Jumpman (C64/MSDOS) Game Cover
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Jumpman is a platform game written by Randy Glover and released by Epyx in 1983. Originally developed for the Atari 8-bit family, versions were also released for the Commodore 64, Apple II, IBM PC, and ColecoVision.

  • PC
  • Windows
  • Apple II
  • Atari 8 Bit
  • Commodore C64
  • Ms Dos
  • Wii

Reviews

56%
Audience ScoreBased on 18 reviews
graphics2 positive mentions
music3 negative mentions
  • Brilliant port that brings back nostalgic memories of playing as a kid.
  • The C64 version is highly praised for its superior gameplay, graphics, and sound.
  • Offers a decent experience for its price, especially for older gamers looking to relive classic gameplay.
  • The PC version is clunky and lacks the quality of the C64 version, with issues like unresponsive controls.
  • There are significant technical problems, including crashes and a lack of proper exit options.
  • The game appears to be a poor-quality copy, with high scores from previous users and janky controller input.
  • music2 mentions

    The music in the game has been criticized for being unappealing, with users specifically mentioning a repetitive beep sound that detracts from the overall experience while exploring.

    • “The worst part is the music when you run around.”
    • “The beep sound is annoying and detracts from the experience.”
    • “The music is repetitive and lacks variety.”
  • graphics2 mentions

    Reviewers note that the graphics are reminiscent of older systems, with a nostalgic nod to the Apple 2e, but they express disappointment in the lack of modern features like a quit option. The best graphics setting is limited to 1080p with CGA-style visuals, which may not meet the expectations of players seeking contemporary graphics quality.

    • “Even the graphics were better on that cool machine!”
    • “Imagine an Apple IIe version with no quit option, best graphics option 1080p CGA graphics.”
  • gameplay1 mentions

    The gameplay is well-regarded, showcasing a solid foundation in early gaming history with commendable game design and concepts.

    • “All in all, it's a good addition to the early history of gameplay, with gameplay, game design, and game concept in good standing.”
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