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About That's not my Neighbor

That's not my Neighbor is a single player and multiplayer casual simulation game with horror and thriller themes. It was developed by Nacho Sama and was released on March 11, 2025. It received positive reviews from players.

'That's not my Neighbor' is a 2D Indie horror game based on the job simulator genre with an unique twist created by Ignacio Alvarado Monge AKA NachoSama.

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Looking for games like That's not my Neighbor? Here are top casual simulation recommendations with a horror and thriller focus, selected from player-similarity data — start with No I'm not a Human, The Exit 8 or Peace, Death!.

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Reviews

88%Audience ScoreBased on 2,182 reviews
gameplay39 positive mentions
grinding33 negative mentions

  • Engaging and immersive gameplay inspired by Papers, Please, centering on attention to detail and deduction.
  • Various game modes including campaign, nightmare, arcade, custom mode, and a card game with the clown increase replayability.
  • Unique art style and creative character designs with quirky and creepy doppelgangers, providing a mix of horror and humor.
  • The game can become repetitive and boring after extended play, with limited story depth and character personality.
  • Missing or poorly explained mechanics such as appearance descriptions, hat rules, and document verification create frustration and confusion for players.
  • Technical issues like UI clunkiness, bugs, crashes, and unintuitive controls detract from the experience, especially compared to the original itch.io version.
  • gameplay

    168 mentions Positive Neutral Negative
    23% positive mentions, 65% neutral mentions, 12% negative mentions

    The gameplay is largely praised for its simple, easy-to-understand mechanics reminiscent of "Papers, Please," offering a fun and addictive "spot the imposter" loop with some replay value. However, many reviewers find it repetitive and lacking depth, variety, and meaningful progression, which can lead to boredom after a few hours. Technical issues and poorly explained mechanics also hinder the experience for some players.

    • “The gameplay is basically 'Papers, Please but with monsters,' and it works incredibly well.”
    • “The mechanics are easy to understand, but mastering them takes real observation and patience.”
    • “A quirky little take on Papers, Please; it is a bit jank in places but overall provides a fun twist on the genre as well as additional arcade and higher difficulty modes to flesh out the gameplay a bit more.”
    • “The gameplay is tedious, differences are really hard to spot, and missing information (game design choice) could lead to wrong conclusions.”
    • “Repetitive gameplay with no added features as you progress through the campaign.”
    • “Nearly no variation in gameplay as it progresses; the game hinges on a strict right-or-wrong system that at times will put you in a position where your final answer comes down to a guess, and the controls feel somewhat wonky.”
  • story

    93 mentions Positive Neutral Negative
    17% positive mentions, 68% neutral mentions, 15% negative mentions

    The story in this game is generally considered minimal or underdeveloped, serving mainly as a backdrop to the gameplay rather than a compelling narrative experience. While some players appreciate the quirky characters and occasional plot hints, many find the campaign short, repetitive, and lacking depth compared to similar games like Papers, Please. There is a desire among users for a more expansive, fleshed-out story mode with greater progression and meaningful consequences.

    • “I believe the storyline that is there is pretty strong.”
    • “If you haven't played before, I do recommend it, there's quite a wide cast of characters each with their own unique looks and personalities, and some cool side character missions along with a few more game modes than just the regular campaign!”
    • “Overall good game, interesting story but needs to be fleshed out a tiny bit more :) enjoyed playing though.”
    • “No story progression, no underlying message, and no reason to continue on because there are no added mechanics to keep your interest.”
    • “The campaign is short and tries to give a story with the newspaper, but it never amounts to anything.”
    • “In general, this game can become very repetitive due to not having much of a storyline.”
  • graphics

    65 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The game’s graphics are widely praised for their unique, retro-inspired art style that blends cartoonish charm with unsettling horror elements, creating a memorable and immersive atmosphere. The minimalist yet detailed visuals effectively support the gameplay’s tension and theme, with many users appreciating the creative character designs and nostalgic aesthetic reminiscent of titles like Papers, Please. While some minor graphical glitches exist, the overall art direction is seen as a key strength that enhances both the mood and engagement of the game.

