Skip to main content
The Count of Monte Clicker Game Cover

About

The Count of Monte Clicker is a single player action game. It was developed by Adam Travers and was released on August 4, 2025. It received positive reviews from players.

The Count of Monte Clicker is an incremental game that reimagines Alexandre Dumas' classic tale, where you play as Edmond Dantes plotting an escape from the Chateau d'Idle prison. Guided by the genius Abbe Faria, you upgrade skills and unravel surprises across multiple acts. This pixel-art adventure blends strategy, humor, and storytelling in a unique escape journey.

Genres & Tags
Play Modes
Skip User Reviews

85%
Audience ScoreBased on 167 reviews
story32 positive mentions
grinding20 negative mentions

  • The game offers a fun and unique blend of storytelling and incremental gameplay, effectively capturing the essence of The Count of Monte Cristo.
  • Players appreciate the charming art style, engaging mechanics, and the humor infused throughout the narrative.
  • For its price, the game provides a decent amount of content, with many players finding it enjoyable and worth the investment.
  • The game ends abruptly, leaving many players feeling unsatisfied as it doesn't cover the full story and leaves numerous upgrades unpurchased.
  • Some sections of the game, particularly the second and fourth acts, are criticized for being overly grindy and repetitive, detracting from the overall experience.
  • While the game has a clever premise, many players feel it lacks depth and complexity compared to other titles in the genre, making it feel more like a demo than a complete game.
  • story
    77 mentions Positive Neutral Negative

    The story in "The Count of Monte Clicker" is a creative and humorous reimagining of Alexandre Dumas' classic novel, effectively blending narrative depth with incremental gameplay mechanics. Players appreciate the engaging character interactions and the clever framing of the plot, although many express disappointment with the abrupt ending that leaves significant parts of the original story unexplored. Overall, the game is praised for its inventive storytelling and art style, making it a standout in the idle game genre, despite some critiques regarding its pacing and completeness.

    • “The Count of Monte Clicker is a delightfully inventive reimagining of a classic story, fusing the addictive simplicity of an idle clicker with the narrative depth and emotional weight of Alexandre Dumas’ timeless novel.”
    • “The game unfolds across several acts, mirroring the count’s stages of life: the years of wrongful imprisonment, the discovery of wisdom from Abbé Faria, the daring escape from Château d’If, and the eventual quest for treasure and vengeance.”
    • “Came for the incremental game, stayed for the compelling story.”
    • “What you get is the same two sections repeated twice, barely scratching the surface of the story before it just ends.”
    • “The story ends when you find the treasure and you never explore any of the revenge of Edmond.”
    • “I picked it up because I wanted to see how it would handle the revenge story aspects as an idle game, and it turns out that it doesn't, which was very disappointing.”
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of incremental mechanics and narrative elements, offering a relaxing yet engaging experience that balances active and idle gameplay. While many players appreciate the meditative quality and structured progression, some find the mechanics too simplistic or grindy, leading to mixed feelings about its depth and overall satisfaction. Overall, the game is enjoyable for its storytelling and art style, but may not satisfy those seeking more complex gameplay systems.

    • “Rather than recounting the story in traditional form, it reframes the count’s rise from despair to triumph through the mechanics of incremental advancement.”
    • “Each act introduces new systems and upgrades that not only advance gameplay but also reflect the protagonist’s evolution.”
    • “The inclusion of narrative cues and unlockable milestones prevents the gameplay from becoming purely mechanical.”
    • “Some players seeking a sprawling experience or deep mechanical systems may find it too concise.”
    • “The mechanics themselves are too light to be satisfying, and while I enjoy games that are more grindy than this one, the fact that the mechanics weren't substantial enough made it too grindy for what it is.”
    • “Incredibly basic gameplay loop that never expands in any real way, is kind of just lacking in every regard.”
  • grinding
    20 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessive and often tedious, particularly in the later chapters, which detracts from the initial enjoyment. While the early sections are engaging, the progression becomes repetitive and feels artificially extended, leading to a lack of reward for the effort put in. Many reviewers note that the mechanics are too light to justify the level of grinding required, making the experience less satisfying.

    • “Every section besides the first one (which was the shortest and also effectively the tutorial) is pretty grindy.”
    • “The final section was especially grindy and dull, so discovering the game ends directly after was disappointing.”
    • “However, the later chapters play significantly more slowly than the first, and whereas chapter 1 feels tight and punchy, the others can feel tedious and grindy in comparison, artificially lengthened to provide unnecessarily ample time for the player to read the dialog and explore the (very cleverly designed and worded) tech tree.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and reflective qualities, effectively complementing the narrative and enhancing the overall atmosphere. Players appreciate the well-composed soundtrack, which features ambient loops and soft melodies that create a mood of perseverance and hope. While some reviewers noted a desire for more variety, the music is generally seen as a standout element that enriches the gameplay experience.

