- January 5, 2024
- Celeritas Games
- 2h median play time
THE DESCENT
Platforms
About
"The Descent" is a first-person psychological horror walking simulator set in the haunted Rockwell Mine. As an investigator, delve into the mine's chilling past, documenting your investigation through a camera to unravel the mysteries of its numerous accidents and disappearances. Evade the terrifying dangers lurking within while experiencing the harsh realities of a miner's life. Immerse yourself in this atmospheric, short horror game.



- The game features excellent sound design and a haunting atmosphere that immerses players in the eerie environment of the abandoned mine.
- Jump scares are effectively timed and varied, providing genuine moments of fright throughout the gameplay.
- The story, conveyed through notes and collectibles, adds depth to the experience and keeps players engaged with the mystery of the missing miners.
- The game suffers from excessive backtracking and a reliance on finding keys and notes, which can lead to frustration and a feeling of repetitiveness.
- Some jump scares feel predictable or poorly timed, diminishing their impact and making the horror experience less effective.
- The AI narration detracts from immersion, and the overall story can feel generic and lacking in depth despite its intriguing premise.
- story80 mentions Positive Neutral Negative
The game's story, centered around a journalist investigating the eerie Rockwell mine, is conveyed through various notes and newspaper clippings, creating an intriguing atmosphere. While some players appreciated the depth and lore, others found the narrative predictable and clichéd, particularly criticizing the reliance on jump scares and the disjointed presentation of the plot. Overall, the story is seen as a mixed bag—promising yet flawed, with potential for improvement in pacing and engagement.
“The backstory of the forsaken mine ignites intrigue and leaves players yearning for further exploration.”
“The story unfolds through various newspaper clippings and notes strewn around the mines.”
“With a note system comes the realization that the story is going to be brief, and it was, but the writing was well done and successfully added layers to the story and felt interesting and worthwhile.”
“The story didn't really grab me.”
“The story was unrealistic and bizarre from the start.”
“A lame and super predictable plot combined with annoying jump scares and forcing the player to look in overly dark rooms for needed items like a 'key' endlessly.”