    • “The retro visuals mixed with unsettling creature designs create a weird combination of humor and horror that makes the game memorable instead of just relying on cheap jumpscares.”
    • “The art style is simple but charming, with a clean cartoon look, and the gameplay follows the same philosophy: few things to do, a fast pace, and mechanics that are easy to pick up.”
    • “The music, the soft grainy art style, the little details in each resident—it all comes together perfectly.”
    • “There's also apparent graphics glitch; sometimes small details of pictures on ID and ER change after you move them, like jaw lines or nose lines may look wrong but after you move the picture it corrects itself.”
    • “I like the game, but I would really like to see some settings/graphics/performance updates.”
    • “Graphics are simple, kinda retro vibe—nothing crazy but it works.”
  • humor

    55 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its quirky, clever, and sometimes creepy blend of funny dialogue, odd character designs, and amusing situations, which adds charm and memorability beyond simple scares. Players enjoy the playful, lighthearted tone, humorous character interactions, and amusing references, making it an entertaining and engaging experience throughout. Some miss older humorous features like specific quirky details, but overall, the humor is a standout aspect that enhances the game's appeal.

    • “The retro visuals mixed with unsettling creature designs create this weird combination of humor and horror that makes the game memorable instead of just relying on cheap jumpscares.”
    • “The challenge feels like a playful puzzle, where you have to pay close attention to details while laughing at the odd situations that happen.”
    • “This game is a masterpiece, I'm having so much fun playing it every day and streaming it to my friends as we hang out in voice chats and make silly looking funny neighbors. As much as I loved the previous version, I love this one even more!”
  • replayability

    40 mentions Positive Neutral Negative
    48% positive mentions, 44% neutral mentions, 8% negative mentions

    The game offers a mix of opinions on replayability, with many praising multiple endings, additional modes, collectible objectives, and character customization as factors that enhance replay value. While some find it highly replayable and enjoyable to revisit, others feel it becomes repetitive and lacks depth beyond initial playthroughs. Overall, it's considered a good value for its price, especially for players who enjoy exploration and challenge modes.

    • “Multiple endings, collectible objectives like wanted posters, and additional modes—including nightmare—add a strong sense of replayability beyond the initial campaign.”
    • “It's an entertaining game that can provide a few hours of fun, and the different modes—like campaign, arcade, and nightmare—along with the achievement system, help to keep it replayable over time.”
    • “In general, the game is clean, fun, spooky and engaging, also highly replayable and full of easter eggs.”
    • “Final verdict: it’s a fun experience for an hour, but there’s almost no replay value.”
    • “It's a really intriguing concept but the replayability is lacking.”
    • “There could be more details and things to check as currently the gameplay is fairly simple and it doesn't have much replayability outside of the few different endings.”
  • grinding

    39 mentions Positive Neutral Negative
    8% positive mentions, 7% neutral mentions, 85% negative mentions

    Grinding in the game primarily revolves around collecting wanted posters and pursuing the "bounty hunting" achievement, which many players find repetitive, tedious, and heavily reliant on luck. While the core gameplay remains enjoyable, the grind for full completion, especially in later stages and nightmare mode, can become monotonous and somewhat frustrating, deterring those who dislike extended grinding sessions.

    • “You'll need a second life for grinding.”
    • “The nightmare mode was especially fun for me, and I enjoyed the wanted posters (but not farming for them).”
    • “You'll need a second life for grinding.”
    • “If you want to complete it to 100% you need to farm for the wanted posters a ton; this is not only tedious but extremely boring once you have everything else done and just waiting for the last few posters.”
    • “The "bounty hunting" achievement is what almost makes me want to make this a negative review, because it is so mind-numbingly tedious; there are specific doppelgangers that you know they are evil before their whole body is on screen.”
    • “2 of my 10 hours was just spamming the campaign over and over, grinding for a random chance at getting the one I need.”
  • stability

    23 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game's stability is highly problematic, with frequent crashes, freezes after the tutorial, and numerous bugs affecting gameplay and UI elements. Many users report persistent glitches such as unreadable text, texture issues, and unreliable controls, significantly hindering the overall experience. Although some find it playable and glitch-free at times, the consensus points to a generally buggy and unstable game.