    • “The soundtrack, composed of quiet ambient loops and soft melodies, mirrors the reflective tone of the narrative.”
    • “Together, the music and visuals create a mood of quiet perseverance, reminding players that the count’s rise is not born of rage alone but also of patience, intellect, and hope.”
    • “I was sitting in the main menu for like 5 minutes just jamming out before I even started the game, then there was even more good music as the game progressed.”
    • “Aside from that... interesting concept with the multiple phases of the game... I felt more like an experiment than a full-fledged game. Despite my complaints, I did enjoy myself for the most part, even if I would have liked some better music.”
    • “In conclusion, that's a fairly good game, not the greatest under heaven when it comes to gameplay and balance, but it makes up for it with the story, graphics, and soundtracks.”
    • “Very chill music and a warm and simple art style make it easy to have on in the background.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics feature a charming pixel art style with a lo-fi aesthetic that enhances its intimate and atmospheric qualities. Players appreciate the engaging art and how it complements the storytelling, creating a warm and immersive experience, although some find certain visual elements repetitive. Overall, the visuals are well-received, contributing positively to the game's mood and mechanics.

    • “Together, the music and visuals create a mood of quiet perseverance, reminding players that the count’s rise is not born of rage alone but also of patience, intellect, and hope.”
    • “Well done mashup of story and incremental mechanics with a satisfying art style and soundtrack.”
    • “The story is decent, the graphics are alright, but man... finishing one screen of levels just to see more of them really kills the desire to continue.”
    • “From indie devs with weird graphics?”
    • “Presented in pixel style with a lo-fi aesthetic, the game’s visuals evoke a sense of intimacy and restraint.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by its cleverness and subtlety, effectively blending lightheartedness with the serious themes of betrayal and transformation from its source material. Players appreciate the witty character interactions and self-aware humor, which enhance the experience without overshadowing the original story's depth. While some moments may become repetitive, the overall comedic tone is celebrated for its contemporary relevance and charm.

    • “Travers uses humor and subtle self-awareness to keep the experience light, ensuring that even as the story draws inspiration from a nineteenth-century epic, it feels witty and contemporary in tone.”
    • “The humor is subtle, never undercutting the themes of the original story but instead celebrating their adaptability to a modern format.”
    • “The juxtaposition is ridiculous, the writing is funny and clever, and it feels fun.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is highly praised, as it runs smoothly on a wide range of systems, including low-spec machines and handheld devices. Players can enjoy the gameplay experience without the stress of constant optimization, allowing for a more relaxed progression.

    • “Technical performance is stable and optimized for almost any system, running effortlessly on low-spec machines or handheld devices.”
    • “It invites you to enjoy the act of progression without the pressure of endless optimization.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the replayability of the game, noting that Steam integration features like cloud saves and achievements contribute positively to the overall experience, encouraging them to revisit the game.

    • “The variety of choices and outcomes in the game makes each playthrough feel unique and engaging.”
    • “With multiple character builds and story paths, I find myself coming back to explore new strategies and experiences.”
    • “Steam integration offers cloud saves and achievements, small additions that enhance replayability.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of varied endings or choices makes replaying the game feel redundant.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express strong dissatisfaction with the monetization practices of the game, suggesting that they may be misleading and akin to false advertising.

    • “Honestly, I feel like that's bad enough that the title of the game borders on false advertising.”
    • “The monetization system feels exploitative and takes away from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
  • emotional
    2 mentions Positive Neutral Negative

    "The Count of Monte Clicker" effectively blends the addictive mechanics of an idle clicker with the emotional depth of Dumas' original narrative, allowing players to connect with the protagonist Dantès on a personal level. The game's progression is intricately linked to Dantès' emotional journey, fostering a meaningful resonance between the player and the character.

    • “The Count of Monte Clicker is a delightfully inventive reimagining of a classic story, fusing the addictive simplicity of an idle clicker with the narrative depth and emotional weight of Alexandre Dumas’ timeless novel.”
    • “Instead, the sense of progress feels tied to Dantès’ emotional state, creating a small but powerful resonance between player and protagonist.”
Skip Game Offers

Buy The Count of Monte Clicker

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Count of Monte Clicker

Games Like The Count of Monte Clicker

Click and Conquer Image
Cauldron Image
Tower Wizard Image
Trainatic Image
Fill Up The Hole Image
Skip FAQs

Frequently Asked Questions

The Count of Monte Clicker is a action game.

The Count of Monte Clicker is available on PC and Windows.

On average players spend around 4 hours playing The Count of Monte Clicker.

The Count of Monte Clicker was released on August 4, 2025.

The Count of Monte Clicker was developed by Adam Travers.

The Count of Monte Clicker has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

The Count of Monte Clicker is a single player game.

Similar games include Click and Conquer, Cauldron, Tower Wizard, Trainatic, Fill Up The Hole and others.