- October 8, 2014
- Brightside Games
Team Indie
Good fare for fans of platform games; optional fare for everyone else.
Platforms
About
"Team Indie" is a 2D platformer game that features 10 indie characters, each with unique skills, in a beautiful world filled with puzzles and action sequences. Players can cooperate with their own prior runs by manipulating time to complete over 50 levels and 3 boss fights. The character lineup includes CommanderVideo from BIT.TRIP, Clunk from Awesomenauts, Super Crate Box guy, Black Fluff Ball from Badland, Tiny from Tiny & Big, and Mi from Knytt Underground.
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- The game features a creative concept of combining various indie game characters, each with unique abilities that contribute to puzzle-solving.
- The early levels are well-designed and engaging, providing a fun introduction to the mechanics and character abilities.
- The visuals are colorful and charming, with a cartoonish art style that complements the lighthearted nature of the game.
- The game suffers from numerous bugs and glitches, including clipping issues and unresponsive controls, which can lead to frustrating gameplay experiences.
- Later levels are poorly designed, often feeling tedious and requiring excessive backtracking, which detracts from the overall enjoyment.
- The music and sound design are repetitive and lackluster, failing to enhance the gaming experience.
gameplay
39 mentions Positive Neutral NegativeThe gameplay in "Team Indie" features a character-swapping mechanic that allows players to utilize unique abilities from various indie game characters, creating engaging puzzles and challenges. However, many reviewers noted issues with repetitive gameplay, poor design choices, and a lack of originality, leading to a mixed reception overall. While some found the mechanics clever and the level design enjoyable, others criticized the execution and performance, resulting in a gameplay experience that can feel frustrating and unpolished.
“Each character has their own unique and helpful abilities that match their abilities and mechanics in their respective games.”
“All the characters have different game mechanics, and you can (and have to) use the first character's actions to create a way for the next one, which results in a fun and challenging experience.”
“The gameplay is smooth, and the animations fit nicely to their respective character.”
“Repetitive gameplay with a lot of waiting around and replaying the same part of the levels over and over.”
“The gameplay itself wasn't that engaging in my opinion; according to achievements, in 15 minutes I have gotten farther than 90% of people who have played the game.”
“Bad game design decisions, too many bugs, poor graphics, horrible music, and stiff gameplay.”