    • “Good game, fun, no glitches found while playing this game.”
    • “Easy to 100%, no glitches, and cheap.”
    • “Unfortunately, despite over 20 minutes of troubleshooting, this game was inoperable past the starting tutorial for me.”
    • “People are reporting en masse the game crashing after the tutorial, loading just a black screen, text glitching out and becoming unreadable, and facial textures failing to load - which makes the point of the game impossible since if you can't see what nose they have, you cannot know if they're real or not and risk losing to a bug that should have been fixed before launch - and even more glitches and bugs that hinder gameplay.”
    • “Buggy and keeps crashing upon opening.”
  • atmosphere

    18 mentions Positive Neutral Negative
    28% positive mentions, 55% neutral mentions, 17% negative mentions

    The game's atmosphere is widely praised for its unique charm, creepy and eerie tone, and immersive horror elements that create tension and unease. While the art and soundtrack contribute positively to the mood, some users find the atmosphere loses impact over time due to repetitive scenarios and a somewhat monotonous music design. Overall, the blend of subtle details and simulation elements delivers a compelling and gripping experience for fans of observation-based horror.

    • “The tension is heightened by the game's atmosphere.”
    • “What makes the experience great is the atmosphere and the subtle details.”
    • “"That's Not My Neighbour" expertly blends simulation and horror, immersing players in a gripping atmosphere where the lines between ally and adversary blur.”
    • “They made the game feel alive, like every small action had a purpose and contributed to the atmosphere.”
    • “There is no eerie atmosphere or hard moral choices; your character is a nobody with no opinion or emotion regarding anything happening to him or around him.”
    • “The old version of the game had a way better atmosphere, especially in nightmare mode.”
    • “The atmosphere of unease that the game tries to convey quickly loses its power due to repetitive scenarios.”
  • music

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The music in the game is generally atmospheric and complements the art style well, especially in between scenes, but many users note a lack of background music during gameplay. Some find the music eerie and fitting, while others consider it monotonous, leading some players to use their own music to enhance the experience. Overall, the sound design is appreciated but could benefit from more varied and continuous musical elements during gameplay.

    • “Even though the design is simple, the eerie music and noises, the small details that throw you off.”
    • “The music, the soft grainy art style, the little details in each resident—it all comes together perfectly.”
    • “A 2D game, the art is nonetheless very charming, the soundtrack positively atmospheric and the premise clever and engaging for most audiences.”
    • “No music, only ambience.”
    • “I think my only complaint is that I wish the music also played in the game mode rather than just the in-between scenes.”
    • “However, the music design leaves much to be desired: the music sounds monotonous and does not create a special atmosphere.”
  • character development

    8 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The character development is highlighted primarily through unique and captivating character designs that players find engaging and creative. The distinct art style and diverse character variations contribute positively to the overall game experience.

    • “Loved the structure of the game, the plot, and character designs.”
    • “It also has some really interesting character designs in the doppelgangers and nightmare mode to keep it entertaining.”
    • “Io and thought it was amazing, I'm really happy to see Nachosama getting the recognition they deserve for creating such an awesome game with amazing character designs.”
  • optimization

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The game generally runs smoothly and feels more optimized compared to previous versions, especially with new modes enhancing gameplay. However, some users hope for additional settings and performance improvements to further refine the experience.

    • “The game now runs smoothly.”
    • “I like the game, but I would really like to see some settings, graphics, or performance updates.”
    • “I like the game, but I would really like to see some settings, graphics, and performance updates.”
    • “I hope they rework some of the original mechanisms into this version soon because this version can feel really fleshed out and optimized from it!”
    • “ your performance on bed”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotions, making players feel a genuine sense of responsibility and connection, while also delivering unexpected moments of creepiness and emotional depth despite its simple appearance. Some players even experienced surprising reactions like fear and tears.

    • “Made me feel like I have a real job and responsibility.”
    • “This game is creepy, clever, and surprisingly emotional for something that seems simple at first glance.”
    • “(Someone jumpscared me and I cried.)”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users appreciate that purchasing the game removes ads, creating a smoother experience, especially for shared family play on larger screens. The absence of ads is a key reason for buying the paid version, contrasting with the ad-supported Android version.

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Play Times

5h Median play time
11h Average play time
3-18h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

That's not my Neighbor is a casual simulation game with horror and thriller themes. Common tags for That's not my Neighbor include first-person, indie, 2d, psychological, choices matter and others.

That's not my Neighbor is available on PC, Mac OS, Windows and Linux.

On average players spend around 11 hours playing That's not my Neighbor.

That's not my Neighbor was released on March 11, 2025.

That's not my Neighbor was developed by Nacho Sama.

That's not my Neighbor has received positive reviews from players. Most players liked That's not my Neighbor for its gameplay but disliked it for its grinding.

That's not my Neighbor is a single player game with multiplayer support.

Similar games include No I'm not a Human, The Exit 8, Peace, Death!, The Escapists 2, Not Tonight and others.