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The Binding of Isaac

A smart little game with great music, a plethora of items (will take some getting used to, though), and yucky baddies will have you coming back every now and again to see what new evil lurks around. The expansion pours on more content to keep you entertained. Just be ready for sheer retribution; the game offers no forgiveness for its often surprising difficulty spikes.
The Binding of Isaac Game Cover
92%Game Brain Score
gameplay, replayability
optimization, stability
95% User Score Based on 30,483 reviews
Critic Score 85%Based on 3 reviews

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The Binding of Isaac Game Cover

About

The Binding of Isaac is a single player casual role playing shooter game with horror, drama and comedy themes. It was developed by Florian Himsl and was released on September 27, 2011. It received positive reviews from critics and very positive reviews from players.

The Binding of Isaac is a roguelike dungeon crawler game. Players control Isaac or other unlockable characters, navigating randomly generated dungeons filled with monsters, treasures, and challenges. The game's narrative is based on the biblical story of Isaac, who escapes into the basement to avoid being sacrificed by his mother. Gameplay involves using Isaac's tears as projectiles to defeat enemies, with various power-ups and items found throughout the game to enhance abilities.

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95%
Audience ScoreBased on 30,483 reviews
gameplay923 positive mentions
optimization45 negative mentions

  • The game features a unique, cartoonish art style that effectively complements its dark themes, creating a compelling atmosphere.
  • Gameplay is addictive and endlessly replayable, with procedurally generated levels and a vast array of items that keep each run fresh and engaging.
  • The music enhances the game's dark themes and atmosphere, contributing significantly to the overall experience.
  • The game suffers from significant performance issues, including lag and low frame rates, which detract from the overall experience.
  • The grotesque art style and disturbing themes may not appeal to all players, leading to mixed reactions regarding its aesthetic.
  • Many players find the grinding aspect tedious and frustrating, feeling it detracts from the enjoyment of the game.
  • gameplay
    2,142 mentions Positive Neutral Negative

    The gameplay of "The Binding of Isaac" is characterized by its addictive, roguelike mechanics that combine elements of classic dungeon crawlers, particularly reminiscent of the original "Legend of Zelda." Players experience a unique run each time due to the game's procedural generation of levels, items, and enemies, which keeps the gameplay fresh and engaging. While the mechanics are simple and easy to learn, the game presents a significant challenge, often requiring skill and strategy to navigate its dark themes and complex item interactions.

    • “A dark and addictive roguelike with inventive levels, a vast array of items, and challenging gameplay that keeps players hooked through every creepy, rewarding run.”
    • “The gameplay is tight, fast, and endlessly replayable.”
    • “The core mechanics are simple, and while the game is challenging, it’s easy to understand at first.”
    • “The gameplay is nothing.”
    • “I wanted to give this a try but the gameplay is repetitive and annoying.”
    • “The gameplay is simple, but once you start unlocking new options/upgrades/weapons etc. the whole thing takes on a life of its own.”
  • replayability
    1,903 mentions Positive Neutral Negative

    The Binding of Isaac is widely praised for its exceptional replayability, attributed to its procedurally generated levels, diverse item combinations, and numerous unlockable characters and endings. Players consistently highlight the game's addictive nature, with each run offering a unique experience that encourages experimentation and mastery. Even after many hours of gameplay, the variety and challenge keep players returning for more, making it a standout title in the roguelike genre.

    • “The gameplay is tight, fast, and endlessly replayable.”
    • “Whether it’s the haunting imagery, the cryptic storytelling, or the endlessly replayable gameplay loop, The Binding of Isaac: Rebirth is a game that will stick with you.”
    • “The game's got an incredible replay value, thanks to the plethora of items and upgrades available, all the different unlockable characters, great bosses, secrets to uncover, and the dark and unsettling lore.”
    • “The replayability is immense; it hardly gets boring because of its randomly generated content and although you might find yourself raging a bit while you are getting the hang of it, it will increase your knowledge of the enemies, making you better at the game progressively.”
    • “The replay value is absurd. 'Endless replayability' gets thrown around a lot, but The Binding of Isaac really does deliver on that lofty promise.”
    • “The sheer amount of replayability due to the seemingly endless amount of item combinations is remarkable.”
  • story
    1,497 mentions Positive Neutral Negative

