- November 25, 2020
- de Fault
The Change Architect
60%Game Brain Score
music, graphics
story, gameplay
71% User Score 35 reviews
Platforms
PCMac OSWindows
About
You are a protest organiser, coordinating the crowd outside your window. When the police move in on your position you have to decide whether to tell the protestors to hold the line or pull back.





Audience ScoreBased on 35 reviews
music6 positive mentions
gameplay2 negative mentions
- The game offers an interesting and engaging experience as a protest organizer, with a compelling narrative and decision-making mechanics that encourage reflection on multiple perspectives.
- The music and sound design are immersive and enhance the emotional impact of the gameplay, creating a tense atmosphere that resonates with current political themes.
- Despite its short length, the game provides a powerful and poignant experience, making it worth checking out, especially since it is free.
- The game lacks context and clarity regarding the storyline, leaving players confused about the motivations behind the apocalyptic civil war and the characters involved.
- Many players feel the game is too short and lacks depth, with insufficient character development and background information to fully engage with the narrative.
- The art direction and animations received criticism for being underwhelming, detracting from the overall experience and leaving a sense of incompleteness.
- story14 mentions Positive Neutral Negative
The game's story is polarizing, with some players appreciating its political themes and interactive choices, while others criticize it for being too short and lacking depth. Many feel that the narrative fails to engage, offering minimal buildup and limited character development, leaving them wanting more. Overall, while the concept shows promise, the execution leaves much to be desired, resulting in a mixed reception.
“Recommended if you like political storytelling.”
“The sacrifices is a great example of storytelling and design.”
“Beautifully written story just like the two previous games, but this one is much more intense and straightforward.”
“A short and boring story with few interactive choices you make.”
“I can't believe how so many people made this game; it just has one scene and the story is boring. Actually, why did you try to make a scene? Why did you tire yourself?!”
“There's little buildup and no time to really get invested in the story or the characters in it.”