- September 16, 2015
- MacKenzie Kaser
The Archetype
Platforms
About
"The Archetype" is a psychological-horror game following 9-year-old Archty Tolomei, who fears his mother and sisters are still in the house after his father lied to authorities. Players navigate four chapters of Archty's life, managing his anxiety disorder and schizophrenia as meters for neurosis, psychosis, suicide, and homicide rise and fall. The game aims to help Archty confront his alcoholic and abusive father and uncover the truth about his family's disappearance.
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- The game offers a compelling and emotionally responsive gameplay experience, focusing on the protagonist's mental health and emotional traits.
- The developers are attentive to player feedback, frequently updating the game to address issues and improve the overall experience.
- The atmosphere and storytelling are well-crafted, providing a unique horror experience that stands out in the genre.
- The game suffers from technical issues, including bugs, long loading times, and a lack of graphics adjustment options, which can hinder gameplay.
- Players may find the navigation and interface cumbersome, making it difficult to engage fully with the story and mechanics.
- The game can be confusing and lacks clear objectives, which may frustrate players who prefer more guidance in their gaming experience.
story
6 mentions Positive Neutral NegativeThe game's story explores themes of resilience and mental illness, offering a rich and emotionally engaging narrative that stands out in the horror genre. While some players express frustration with certain gameplay elements, the overall storytelling and character development are praised, making it a recommended experience for those seeking depth in their gaming.
“Despite some annoyance and frustration, I would recommend this game to anybody looking for a good horror game with a rich storyline.”
“The game's superb, emotionally responsive gameplay and storytelling set it apart from many other titles in the genre, making it a worthwhile experience for players willing to overlook its minor technical hiccups.”
“When the game begins, it seems that the developers are hoping to tell a substantial story about mental illness.”
“I want to see how this affects the rest of the story, but really, I want closure to the first chapter without having to get killed or clicking on the 'please, let me out' button.”