    The story of "The Binding of Isaac" is a dark and twisted retelling of the biblical tale, focusing on a young boy named Isaac who escapes his fanatically religious mother, driven by a voice she believes to be God, who commands her to sacrifice him. Players navigate through grotesque dungeons filled with symbolic enemies and items, reflecting themes of child abuse, religious fanaticism, and psychological trauma, all presented with a mix of dark humor and unsettling imagery. While some players find the story compelling and rich in subtext, others view it as simplistic or overshadowed by the gameplay, which remains the primary focus of the experience.

    • “Beneath the grotesque humor and cartoonish style lies a deeply thematic story filled with religious symbolism and psychological undertones.”
    • “A tragic story of a 4-year-old who has to accept the fact that he will never have a true childhood.”
    • “The binding of isaac is a weird game with a twisted art style, story, and enemies.”
    • “The dark, grotesque art style won’t appeal to everyone, and the story (if you can call it that) is disturbing, with heavy religious symbolism and unsettling imagery.”
    • “The story is confusing yet also makes sense.”
    • “The story itself is fine and does move things along, however there isn't really anything special or interesting about it.”
  • music
    1,232 mentions Positive Neutral Negative

    The music in "The Binding of Isaac" is widely praised for its exceptional quality and atmospheric fit, primarily composed by Danny Baranowsky. Reviewers highlight the soundtrack's ability to enhance the game's dark themes and unique art style, often considering it superior to the music in the later "Rebirth" version. Many players find the tracks memorable and integral to the overall experience, contributing significantly to the game's replayability and emotional impact.

    • “The music, composed by Danny Baranowsky and later Ridiculon for the expansions, plays a key role in establishing the game’s mood.”
    • “From haunting ambient tracks to intense battle themes, the soundtrack complements the unsettling aesthetic while providing emotional weight to Isaac’s journey.”
    • “The soundtrack is a masterpiece and cements the great presentation.”
    • “The music is just annoying and after a very short time will be turned off.”
    • “The few musical passages that are present are suitably atmospheric, but do become repetitive rather quickly.”
    • “The soundtrack is limited, but the music is catchy while still fitting the atmosphere.”
  • graphics
    1,231 mentions Positive Neutral Negative

    The graphics of "The Binding of Isaac" are characterized by a unique, cartoonish art style that blends grotesque and cute elements, effectively complementing the game's dark themes. While some players appreciate the nostalgic, simplistic visuals reminiscent of early flash games, others criticize the technical limitations, such as lag and low frame rates. Overall, the art style is divisive; it appeals to fans of indie games and those who enjoy its quirky aesthetic, but may deter players sensitive to its disturbing imagery.

    • “The art style is unique, the music fits perfectly, and the game balances skill, luck, and strategy really well.”
    • “The graphics are cute and charming, but portray horrifying things like if you were to ever see a doodle of a fetus or a doodle of someone coughing out flies and poop staining the floor.”
    • “The dark themes of the game combined with the cartoon art style and just a dash of humor make this game an unforgettable experience.”
    • “Unfortunately, this original TBOI runs horrible as the options for graphics tweaking are quite limited and it always feels laggy or delayed regardless of what a beast my PC is.”
    • “The dark, grotesque art style won’t appeal to everyone, and the story (if you can call it that) is disturbing, with heavy religious symbolism and unsettling imagery.”
    • “The graphics are simple and not too detailed, but even with such cartoony proportions, you might get some... peculiar upgrades to your character that might just cause your stomach to do a frontflip.”
  • humor
    917 mentions Positive Neutral Negative

    The humor in "The Binding of Isaac" is characterized by its dark, grotesque, and often absurd nature, blending elements of toilet humor with satirical commentary on religion and childhood trauma. Players appreciate the game's ability to balance challenging gameplay with a twisted sense of humor, resulting in a uniquely entertaining experience that is both funny and disturbing. However, the humor's crude and edgy aspects may not resonate with everyone, particularly those sensitive to its themes.

