, very active development with a steady stream of updates that keep me coming back for more.”
    • “Very few games truly deliver a rewarding 'do whatever you want' experience with lots of replayability value.”
    • “-replayability”
    • “This inconsistency is part of the trade-off for having such a dynamic system, and while it enhances replayability, it can also make certain sessions feel less engaging than others.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development in the game is open-ended, allowing players to shape their characters freely, similar to the combat system. This approach provides flexibility and personalization in progression.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express that the game's emotional content is undermined by perceived hypocrisy and the inclusion of far-right extremist political themes, which negatively impact the overall emotional experience.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization aspect is criticized due to negative interactions between the developer and a supportive member, leading to a hostile community atmosphere that may deter players.

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Play Times

13h Median play time
1256h Average play time
6-5000h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Devil Spire Falls is a open world role playing game with fantasy and dark fantasy themes. Common tags for Devil Spire Falls include first-person, indie, exploration, inventory management, early access and others.

Devil Spire Falls is available on PC, Windows and Linux.

On average players spend around 1256 hours playing Devil Spire Falls.

Devil Spire Falls was released on July 6, 2025.

Devil Spire Falls was developed by Ithiro Sumi.

Devil Spire Falls has received very positive reviews from players. Most players liked Devil Spire Falls for its gameplay but disliked it for its story.

Devil Spire Falls is a single player game.

Similar games include The Bloodline, Gedonia, Tainted Grail: The Fall of Avalon, Enshrouded, Dread Delusion and others.