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That's not my Neighbor Game Cover

About

That's not my Neighbor is a single player casual simulation game with a horror theme. It was developed by Nacho Sama and was released on March 11, 2025. It received positive reviews from players.

"That's not my Neighbor" is a game with cartoony graphics that contains themes such as body horror and blood, making it unsuitable for children. The game requires a GPU that supports Vulkan and updated drivers to run smoothly. The demo version of the game allows you to explore an office and listen to a character's speech, but may still crash on certain systems. There is a bug in the demo where you cannot end a phone call, but it has been fixed.

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88%
Audience ScoreBased on 1,759 reviews
gameplay31 positive mentions
grinding24 negative mentions

  • The game offers a unique and engaging concept, blending horror with puzzle mechanics, making it fun to spot doppelgangers.
  • The art style and character designs are charming and add to the overall atmosphere of the game.
  • The game is affordable, providing good value for the price, and has multiple modes to keep gameplay fresh.
  • Many players feel that the game lacks depth and variety, becoming repetitive after a short playtime.
  • The removal of character descriptions and certain mechanics from the itch.io version has disappointed fans, making it harder for new players to identify doppelgangers.
  • Some bugs and glitches, such as crashing after the tutorial and issues with document handling, detract from the overall experience.
  • gameplay
    138 mentions Positive Neutral Negative

    The gameplay of this title has received mixed reviews, with many players noting its simplicity and repetitiveness, often comparing it unfavorably to "Papers, Please." While some appreciate the fun mechanics and engaging graphics, others criticize the lack of depth, story progression, and variety, leading to a monotonous experience after a few hours. Overall, the game is seen as a decent time-killer but falls short of its potential due to limited gameplay features and repetitive tasks.

    • “The gameplay is simple but gripping, requiring careful observation and deduction.”
    • “I loved the addition of 'campaigns', makes you consider your gameplay more carefully.”
    • “The tension is thick, and the gameplay's addictive, so if you're a fan of decision games such as Papers, Please, then this is one to play.”
    • “Repetitive gameplay with no added features as you progress through the campaign.”
    • “When a game like this offers such lackluster, irritating gameplay and no story whatsoever, it is hard to get behind and recommend.”
    • “The gameplay tires quickly, the story doesn't reach its full potential, and the atmosphere becomes less exciting with time.”
  • story
    78 mentions Positive Neutral Negative

    The game's story is widely criticized for being minimal or nonexistent, with many reviewers noting a lack of depth, progression, and engaging narrative elements. While some players appreciate the quirky characters and potential for storytelling, the overall consensus is that the game feels repetitive and fails to deliver a compelling plot, leaving many wishing for a more developed story mode. Despite its fun gameplay, the absence of a substantial narrative detracts from the overall experience.

    • “The story and lore is also intriguing.”
    • “Overall good game, interesting story but needs to be fleshed out a tiny bit more :) enjoyed playing though.”
    • “I hope to see more from this story and universe in the future!”
    • “I completed the 'conspirator' achievement, but why was the follow-up storyline removed after the update, leaving only the text message on the rating screen?”
    • “The campaign is short and tries to give a story with the newspaper, but it never amounts to anything.”
    • “There is no ramping progression, no increase in difficulty, and there is virtually no story outside of some random newspaper articles that repeat a lot.”
  • graphics
    49 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their unique and engaging art style, which combines cartoonish elements with unsettling designs that enhance the gameplay experience. Many players appreciate the detailed visuals and retro aesthetic, noting that they contribute to the game's lighthearted yet creepy atmosphere. While some minor graphical glitches were mentioned, overall, the art style is considered a standout feature that adds depth and charm to the game.

    • “I loved the graphics of the game, not the common engine used these days, which I really enjoy at some point.”
    • “The art style is unsettling in the best way, and the paranoia it creates is honestly addictive.”
    • “The music, the soft grainy art style, the little details in each resident—it all comes together perfectly.”
    • “There's also an apparent graphics glitch; sometimes small details of pictures on IDs change after you move them, like jaw lines or nose lines may look wrong, but after you move the picture, it corrects itself.”
    • “I like the game, but I would really like to see some settings/graphics/performance updates.”
    • “The graphics?”
  • humor
    47 mentions Positive Neutral Negative

    The humor in the game is widely praised for its quirky and unique elements, including hilarious character names, funny dialogue, and absurd situations that evoke laughter. Players find the blend of creepiness and comedy engaging, with many noting that the game provides a lighthearted experience that is both entertaining and addictive. Overall, the humor adds a charming layer to the gameplay, making it enjoyable for players looking for a fun and quirky experience.

    • “The faces are creepy and the dialogue is funny.”
    • “It's hilarious, funny, and definitely entertaining to play.”
    • “The challenge feels like a playful puzzle, where you have to pay close attention to details while laughing at the odd situations that happen.”
  • replayability
    31 mentions Positive Neutral Negative

    Overall, the game offers a mix of high replayability and some limitations. Many players appreciate the multiple endings, various game modes, and achievement systems that enhance replay value, while others feel that the gameplay can become repetitive over time. Despite some criticisms regarding depth and complexity, the game is generally considered a fun and engaging experience that provides good value for its price.