    • “A grotesque masterpiece—half tragedy, half toilet humor, and wholly divine.”
    • “It's this uneasy balance between absurdity, horror, and humor that gives The Binding of Isaac its unique tone.”
    • “The binding of Isaac is a disturbingly funny game with a lot of cute but very morbid gameplay.”
    • “Dated gameplay along with dark humor that's either cringe or just not funny anymore doesn't work for me these days.”
    • “The story is almost like it’s both trying to be taken seriously and not at the same time in the same parts which makes it both not funny and laughable at the same time.”
    • “This sickness has taken a few of my friends, and while I will never let it take me under, it's awfully dank and disturbing. I can see that there are many others out there that have embraced the dark stench that is the Binding of Isaac and either enjoy it wholeheartedly or have haphazardly drowned in the cesspit of dull gameplay, mind-numbing music and aesthetic, and an unfunny, grotesque, and frankly immature sense of humor.”
  • atmosphere
    202 mentions Positive Neutral Negative

    The atmosphere of "The Binding of Isaac" is widely praised for its unique blend of grotesque visuals, dark humor, and haunting soundtrack, creating a compelling and immersive experience. Players appreciate the game's ability to evoke feelings of unease and sympathy through its macabre themes and quirky art style, while the atmospheric music enhances the overall mood. Despite its disturbing content, the game's atmosphere is considered a significant draw, contributing to its addictive gameplay and replayability.

    • “The game's dark themes, paired with a quirky art style and an immersive soundtrack, create a uniquely compelling atmosphere.”
    • “The dark tone and music create an unforgettable atmosphere, and the randomly generated levels never get boring.”
    • “The art-style is grotesque, and the atmosphere is oppressing, but these things combined work well with the somewhat bleak world and characters.”
    • “The grotesque and macabre character designs, combined with eerie environments, create a haunting atmosphere that enhances the overall experience.”
    • “The dark atmosphere is lightly peppered with comic relief, but the disgustingly dark nature of the game makes it an unforgettable experience.”
  • emotional
    139 mentions Positive Neutral Negative

    The emotional aspect of "The Binding of Isaac" is profoundly impactful, with many players reporting intense feelings of vulnerability, sadness, and even catharsis throughout their gameplay. The game's haunting atmosphere, combined with its dark themes of childhood trauma and neglect, often leads to tears and deep reflection, making it a memorable and emotionally charged experience. While some find the emotional weight overwhelming, others appreciate the depth and artistry that evoke such strong reactions, solidifying its status as a unique and heartfelt title.

    • “It's brutally hard, emotionally heavy, and unforgettable.”
    • “The game's symbolism and themes delve into complex psychological and emotional territory, leaving players pondering long after the controller is set down.”
    • “The opening story to the game is simply heart-wrenching, as you feel the pain and fear within Isaac.”
  • optimization
    138 mentions Positive Neutral Negative

    The game's optimization is heavily criticized due to its reliance on the outdated Flash engine, leading to frequent performance issues such as frame rate drops, input lag, and stuttering, especially during intense gameplay moments. While it runs smoothly on some systems, many players report significant slowdowns and a lack of controller support, making it less enjoyable compared to its more optimized sequel, "Rebirth." Overall, the poor optimization detracts from the experience, with many recommending the newer version for a better performance.

    • “Technically, the game runs smoothly on nearly all systems, with responsive controls and solid performance.”
    • “This game has (for a former flash game) really nice graphics, banger soundtracks, smooth controls, and performance.”
    • “Rebirth is far more optimized and is more or less a high-quality remake of this game with far more content.”
    • “Dogwater optimization; one time it's 60 fps, the other it's 15.”
    • “The only major flaws are terrible performance (Flash being absolutely awful) and no controller support (Joy to Key is kinda janky to use).”
    • “The only problem the game has is that it undeniably has huge performance issues even on systems where it should run without a problem.”
  • stability
    114 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with many users reporting numerous bugs, glitches, and occasional freezes that can disrupt gameplay. While some players find the glitches add a quirky charm, others express frustration over game-breaking issues and performance problems, particularly due to its Flash-based engine. Overall, the consensus is that while the game is enjoyable, its stability issues significantly detract from the experience.

