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Devil Spire Falls Game Cover

About

Devil Spire Falls is a single player open world role playing game with a fantasy theme. It was developed by Ithiro Sumi and was released on July 6, 2025. It received overwhelmingly positive reviews from players.

The role-playing experience, where you can do anything, of your dreams... as if it came out 30 years ago!

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96%
Audience ScoreBased on 352 reviews
gameplay11 positive mentions
optimization6 negative mentions

  • Deep and complex RPG systems inspired by classics like Daggerfall and Morrowind with large procedural generation.
  • Highly customizable character creation and progression allowing varied playstyles including unarmed combat, magic, crafting, and faction interaction.
  • Developer is very active and responsive, releasing frequent weekly updates and engaging with the community.
  • Currently in early access with many bugs, crashes, and performance issues, including occasional save corruption and lag.
  • World and dungeon generation can feel repetitive and empty, with limited variety in enemies, dungeons, towns, and NPC behaviors.
  • UI can be confusing or hard to read, some gameplay systems lack tutorials or documentation, and combat animation and AI need polish.
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay offers a rich, complex experience blending open-world exploration, deep RPG mechanics, crafting, and procedural generation reminiscent of Daggerfall and Morrowind. While the mechanics are extensive and rewarding for experimentation, the game currently suffers from balance issues, overly easy progression, and limited content diversity, which reduce long-term engagement. Despite UI shortcomings and bugs typical of early access, the solid foundational systems and active development show strong potential for future growth.

    • “This game takes the combat and gameplay systems of a game like Morrowind, with the procedural generation world of something like Dwarf Fortress, and combines it together into a really solid foundation for a game to be built on.”
    • “Such an incredible Daggerfall-like game with an array of mechanics and systems that I'm ever so excited to see be developed upon further. The developer crafted such a gem and you can feel the love and appreciation for the roleplay that develops. Can't wait for more!”
    • “If you like magic, there's already a lot of procedural spells that cover many different purposes, and if you like melee/ranged combat, there's debuff enchantments, armors, tons of weapon classes, muskets, throwing weapons, learnable skills that actually bring new mechanics/functions to the character, and a multitude of ways to take out an enemy with the environment from the physics-based nature of the game.”
    • “It lacks longevity right now as once you figure out the mechanics the game doesn't have any real resistance; maxing out a skill takes only a few minutes, basic armor makes you practically invincible to most traps and enemies, and I ended up two-shotting the final boss without really trying to make a broken build or anything.”
    • “Extremely poor UI all around doesn't help anything but make gameplay worse, as if the designer never played any RPG or action games before.”
    • “I milked it, and still only got 6 hours of gameplay I didn't greatly enjoy, due to only 2-3 enemy types, super slow swings that use all your stamina, blocking and parrying being worthless as you just one shot things anyway, I one-shot the boss with a steel enchanted weapon...”
  • story
    35 mentions Positive Neutral Negative

    The story and quest system offers wide player freedom, including recruiting followers, creating factions, and building relationships through quests, but currently suffers from repetitive, simplistic fetch or kill tasks and limited quest variety. While the game hints at future development of dynamic, chained quests to create richer story arcs and world-impacting missions, the present narrative content feels underdeveloped and sometimes breaks immersion due to easy exploits and quest bugs. Overall, the story experience depends heavily on player creativity and role-playing, with significant improvements anticipated as the game moves beyond early access.

    • “You can get quests from anyone, recruit anyone as a follower, create your own faction, and so much more.”
    • “Start doing a ton of quests for a village or guild and that village or guild will love you, giving you discounts on everything.”
    • “In fact, the idea here is to create chained quests that can lead from one quest to another creating a story arc that feels much more fulfilling.”
    • “The quest system is severely underdeveloped, with literally only a handful of available quests, though you can receive and complete them for almost anyone in the world.”
    • “All that being said, the game is in a pretty rudimentary stage right now; there's largely only one monster type in the overworld, dungeons mostly contain the same enemy type, and nearly every quest consists of 'fetch me x item,' making the current story feel very repetitive and shallow.”
    • “My quit moment came when I effectively failed two quests simultaneously due to an NPC's death, but the quests did not fail or disappear and remained stuck on my screen with no way to report their failure, leaving the game in a broken state.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics adopt a nostalgic PS1/PS2 polygonal aesthetic, which some players find charmingly retro and fitting for the game's old-school RPG vibe, while others feel the visuals are rough and could benefit from more detail and polish. Despite minimalist and sometimes stuttering performance in crowded or detailed areas, the art style effectively creates a unique atmosphere that emphasizes gameplay over flashy visuals. Overall, the retro graphics appeal to fans of classic game aesthetics, though improvements in environmental variety and effects are desired.

    • “It's like if you took aspects of Kenshi and Daggerfall/Morrowind, then threw them into a PS1 polygon Dark Souls aesthetic.”
    • “It captures that 90s look with its graphics, which I personally like.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “I really wish it didn’t use the PS1 art style. I’m getting tired of this… I’d rather something like Daggerfall with more pixel art rather than block polygons.”
    • “Even with the rather minimalist graphics, it is expected to experience common stuttering as well as lower FPS in some areas (places with more than 4 NPCs or a lot of grass and herbs).”
    • “Although the NPCs look pretty good, the graphics are very rough; the terrain, atmosphere, and effects like fire feel like placeholders.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game is widely praised for its immersive dungeoncore soundtrack and nostalgic, atmospheric vibe, with players enjoying the unique integration of combat and music mechanics. While the soundtrack is currently limited and can become repetitive, its quality and distinctive style greatly enhance the game's charm and immersion. Additionally, the availability of the soundtrack on Bandcamp and the innovative use of music as a gameplay element receive positive mentions.

