Jumpman (C64/MSDOS)
- November 19, 2020
- Epyx, Inc.
Jumpman is a platform game written by Randy Glover and released by Epyx in 1983. Originally developed for the Atari 8-bit family, versions were also released for the Commodore 64, Apple II, IBM PC, and ColecoVision.
Reviews
- Brilliant port that brings back nostalgic memories of playing as a kid.
- The C64 version is highly praised for its superior gameplay, graphics, and sound.
- Offers a decent experience for its price, especially for older gamers looking to relive classic gameplay.
- The PC version is clunky and lacks the quality of the C64 version, with issues like unresponsive controls.
- There are significant technical problems, including crashes and a lack of proper exit options.
- The game appears to be a poor-quality copy, with high scores from previous users and janky controller input.
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music in the game has been criticized for being unappealing, with users specifically mentioning a repetitive beep sound that detracts from the overall experience while exploring.
“The worst part is the music when you run around.”
“The beep sound is annoying and detracts from the experience.”
“The music is repetitive and lacks variety.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers note that the graphics are reminiscent of older systems, with a nostalgic nod to the Apple 2e, but they express disappointment in the lack of modern features like a quit option. The best graphics setting is limited to 1080p with CGA-style visuals, which may not meet the expectations of players seeking contemporary graphics quality.
“Even the graphics were better on that cool machine!”
“Imagine an Apple IIe version with no quit option, best graphics option 1080p CGA graphics.”
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is well-regarded, showcasing a solid foundation in early gaming history with commendable game design and concepts.
“All in all, it's a good addition to the early history of gameplay, with gameplay, game design, and game concept in good standing.”