    • “From what I've seen, it is bug-free too.”
    • “It runs great on just about any laptop/desktop, so if you don't have a beefy computer, don't worry about it.”
    • “Well randomized, controls are super responsive, no glitches or lag (that I have ever encountered) and super addictive!”
    • “Spent more time troubleshooting this game than actually playing.”
    • “So buggy, laggy.”
    • “Very buggy/broken/unpolished and will ruin plenty of your runs and achievements.”
  • grinding
    74 mentions Positive Neutral Negative

    The grinding aspect of the game is widely described as tedious and time-consuming, with many players feeling that it requires excessive effort to unlock items and achievements. While some find the grind rewarding and enjoyable, others view it as a frustrating slog that detracts from the overall experience, often leading to a sense of artificial difficulty. Overall, the consensus suggests that while grinding is integral to the game, it can become monotonous and exhausting for players.

    • “The unlocking process isn't tedious, or overly difficult, but it is difficult enough to be fun. The Binding of Isaac performs admirably as a provider of 'fun' for those of us who have the need to sit on our ass for moments to evenings at a time.”
    • “You'll need a second life for grinding.”
    • “Too grindy.”
    • “Another annoying thing was that most items only spawned in treasure rooms, which led to a lot of grinding towards the end, so I could get the one item that wouldn't spawn for me.”
    • “It's normal to not get all of the angel room items while farming the other achievements, and grinding runs for that last missing sacred heart / holy grail can be really tiresome.”
    • “This game is grindy, painful, and incredibly frustrating.”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game is marked by unique and grotesque designs that effectively enhance the dark atmosphere, creating a haunting experience. While some players appreciate the creativity and variety in character designs, others find them unsettling or simplistic, leading to mixed feelings about their overall impact. The game emphasizes stat-based character progression through items rather than deep narrative development, allowing for engaging gameplay despite a straightforward plot.

    • “The grotesque and macabre character designs, combined with eerie environments, create a haunting atmosphere that enhances the overall experience.”
    • “Lots of dark humor and great character designs create one 'hell' of an adventure with lots of replay value.”
    • “The aesthetics and narrative are very much akin to a journey through hell and it is made surprisingly more disturbing by the simplistic, oddly cute character designs.”
    • “I hate the art and character designs but love everything else about this game.”
    • “This game doesn't need a huge plot, character development, or plot twists, because it's a game you can jump into without needing to know the story.”
    • “Twisted little tale about a sad little boy, who ventures the horrors below and by doing so also becomes a horror of its own... this game has a great retro feeling and a unique style of character development.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game is generally well-received, with players appreciating the absence of microtransactions and the inclusion of a substantial expansion that enhances gameplay without resorting to pay-to-win mechanics. Users express a strong preference for a model that prioritizes content over cash grabs, highlighting the game's commitment to providing a complete experience without additional costs.

    • “No microtransactions, thank you!”
    • “Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade.”
    • “This game is a roguelike made before the blatant cash grabs.”
    • “Does this game use real money for in-game purchases?”
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88h Median play time
132h Average play time
22-200h Spent by most gamers
*Based on 166 analyzed playthroughs
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Frequently Asked Questions

The Binding of Isaac is a casual role playing shooter game with horror, drama and comedy themes.

The Binding of Isaac is available on PC, Web Browser, Mac OS and Windows.

On average players spend around 132 hours playing The Binding of Isaac.

The Binding of Isaac was released on September 27, 2011.

The Binding of Isaac was developed by Florian Himsl.

The Binding of Isaac has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its optimization.

The Binding of Isaac is a single player game.

Similar games include Enter The Gungeon, Risk of Rain, Rogue Legacy, Crypt of the NecroDancer, Dead Cells and others.