- January 5, 2024
- Celeritas Games
- 2h median play time
THE DESCENT
Platforms
About
"The Descent" is a first-person psychological horror walking simulator set in the haunted Rockwell Mine. As an investigator, delve into the mine's chilling past, documenting your investigation through a camera to unravel the mysteries of its numerous accidents and disappearances. Evade the terrifying dangers lurking within while experiencing the harsh realities of a miner's life. Immerse yourself in this atmospheric, short horror game.
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- The game features a captivating atmosphere with excellent sound design that enhances the horror experience.
- Jump scares are effectively timed and varied, providing genuine moments of fright throughout the gameplay.
- The story is intriguing, with a solid premise involving lost miners, and the use of notes and collectibles adds depth to the narrative.
- The game suffers from excessive backtracking and a reliance on finding keys and notes, which can feel tedious and disrupt the pacing.
- Some jump scares are predictable and poorly timed, leading to a diminished impact on the overall horror experience.
- The AI voice narration detracts from immersion, and the game could benefit from more engaging storytelling methods.
story
40 mentions Positive Neutral NegativeThe game's story, centered around a journalist investigating a mining facility, is intriguing and atmospheric, conveyed primarily through notes and newspaper clippings. While some players appreciate the depth and lore, others find the narrative predictable and clichéd, particularly criticizing the reliance on jump scares and the disjointed presentation of the plot. Overall, the story is seen as a mixed bag—promising yet flawed, with potential for greater engagement if the notes were presented in a more cohesive manner.
“The backstory of the forsaken mine ignites intrigue and leaves players yearning for further exploration.”
“The descent is a spooky horror walking sim with an eerie atmosphere and intriguing story, but it feels a little rough around the edges.”
“The story unfolds through various newspaper clippings and notes strewn around the mines.”
“I have to say, it's a shame that the narration of the story is based on an AI voice.”
“The story didn't really grab me.”
“A lame and super predictable plot combined with annoying jump scares and forcing the player to look in overly dark rooms for needed items like a 'key' endlessly.”