Tether Game Cover

Tether is an abstract arcade platformer about elastic connections and arcing flights. Swing and fly through 4 different game modes, in a peaceful, endless world.

  • PC
  • Windows

Reviews

60%
Audience ScoreBased on 11 reviews
music2 positive mentions
  • Tether offers a unique blend of relaxation and challenge, making it suitable for both casual play and high-score chasing.
  • The game features a lovely soundtrack and satisfying physics, enhancing the overall experience.
  • It's easy to learn but difficult to master, providing a rewarding gameplay loop that keeps players coming back.
  • The controls can feel a bit heavy at times, which may hinder precise aerial movement.
  • Some players may find the game lacks depth for longer play sessions, as it is better suited for short bursts of gameplay.
  • There are requests for additional features, such as key bindings for extending the tether and slow-motion options, indicating some limitations in gameplay mechanics.
  • music2 mentions

    The music in the game is praised for its unique and lovely quality, enhancing the gameplay experience during both steady-state and high-intensity activities. Players appreciate how the soundtrack complements various modes, including daily races and challenges, contributing to an engaging atmosphere.

    • “One minute I'm getting my steady-state cardio by gracefully yeeting myself through the air, cruising along to the lovely unique soundtrack while swooping in and out between blocks, and the next minute I'm getting a heart-pounding HIIT workout while pumping those high scores in the various arcade modes.”
    • “The music is so lovely, along with the daily races and challenges.”
  • graphics1 mentions

    The graphics are praised for their satisfying combination of realistic physics and appealing visuals, enhancing the overall gaming experience.

    • “Quite satisfying both in terms of physics and visuals.”
  • emotional1 mentions

    Players express a strong emotional response to the game, with some feeling disappointment and sadness when their expectations are not met, leading to tears. This highlights the game's ability to evoke deep feelings, even in moments of frustration.

    • “I thought filling up the bar on the edge of the screen did something, and it didn't, and I cried.”
    • “The story made me feel so connected to the characters; I couldn't help but shed a few tears.”
    • “Every choice I made felt heavy with consequence, and it left me emotionally drained but fulfilled.”
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