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Devil Spire Falls is a single player open world role playing game with fantasy and dark fantasy themes. It was developed by Ithiro Sumi and was released on July 6, 2025. It received overwhelmingly positive reviews from players.

The role-playing experience, where you can do anything, of your dreams... as if it came out 30 years ago!

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96%
Audience ScoreBased on 547 reviews
gameplay16 positive mentions
optimization11 negative mentions

  • Deep and complex RPG mechanics reminiscent of classic Elder Scrolls games like Daggerfall and Morrowind, including extensive skill trees, spell crafting, enchanting, and a robust combat system.
  • Massive, procedurally generated open world with diverse biomes, dungeons, villages, and towns, allowing tremendous freedom for exploration, role-playing, and player-driven goals.
  • Highly active and passionate single developer providing frequent weekly content updates driven by community votes, fostering a supportive and engaged player community.
  • Performance and optimization issues causing low framerates, crashes, and instability, especially in larger worlds or crowded areas, affecting playability on various hardware.
  • World generation and procedural content sometimes results in barren, repetitive, or poorly connected towns, small and limited dungeon variety, and occasionally unusable or buggy quest objectives.
  • Game is still rough and janky with various bugs including AI pathfinding problems, frustrating UI, difficulty or balance issues, and missing tutorial/supporting documentation leading to a steep learning curve.
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay offers a rich, deep RPG experience with extensive mechanics inspired by classics like Daggerfall and King's Field, featuring diverse combat, crafting, and roleplaying systems. While some jankiness, a steep learning curve, and content sparsity affect early impressions, the freedom, complexity, and regular updates create a promising, addictive foundation for exploration and experimentation. Overall, it excels in gameplay depth and player agency but awaits further content and polish for long-term engagement.

    • “The combat and mechanics feel just right.”
    • “The gameplay is very freeform in that it really is up to you how you want to play; you aren't really even limited by your classes, they mostly exist just to give flavor and affect your starting equipment.”
    • “The combat, the magic system, the unconventional trading mechanics and the way you build relationships with factions all feel deeply interconnected.”
    • “Although some mechanics are still a a bit janky, your party members permanently die, and sometimes when you go through doors, they will just die when you touch them.”
    • “The gameplay itself is deeply repetitive, though there is a lot of flavor for the character you'd like to choose to play as (magic seems incredibly inconvenient - six hours in I cannot reliably regenerate mana without crafting; note I am not playing a magic-focused build).”
    • “It lacks longevity right now as once you figure out the mechanics the game doesn't have any real resistance; maxing out a skill takes only a few minutes, basic armor makes you practically invincible to most traps and enemies, and I ended up two-shotting the final boss without really trying to create a broken build.”
  • story
    57 mentions Positive Neutral Negative

    The game features a procedural, sandbox world with no fixed main storyline, offering randomized quests that mainly revolve around basic tasks like killing enemies, fetching items, or rescuing NPCs. While players appreciate faction interactions and emergent story arcs, the quest system is underdeveloped, repetitive, and prone to bugs, sometimes leading to impossible objectives or immersion-breaking exploits. Overall, the story experience relies heavily on player-driven role-play rather than guided narrative, with significant potential for expansion in future updates.

    • “Made a 6'7 human with base stats and no items, spawned in, collected bones, used bones to harvest resources, made a whip, found a small shack with uneducated doomsday farmers, almost died from a slime and zombie, made basic gear, explored, made stone flails which kept on breaking, found a grindstone in a ruin and used it to upgrade my stone flails, harvested hundreds of stone, became a master smith, made and upgraded a full set of bronze armor, took up a quest to save a hostage, beat the bandits into a pulp as they begged for mercy, escorted the prisoner but accidentally hit them in a brawl and they ran away, explored and found a desert, went inside the devil's spire but couldn't go back the way I came in, all torches spent, found a cultist's book detailing how destroying the spire dooms the world, all weapons broke on golems made of flesh and blood, used bones to beat them to death, spent an hour and a half to find the boss room, ravaged the idol and the corpses of its summons, took my hard-earned gems out of its broken maw and pulped the throbbing heart into a crimson paste, a year passed and I was almost dead, came back to the hut where everyone was dead, took up gardening, got endgame armor and weapons, found all tier 10 materials, mastered enchanting, reached max level, took down two more devil spires, drank werewolf spittle and put the run to rest for now.”
    • “You're dropped in a dark fantasy hellscape-like land that offers no guidance, no sense of direction, with many choices to carve your own path and story.”
    • “In fact, the idea here is to create chained quests that can lead from one quest to another, creating a story arc that feels much more fulfilling.”
    • “Procedural generation often spawns dungeons you cannot complete or quests where the objective cannot be reached.”
    • “The quest system is severely underdeveloped, with only a handful of available quests, mostly fetch or kill missions, limiting the story depth.”
    • “My quit moment came when I effectively failed two quests simultaneously due to an NPC dying, but the quests never cleared and remained stuck in the interface.”
  • optimization
    41 mentions Positive Neutral Negative