    • “Multiple endings add replayability, and the growing lore hints at something much larger and more sinister unfolding beyond your desk.”
    • “It's an entertaining game that can provide a few hours of fun, and the different modes—like campaign, arcade, and nightmare—along with the achievement system, help to keep it replayable over time.”
    • “In general, the game is clean, fun, spooky and engaging, also highly replayable and full of easter eggs.”
    • “It's a really intriguing concept, but the replayability is lacking.”
    • “There could be more details and things to check, as currently the gameplay is fairly simple and it doesn't have much replayability outside of the few different endings.”
    • “Overall, the game is fine, but after a while, the game can feel like a slog and doesn't have much replayability.”
  • grinding
    27 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, particularly when pursuing achievements like collecting all wanted posters and completing the "bounty hunting" challenge. Players note that the reliance on RNG and the lack of variety in daily tasks contribute to a frustrating experience, especially for completionists. While some find moments of fun, the overall sentiment is that the grinding can become a significant chore, detracting from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “It's fun for a while but gets incredibly tedious if you're looking for full completion, as it relies on grinding and RNG.”
    • “The wanted poster achievement is what almost makes me want to make this a negative review, because it is so mind-numbingly tedious; there are specific doppelgangers that you know are evil before their whole body is on screen.”
    • “I spent the vast majority of my time grinding for the 'bounty hunting' achievement and although it was cool to see all the unique doppelgangers, it was definitely annoying to grind for hours just to collect all the wanted posters.”
  • stability
    21 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous users reporting frequent crashes, freezing issues, and various glitches that significantly hinder gameplay. While some players have experienced minimal issues, the overall consensus indicates that the game is plagued by bugs that detract from the experience, particularly after the tutorial phase. Many recommend caution before purchasing due to these stability concerns.

    • “Good game, fun, no glitches found while playing.”
    • “Easy to achieve 100%, no glitches, and affordable.”
    • “Buggy and keeps crashing upon opening.”
    • “People are reporting en masse the game crashing after the tutorial, loading just a black screen, text glitching out and becoming unreadable and facial textures failing to load - which makes the point of the game impossible since if you can't see what nose they have, you cannot know if they're real or not and risk losing to a bug that should have been fixed before launch - and even more glitches and bugs that hinder gameplay.”
    • “I want to recommend this game but my experience is buggy as hell.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere of the game is a mixed bag, with some players praising its eerie and immersive qualities that enhance tension and engagement, while others criticize the lack of emotional depth and repetitive scenarios that diminish its impact over time. The blend of simulation and horror creates a unique experience, though the music design has been noted as a weak point that fails to elevate the overall atmosphere. Overall, the game's atmosphere is characterized by a charming yet unsettling vibe, with varying opinions on its effectiveness.

    • “The tension is heightened by the game's atmosphere.”
    • “Super atmospheric, and the little details are what sell it.”
    • “"That's Not My Neighbour" expertly blends simulation and horror, immersing players in a gripping atmosphere where the lines between ally and adversary blur.”
    • “There is no eerie atmosphere or hard moral choices; your character, whom you play as, is a nobody with no opinion and no emotion regarding anything that is happening to him and around him.”
    • “The atmosphere of unease that the game tries to convey quickly loses its power due to repetitive scenarios.”
    • “The gameplay tires quickly, the story doesn't reach its full potential, and the atmosphere becomes less exciting with time.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and charm, enhancing the overall experience. However, some players feel it lacks variety and would prefer more music during gameplay rather than just in between scenes. Overall, while the soundtrack contributes positively to the game's ambiance, there are calls for improvement in its integration and diversity.

    • “The music, the soft grainy art style, the little details in each resident—it all comes together perfectly.”
    • “A 2D game, the art is nonetheless very charming, the soundtrack positively atmospheric and the premise clever and engaging for most audiences.”
    • “Fun, challenging but not too hard, keeps you on your toes, great design and music.”
    • “I think my only complaint is that I wish the music also played in the game mode rather than just the in-between scenes.”
    • “Sound is 8/10 - could use some more music during gameplay.”
    • “However, the music design leaves much to be desired: the music sounds monotonous and does not create a special atmosphere.”
  • character development
    8 mentions Positive Neutral Negative

    The reviews highlight a strong appreciation for the character designs, noting their uniqueness and appeal, which significantly enhance the game's overall enjoyment. Players find the character development engaging, with a variety of interesting designs that contribute to the game's immersive experience.

    • “Amazing character design and unique gameplay.”
    • “It also has some really interesting character designs in the doppelgangers and nightmare mode to keep it entertaining.”
    • “Loved the structure of the game, the plot, and character designs.”
  • optimization
    5 mentions Positive Neutral Negative

    Players express a desire for improved optimization in the game, highlighting the need for updates to settings, graphics, and performance. While the new modes add depth, there is a consensus that the game could benefit from reworking original mechanisms to enhance overall gameplay experience.

    • “I hope they rework some of the original mechanisms into this version soon because this version can feel really fleshed out and optimized from it!”
    • “I like the game, but I would really like to see some settings/graphics/performance updates.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the game unexpectedly emotional, with its clever design and creepy elements evoking strong feelings, including moments that can lead to genuine tears.

    • “This game is creepy, clever, and surprisingly emotional for something that seems simple at first glance.”
    • “(Someone jumpscared me and I cried)”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is primarily focused on the removal of ads, which players appreciate, especially when transitioning from the ad-supported Android version to a paid version for a more seamless experience. Users are willing to invest in the game to enhance their gameplay, particularly for family use.

    • “I played for 83 minutes because I either forgot to shut it off, or I played for a few minutes and it all adds up.”
    • “I bought this strictly so my daughter and I could play on the living room TV without the ads we get in the Android version.”
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5h Median play time
10h Average play time
3-8h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

That's not my Neighbor is a casual simulation game with horror theme.

That's not my Neighbor is available on PC, Mac OS, Windows and Linux.

On average players spend around 10 hours playing That's not my Neighbor.

That's not my Neighbor was released on March 11, 2025.

That's not my Neighbor was developed by Nacho Sama.

That's not my Neighbor has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

That's not my Neighbor is a single player game.

Similar games include The Escapists 2, No, I'm not a Human, Not Tonight, Thief Simulator, The Tenants and others.