    • “The soundtrack is composed of dungeoncore tracks that really help with the immersion of the game.”
    • “I also really enjoy the small soundtrack it has, and how the vibe of each song changes when you enter/exit battle mode (pulling out your weapon).”
    • “The soundtrack is amazing.”
    • “I'm not sure if they're trolling with the music, but it can be turned off.”
    • “Combat music is based off of you sheathing/unsheathing your weapon, which is a little jank.”
    • “I wish there was more music though, it gets kind of repetitive after a couple of hours.”
  • optimization
    15 mentions Positive Neutral Negative

    The game currently suffers from significant optimization issues, including performance drops, stuttering, memory leaks, and crashes, especially during extended play sessions. While updates have improved some aspects, the experience remains rough with bugs and frame rate problems, though it runs reasonably well on lower settings or less powerful hardware like the Steam Deck. Overall, optimization is a work in progress expected to improve by full release.

    • “Updated review: updates have helped with optimization problems.”
    • “I hardly noticed the decreased render distance and the performance boost more than made up for it.”
    • “It feels a lot like a super well optimized Morrowind tech demo, and I don't mean any insult by that.”
    • “Constant crashes and poor performance on a 100% capable computer.”
    • “It has a memory leak, I think, since I start the game at over 100 fps and the more I play, the poorer the performance gets until I get a crash and my GPU says 'a timeout has occurred'.”
    • “Even with the rather minimalist graphics, it is common to experience stuttering and lower fps in some areas (places with more than 4 NPCs or a lot of grass and herbs).”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor shines through its companion system and unconventional combat scenarios, such as roleplaying as a naked giant relying on punches and kicks, leading to unexpectedly funny and creative moments. While some bugs and quirks exist, many contribute to the humor and showcase thoughtful combat design beyond typical mechanics. Overall, the humor is both deliberate and emergent, adding charm and enjoyment to the experience.

    • “The companion system is hilarious and actually pretty useful.”
    • “Dumping all your points into strength and then using only your hands and your kicks is pretty hilarious.”
    • “I kicked a bandit down a set of stairs and he instantly died when he hit the bottom - that's the kind of thing that's 1) super funny and 2) shows that there was a lot more thought put into the combat in this game than just click on man until he dies.”
  • stability
    7 mentions Positive Neutral Negative

    The game, being in early access, is notably buggy and prone to crashes, with frequent glitches and unpolished elements. However, despite its instability and technical issues, many players find it charming, enjoyable, and worth playing for its content and potential.

    • “The other reviews are right, this game is a buggy mess at times, and it does crash a ton.”
    • “Suffers from the typical things a new early access release does, unbalanced, lack of content, and buggy.”
    • “The game is very much in early access and prone to bugs and glitches, but if you can bear with that the game has great charm and many hours of content.”
  • atmosphere
    6 mentions Positive Neutral Negative

    Users generally praise the game's atmosphere for its immersive world, unique charm, and engaging music, contributing to a strong exploratory feel. While some note that visuals and environmental effects feel rough or placeholder, especially in terrain and dungeons, the overall ambiance—particularly the lore and setting like the "devil spire"—is well-received and adds depth despite the game's early development stage.

    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “The atmosphere of the spire was awesome.”
    • “Dungeons are randomly generated (along with everything else) and have nice atmosphere, but could stand to be bigger and more complex, or have a wider range of size and complexity anyway.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game involves activities like farming, crafting, and resource gathering within randomly generated worlds and dungeons. While the variety of dungeons can become repetitive, the experience is generally less tedious than similar games, though some terrain can feel noisy and cumbersome to navigate.

    • “The dungeon variety right now can get stale fast but at least they aren't tedious like the devil spire.”
    • “I guess my only complaint would be that the randomized terrain tends to be a little on the noisy side, which can make it tedious to traverse even in some small towns.”
    • “Or maybe, you will resist the urge and live a simple peasant's life farming and building.”
  • replayability
    3 mentions Positive Neutral Negative

    Users generally find the game’s replayability strong due to enjoyable dungeon crawling and magic systems, but suggest that increasing leveling difficulty, spacing out skill perks, and adding more playable races could further enhance replay value.

    • “The dungeon crawling is nice, the magic is fun, and the replay value is pretty high.”
    • “Adding more playable races to choose from enhances the game's replayability.”
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6h Median play time
8h Average play time
4-15h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Devil Spire Falls is a open world role playing game with fantasy theme.

Devil Spire Falls is available on PC, Windows and Linux.

On average players spend around 8 hours playing Devil Spire Falls.

Devil Spire Falls was released on July 6, 2025.

Devil Spire Falls was developed by Ithiro Sumi.

Devil Spire Falls has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Devil Spire Falls is a single player game.

Similar games include The Bloodline, Gedonia, Solace Crafting, VEIN, Reign of Guilds and others.