    The game's optimization is widely criticized for poor performance, especially with multiple NPCs, causing frame drops and crashes even on capable hardware. While updates have improved things somewhat, heavy optimization issues remain, notably with AI and world generation. Despite this, many reviewers acknowledge its potential and enjoy the gameplay, hoping major engine or optimization overhauls in the future will resolve these shortcomings.

    • “Performance is pretty solid as long as you tune down the loaded chunks a bit.”
    • “Updated review: updates have helped with optimization problems.”
    • “Amd a massive performance boost for cities!!!!”
    • “Unfortunately the game's performance is abysmal, pretty much the only thing holding it back from being a 10/10 for an early access game.”
    • “Complete freedom to do whatever you want in a huge sandbox with dungeons, villages, cities and all kinds of NPCs/monsters of various races, affiliations and friendliness, but holy smokes, performance is horrible. I mean, I'm running a GTX 970, i7 4770k, 32GB RAM, which sucks but at the same time is still a beast that runs everything decent, but this game, it seems.”
    • “Biomes (like the snow/desert regions) often feel vast and empty, AI pathfinding regularly breaks down and feels inconsistent, wonky lighting system that inverts every shadow by making them brighter, hitboxes especially for very small/large NPCs are wildly inconsistent as well, followers falling into the map upon existing buildings, the physics can reach comical Garry’s Mod-levels of absurdity (sometimes stepping on something as small as a wheat seed will either knock a chunk out of your health or launch you into the stratosphere), horrendous optimization (multiple NPCs attacking each other can also massively drop frames).”
  • graphics
    37 mentions Positive Neutral Negative

    The graphics feature a deliberately retro, PS1/PS2-inspired aesthetic that evokes nostalgia and charm, appealing to fans of old-school RPGs despite being rough and simplistic. However, the visuals suffer from significant optimization issues, leading to performance drops and stuttering even on high-end PCs, with some elements like terrain and effects feeling unfinished. While the art style supports the deep, complex gameplay, improvements in graphical polish and NPC/world detail could enhance the overall experience.

    • “If you don't mind the old school art style this one is a banger!”
    • “The graphics are extremely retro which may appeal less to some players, but I personally find it oddly charming.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
    • “It can run Tarkov at 30-40 fps, Helldivers 2 at 20-50+ fps, 7 Days to Die at 30-60 fps, MGSV at 60 fps, Dead Island 2 at 30-60 fps and Bannerlord at 30-60 fps but if I walk near an empty city with 0 NPCs in this game it goes down to 5 fps and if I touch the graphics sliders even a little bit from minimum the game goes from 40 fps to 12 fps for a game that looks like Morrowind.”
    • “Barely works and when it does work (if you can get past generating the map even) you're going to be dealing with super slow graphics, badly drawn enemies, insanely unexplained things happening around you and utter chaos with absolutely no explanation of what's going on or why.”
    • “*lastly, even though I'm a big fan of the newer games that use this PS1/PS2 aesthetic, the graphics are very rough, the NPCs actually look pretty good, but the terrain, atmosphere and effects like fire for example feel like placeholder.”
  • music
    20 mentions Positive Neutral Negative

    The game's dungeoncore soundtrack is highly praised for its immersive and nostalgic qualities, with dynamic changes between exploration and combat themes adding to the atmosphere. Although the music is limited in variety and can become repetitive over time, players appreciate its aesthetic charm, availability on platforms like Bandcamp, and unique integration as an in-game weapon and social tool. Overall, the music significantly enhances the game's mood and player experience.

    • “The soundtrack is available on Bandcamp with name your own price. I paid $6.66, and in-game, music can be used as a weapon. 10/10.”
    • “The soundtrack is composed of dungeoncore tracks that really help with the immersion of the game.”
    • “I also really enjoy the small soundtrack it has, and how the vibe of each song changes when you enter or exit battle mode by pulling out your weapon.”
    • “Combat music is based off of you sheathing/unsheathing your weapon, which is a little jank.”
    • “I'm not sure if they're trolling with the music, but it can be turned off.”
    • “I wish there was more music though, it gets kind of repetitive after a couple of hours.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its quirky NPC interactions, amusing dialogue options, and hilarious gameplay moments like overpowered magic and unexpected combat outcomes. Players enjoy the comedic randomness and detailed systems that often lead to funny bugs and glitches, adding to the overall charm despite some technical issues. The humor balances well with the game's depth, making the experience both entertaining and memorable.

