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The Bonfire: Forsaken Lands

The Bonfire: Forsaken Lands Game Cover
75%Game Brain Score
music, graphics
gameplay, grinding
77% User Score Based on 106 reviews
Critic Score 62%Based on 1 reviews

Platforms

Nintendo SwitchAndroidXboxSteam DeckiPhoneWindowsPCTabletMac OSPhoneXbox OneiPadMobile Platform
The Bonfire: Forsaken Lands Game Cover

About

The Bonfire: Forsaken Lands is a single player survival role playing game. It was developed by Xigma Games and was released on March 9, 2018. It received mostly positive reviews from both critics and players.

Build, discover, craft and survive.Build your settlement in a snowy encampment, survive monster attacks and manage resources to uncover the secrets of the ancients.

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77%
Audience ScoreBased on 106 reviews
music10 positive mentions
grinding6 negative mentions

  • Beautiful, low-poly graphics and calming, high-quality soundtrack create a relaxing atmosphere.
  • Engaging survival and settlement management gameplay with resource gathering, villager assignment, and colony defense.
  • Short playtime suitable for casual, laid-back gaming sessions, with a good mix of strategy and pacing.
  • Gameplay becomes repetitive and tedious after a few hours, with limited content and little replay value.
  • Randomness and bugs affect difficulty and fairness, especially in late-game combat and hardcore mode.
  • Limited control options and interface quirks (e.g., controller issues, lack of save-anytime, and no fast-forward) reduce user experience.
  • music
    20 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing, beautiful, and fitting soundtrack that enhances the calming atmosphere and blends well with the art. However, some users note that sound effects can overpower the music, and the soundtrack is often too subtle or silent during gameplay, which detracts from the experience. Overall, the music is considered a strong positive, though volume balance and more consistent presence are areas for improvement.

    • “It's got great graphics and a very relaxing atmosphere overall; the music and sound effects are very enjoyable too.”
    • “This game is so wonderful for relaxing, the art is gorgeous, the music is beautiful.”
    • “I really enjoyed my first three hours of the bonfire: forsaken lands, the stellar low-poly visuals and awesome soundtrack keep you engaged in trying to build up your village while fending off the nightly monster raids.”
    • “The sound effects (villagers shouting and monsters growling) are much louder than the music with no slider for music volume or sound effects volume.”
    • “The music in the game seems very subtle (except at night), it would be nice if it was a bit more audible and lively.”
    • “I'm all for relaxing music, but I could barely even hear or notice it.”
  • gameplay
    15 mentions Positive Neutral Negative

    Gameplay is generally praised for its unique art style and engaging day-night cycle, but criticized for linearity, reliance on RNG for acquiring key workers, and slow pacing that can lead to tedious progression. While some find it enjoyable and challenging, others feel the mechanics become repetitive and occasionally frustrating due to technical issues and limited strategic depth.

    • “Love how the gameplay changes with the day-night cycle.”
    • “I won't go into depth on the mechanics here but suffice it to say you're generally locked into relying on alchemists, the most annoying type of worker to acquire (and dependent on RNG for the right worker trait to even try), and nightly dungeon runs.”
    • “Like so much other mechanical challenge in this game, once you get it right (usually by spamming combat units), the game just crumbles and makes you wait for a while to progress.”
    • “While the ambient, minimalist style of the game is both unique and appealing, this game is entirely linear (not allowing any creative decisions in running your settlement at all) and drags gameplay out by impeding the movement speed of your workers very heavily.”
  • graphics
    13 mentions Positive Neutral Negative

    The game features beautiful, low-poly visuals and a charming art style that many players find engaging and relaxing. The graphics effectively complement the atmospheric soundtrack and overall aesthetic, making it appealing for fans of indie titles. However, some feel the visual experience could be enhanced with added story elements and cutscenes to deepen immersion.

