- June 12, 2014
- Access Software
Tex Murphy: Martian Memorandum
Platforms
About
In "Tex Murphy: Martian Memorandum," players assume the role of a private detective investigating a missing person case that leads to a conspiracy on Mars. The game features a combination of adventure and puzzle-solving elements, with a unique film noir style and 3D rendered graphics. Players must interrogate suspects, examine evidence, and solve complex puzzles to unravel the mystery and save the day.











- The game features a compelling story that blends noir detective elements with humor and adventure.
- It offers a nostalgic experience for fans of classic point-and-click games, with a charming atmosphere and engaging characters.
- The interface improvements and the removal of frustrating mechanics from the previous game make it more accessible for players.
- The puzzles can be inconsistent and frustrating, with some being unintuitive and leading to potential game-breaking situations.
- Technical issues such as clunky mouse controls, pixel hunting, and bugs significantly detract from the overall experience.
- The graphics and audio quality have aged poorly, making it difficult for modern players to fully enjoy the game.
story
22 mentions Positive Neutral NegativeThe story is praised for its engaging blend of noir detective elements and adventure, infused with tongue-in-cheek humor and charming character designs. While some reviewers note that the puzzles have not aged well and the gameplay can feel linear, the overall narrative remains compelling and well-written, making it worth experiencing, even if through a video guide. Comparisons to other titles suggest it may not reach the heights of classics like "Mean Streets," but it still offers a unique and enjoyable storyline.
“The story is actually really cool, feels like a mix between a noir hard-boiled detective story, with a grand adventure, and it kinda works in its tongue-in-cheek humor.”
“There was still a charm to the design, and the story and characters really still had some things going for it.”
“You can tell the developers had fun with things like character designs and how the overall story lacks a serious tone.”
“There are times when you need to do more than just talk to people in these screens, such as give them items in order to move the story along, and I didn't realize this until I read a guide.”
“That said, the game then becomes rather linear, but it's still a pretty neat story even today.”