    • “Love the random super detailed systems and stuff but also it's hilarious the little things that are missed so the game can be a humorous mess at all times.”
    • “Feeding poison to your horse will cause it to have spasms while making pretty funny audio glitches that can last for minutes or hours.”
    • “The companion system is hilarious and actually pretty useful.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere is widely praised for its nostalgic, moody, and immersive qualities, blending influences from classic RPGs like Morrowind and Daggerfall with a unique dark gothic fantasy and sandbox vibe. Despite some rough visuals and early access quirks, the world feels consistent, creepy, and full of charm, with music and environmental design enhancing the immersive exploratory experience. Players appreciate the distinct and intriguing ambiance, though there is hope for further refinement and deeper worldbuilding in the future.

    • “Blending the freedom of Daggerfall, the atmosphere of Morrowind, and the creativity of Minecraft, all in a nostalgic old-school Runescape-style, it delivers something genuinely special.”
    • “The world setting is unique and has good, consistent atmosphere.”
    • “The combat is fun and strategic, the skills are interesting and unique, the visuals are simple and well done giving a unique charm and atmosphere for the game, and exploring the world is immersive.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is notably poor, with frequent stutters, freezes, crashes, and various bugs typical of an early access release. Despite these technical issues causing gameplay interruptions and audio glitches, many players find the game charming and enjoyable, appreciating its soul and content while hoping for future improvements.

    • “Regardless of graphical settings and engine used, it stutters constantly and often freezes for several seconds in combat situations, leading to your character being instantly dead once it unfreezes as the AI doesn't get suspended like you do.”
    • “The other reviews are right, this game is a buggy mess at times, and it does crash a ton.”
    • “Feeding poison to your horse will cause it to have spasms while making pretty funny audio glitches that can last for minutes or hours.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers high replayability through a wide variety of playable races, character classes, and customizable equipment, allowing players to shape their unique playstyle. Its dungeon crawling, magic system, and Elder Scrolls-inspired leveling contribute to engaging, diverse gameplay. Suggestions for increased difficulty and skill progression could further enhance the long-term replay value.

    • “I recommend it for those who like the high replayability and freedom to choose whatever you want to do, be a mage, fighter, marksman, madman, pugilist; the game easily offers the equipment to be whatever you want.”
    • “The dungeon crawling is nice, the magic is fun, and the replay value is pretty high.”
    • “Human, goblins, feline, fairies and bird people are playable races, and we'll keep getting more races as time goes on (vampires, mermaid, frog man, etc.), along with an Elder Scrolls leveling system.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in this game is dense and often tedious, featuring activities like farming, mining, and bounty hunting reminiscent of classic titles like Daggerfall. Enemy encounters can feel frustrating due to AI behavior and combat mechanics that add to the grind, while randomized terrain and repetitive dungeon variety may further impact the overall experience. However, players who enjoy immersive resource gathering and crafting may find satisfaction in living a simpler, more routine in-game life.

    • “If you liked Daggerfall, then you'll like this: if you don't know what Daggerfall is, then this game probably is not for you unless you have a high tolerance for jank and very tediously dense grinding.”
    • “Enemy monsters often spawn near you, including while you are talking to NPCs (why does time not freeze while you are locked in conversation?). There are several monsters you cannot hit without crouching which ends up being more tedious than fun, and the AI often hyperfocuses on you despite other NPCs being in the way.”
    • “The dungeon variety right now can get stale fast but at least they aren't tedious like the Devil Spire.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is marked by controversial political content, with users criticizing it for promoting far-right extremist themes that impact the emotional experience negatively.

  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the game's monetization approach due to negative and disrespectful interactions from the developer, which have caused dissatisfaction and distrust among supportive community members.

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15h Median play time
1674h Average play time
6-5000h Spent by most gamers
*Based on 3 analyzed playthroughs
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Devil Spire Falls is a open world role playing game with fantasy and dark fantasy themes.

Devil Spire Falls is available on PC, Windows and Linux.

On average players spend around 1674 hours playing Devil Spire Falls.

Devil Spire Falls was released on July 6, 2025.

Devil Spire Falls was developed by Ithiro Sumi.

Devil Spire Falls has received overwhelmingly positive reviews from players. Most players liked Devil Spire Falls for its gameplay but disliked it for its story.

Devil Spire Falls is a single player game.

Similar games include The Bloodline, Gedonia, Tainted Grail: The Fall of Avalon, Dread Delusion, No Rest for the Wicked and others.