- October 30, 2015
- Modesto Rabena
Nightmare on Azathoth
Platforms
About
In "Nightmare on Azathoth," you explore a dark planet, trapped in a time loop with increasing enemy numbers. Collect memory fragments to uncover the subtle story, gather resources to power your spaceship, and escape with the help of robotic allies. This mysterious planet is named after a sinister entity, adding to the game's intriguing atmosphere.




- The game has a very dark and tense atmosphere, effectively creating a creepy and Lovecraftian experience.
- It offers a decent survival aspect, requiring players to scrounge for resources while facing unique and frightening enemies.
- The developer is responsive and actively working on updates to improve the game, which enhances the overall experience.
- The game lacks polish and feels unrefined, with issues such as poor voice acting and a confusing introduction.
- There is no tutorial or clear guidance, making it difficult for players to understand the objectives and mechanics.
- Some players find the game frustrating due to its unclear goals and repetitive gameplay, leading to a sense of aimlessness.
story
8 mentions Positive Neutral NegativeThe story is characterized by its ambiguity and Lovecraftian influences, creating a sense of tension and unease as players navigate their unclear objectives. While some find the narrative compelling and atmospheric, others note a lack of clarity and explanation, emphasizing the game's focus on survival rather than a traditional storyline. Overall, the experience is enhanced by the game's dark ambiance and the player's solitary journey amidst non-sentient robots.
“They clearly look like they're coming from a Lovecraft story.”
“The TPS and survival mechanics of this game are pretty run of the mill, but the game's winning assets are the atmosphere and mysterious story.”
“Great game so far, the story is very compelling.”
“The story is unclear; even you are not sure what you are doing, and you do not know what your goal is, which only adds to the tension and unease that the game has.”
“As I said, don't expect a story or an explanation; just try to get out of this planet.”
“It's dark, I'm alone, with only non-sentient robots to guide me through my quest to escape.”