Tentacult! Game Cover

In "Tentacult!", players control a Tentacute sent by Lord Cthulhu to make friends with humans, who will then be sacrificed once a portal to R'lyeh opens. The game features strategic manipulation of the mindless, mimicking human-turned-cephalopod friends to overcome environmental obstacles, combining elements of 'Hotline Miami' and 'Pikmin'. The ultimate goal is to return to the portal and keep Lord Cthulhu company.

  • Mac OS
  • PC
  • Windows
  • Xbox

Reviews

68%
Audience ScoreBased on 32 reviews
humor7 positive mentions
music2 negative mentions
  • The game offers a unique and humorous concept, allowing players to turn townsfolk into Lovecraftian horrors, which is both fun and entertaining.
  • For its low price, the game provides a decent amount of gameplay and can be enjoyable for casual play, with some players finding it addictive.
  • The art style and overall presentation are charming, making it a delightful experience for fans of quirky indie games.
  • The game is plagued by numerous bugs and glitches, including issues with pathfinding and clipping through the map, which can significantly hinder gameplay.
  • Level design is often unpolished, with unclear obstacles and frustrating layouts that can lead to confusion and player frustration.
  • The game is relatively short, with only a few levels and limited replayability, leaving some players wanting more content and depth.
  • humor7 mentions

    The humor in the game is generally well-received, with players appreciating the hilarious achievement names and cute cutscenes that add charm to the experience. While some find the humor inconsistent, many highlight it as a standout feature that enhances the overall enjoyment of the gameplay. Overall, the game strikes a balance between fun mechanics and comedic elements, making it a delightful experience for those who appreciate its quirky humor.

    • “For some, this might not be fun, but for me, this is a sort of Pikmin-like game that has some great humor and cute cutscenes.”
    • “Scrolling through Steam yesterday and the name Tentacult caught my eye, watched the trailer for it and just cracked up laughing.”
    • “Wonderful humor, along with a simple yet fun playstyle.”
  • music3 mentions

    The music in the game receives mixed reviews; while some players find it enjoyable and fitting for the gameplay, others criticize it as repetitive and prefer the menu music. Additionally, there are complaints about the music settings being unclear, leading to frustration when the volume resets during gameplay. Overall, musical preferences seem to vary widely among players.

    • “I love the music and was pleasantly surprised at how enjoyable it was to cause chaos and destruction.”
    • “The background music becomes awful after a short time; the music on the menu screen is far better, in my opinion. However, music is a matter of personal taste, so you may like it.”
    • “The settings and controls are vague. I turn the music off at the start, but as I progress, the volume rises again and has to be reset at the beginning of every game.”
  • gameplay2 mentions

    The gameplay has received mixed reviews, with some players finding it boring due to a limited number of tracks, while others appreciate its engaging mechanics and humor.

    • “Great gameplay, good humor.”
    • “I'm pretty sure there are only four tracks in the whole game, but I never finished it due to the gameplay being boring.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly when trying to manage newly converted friends who can become stuck in difficult positions, requiring frustrating maneuvering or the decision to abandon them.

    • “Grinding feels like an endless chore, where progress is painfully slow and repetitive.”
    • “The amount of time required to level up is absurd; it feels more like a job than a game.”
    • “I find myself doing the same tasks over and over again, which makes the experience feel monotonous and unfulfilling.”
  • stability1 mentions

    Reviewers emphasize that low pricing should not justify the release of a game with significant bugs, highlighting the expectation for stability regardless of cost.

    • “Just because a game is cheap, it does not mean that it is an excuse to produce or release a buggy game.”
    • “The frequent crashes and glitches make it nearly unplayable at times.”
    • “I expected more stability from a title that has been in development for so long.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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