You are a protest organiser, coordinating the crowd outside your window. When the police move in on your position you have to decide whether to tell the protestors to hold the line or pull back.
The game offers an interesting and engaging experience as a protest organizer, with a compelling narrative and decision-making mechanics that encourage reflection on multiple perspectives.
The music and sound design are immersive and enhance the emotional impact of the gameplay, creating a tense atmosphere that resonates with current political themes.
Despite its short length, the game provides a powerful and poignant experience, making it worth checking out, especially since it is free.
The game lacks context and clarity regarding the storyline, leaving players confused about the motivations behind the apocalyptic civil war and the characters involved.
Many players feel the game is too short and lacks depth, with insufficient character development and background information to fully engage with the narrative.
The art direction and animations received criticism for being underwhelming, detracting from the overall experience and leaving a sense of incompleteness.
story
14 mentions Positive Neutral Negative
29%
42%
29%
The game's story is polarizing, with some players appreciating its political themes and interactive choices, while others criticize it for being too short and lacking depth. Many feel that the narrative fails to engage, offering minimal buildup and limited character development, leaving them wanting more. Overall, while the concept shows promise, the execution leaves much to be desired, resulting in a mixed reception.
“Recommended if you like political storytelling.”
“The sacrifices is a great example of storytelling and design.”
“Beautifully written story just like the two previous games, but this one is much more intense and straightforward.”
“A short and boring story with few interactive choices you make.”
“I can't believe how so many people made this game; it just has one scene and the story is boring. Actually, why did you try to make a scene? Why did you tire yourself?!”
“There's little buildup and no time to really get invested in the story or the characters in it.”
music
8 mentions Positive Neutral Negative
75%
25%
The music in the game has received mixed reviews, with some players praising it as immersive, intense, and relevant to current events, while others find it overly loud and distracting. Overall, it is noted as one of the stronger aspects of the game, with good background music enhancing the experience despite some concerns about its volume.
“An interesting little short with enjoyable art and intense music.”
“The music is very immersive and serious.”
“Really good music and especially relevant to current world politics.”
“I’m less convinced by the art direction, the character concept art, their animations, the color palette, as well as the music and sound design.”
“There are no menus of any sort; the music is pretty loud, so have your volume mixer open to turn it down if needed.”
gameplay
3 mentions Positive Neutral Negative
33%
67%
The gameplay is characterized by an engaging 3 Cs dynamic—camera, control, and character—enhanced by decision-making elements and interactive conversations. This design choice suggests a focus on exploring themes within a constrained development timeframe, allowing for experimentation with mechanics.
“My full review of this game, where I discuss gameplay, narrative, and styling, is available on [url=https://indie-hive.com/change-architect/]Indie Hive[/url].”
“The 3 Cs (camera-control-character) dynamic is particularly interesting, especially when combined with decision-making and one of the game’s core mechanics: following a conversation on a screen and responding.”
“Maybe the goal was to explore the subject matter within a limited creation time, with an idea of testing mechanics and experimenting?”
graphics
1 mentions Positive Neutral Negative
100%
The graphics are described as appealing, complemented by nice music and decent writing, contributing to an overall positive visual experience.
“It has appealing graphics, nice music, and decent writing.”
emotional
1 mentions Positive Neutral Negative
300%
The emotional aspect of the game is criticized for its lack of depth, with users finding the story short and unengaging, and the limited interactive choices failing to evoke a meaningful emotional response.
“The story felt short and unengaging, with very few interactive choices that impacted the emotional experience.”
“I found the emotional depth lacking; the narrative didn't resonate with me at all.”
“The game failed to evoke any real feelings, leaving me disconnected from the characters and their journeys.”
replayability
1 mentions Positive Neutral Negative
100%
The game, while short at around 10 minutes, provides a compelling experience with multiple-choice elements that enhance its replayability.
“It is a short game, playable within 10 minutes or so, but it is a powerful experience that even offers some replayability in its multiple-choice elements.”