    • “It's got great graphics and a very relaxing atmosphere overall; the music and sound effects are very enjoyable too.”
    • “I really enjoyed my first three hours of The Bonfire: Forsaken Lands, the stellar low-poly visuals and awesome soundtrack keep you engaged in trying to build up your village while fending off the nightly monster raids.”
    • “The graphics, music, and mix of city builder with exploration makes this one a great indie game.”
    • “The bonfire wears its premise on its sleeve, and it's the kind of thing we've seen before, mostly in non-graphical browser games.”
    • “Lost people because of coding not because of how I allocated them - happened in 3 different games, asked for a refund; despite loving the gameplay idea and the art style.”
    • “Recommend for fans of small/indie titles, people that like to nitpick design choices, or if you're just charmed by the aesthetic in the trailer.”
  • grinding
    6 mentions Positive Neutral Negative

    The game features a notably tedious and manual grinding process, often requiring extensive time and luck, especially for rare achievements. While the grind can feel repetitive and prolonged, some players still find enjoyment in progression aspects like settlement building. Overall, the grinding may be a drawback for those seeking more varied or streamlined gameplay.

    • “There are a lot of extremely manual, tedious processes for a genre that is generally extremely user friendly.”
    • “For achievement hunters, the two rarest achievements require luck and a ton of grinding — around 25 hours or so.”
    • “The game feels very limited as there isn't much variation and ultimately leads to grinding upgrades for the titan, most of which are not needed to win.”
  • story
    5 mentions Positive Neutral Negative

    Players enjoy the game but feel the story lacks depth and clarity, with limited background and character development. Many express a desire for a richer narrative, more cutscenes, and additional content or a sequel to expand the story further. Overall, the story is seen as brief and somewhat unengaging, leaving potential untapped.

    • “I loved the game and have replayed it many times trying different strategies and paths. I really hope a part 2 is added, either continuing with the same main character or introducing a new character and their story.”
    • “The game has a lot of potential if the developers add more story elements and possibly additional cutscenes in the same art style that could occur between days and boss fights.”
    • “The story isn't very clear about who you are and your background, but I'd like to see more of it developed.”
    • “It just needs more depth and story to it.”
    • “The story isn't exactly clear on who you are and what the background information is, but I'd like to see more of it.”
  • replayability
    3 mentions Positive Neutral Negative

    The game is generally enjoyable but offers limited replayability, with randomness and RNG elements often detracting from repeated playthroughs.

  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is praised for its relaxing and immersive quality, with great graphics, seamless art, and an enjoyable soundtrack that together create a cohesive and calming experience.

    • “It's got great graphics and a very relaxing atmosphere overall; the music and sound effects are very enjoyable too.”
    • “The art, soundtrack, and the overall atmosphere blend together seamlessly.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally stable and mostly bug-free, but occasional glitches can make hardcore mode frustrating. Having a save feature helps mitigate these issues.

    • “Has some glitches that make hardcore mode too frustrating, better with a save to revert to.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization relies heavily on ad viewing for in-game rewards, which can be intrusive during play; however, purchasing the game on Steam offers an ad-free experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is perceived as dry or sarcastic, with developers finding the tedious grinding mechanic amusing, which may not resonate well with all players.

  • optimization
    1 mentions Positive Neutral Negative

    The feedback does not provide clear information about optimization; instead, it focuses on uncertainty regarding the influence of personality on job performance. Therefore, no substantive insights on optimization can be drawn.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Bonfire: Forsaken Lands is a survival role playing game.

The Bonfire: Forsaken Lands is available on Nintendo Switch, Steam Deck, iPhone, Windows and others.

On average players spend around 1 hours playing The Bonfire: Forsaken Lands.

The Bonfire: Forsaken Lands was released on March 9, 2018.

The Bonfire: Forsaken Lands was developed by Xigma Games.

The Bonfire: Forsaken Lands has received mostly positive reviews from both players and critics. Most players liked The Bonfire: Forsaken Lands for its music but disliked it for its gameplay.

The Bonfire: Forsaken Lands is a single player game.

Similar games include The Bonfire: Forsaken Lands, Regions Of Ruin, Moonlighter, Settlements, Stacklands and others.