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Team Indie

Good fare for fans of platform games; optional fare for everyone else.
Team Indie Game Cover
50%Game Brain Score
gameplay, music
graphics, stability
44% User Score Based on 84 reviews
Critic Score 80%Based on 1 reviews

Platforms

PCMac OSWindows
Team Indie Game Cover

About

Team Indie is a single player arcade puzzle game. It was developed by Brightside Games and was released on October 8, 2014. It received mostly positive reviews from critics and neutral reviews from players.

"Team Indie" is a 2D platformer game that features 10 indie characters, each with unique skills, in a beautiful world filled with puzzles and action sequences. Players can cooperate with their own prior runs by manipulating time to complete over 50 levels and 3 boss fights. The character lineup includes CommanderVideo from BIT.TRIP, Clunk from Awesomenauts, Super Crate Box guy, Black Fluff Ball from Badland, Tiny from Tiny & Big, and Mi from Knytt Underground.

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44%
Audience ScoreBased on 84 reviews
gameplay14 positive mentions
stability13 negative mentions

  • The game features a creative concept of combining various indie game characters, each with unique abilities that contribute to puzzle-solving.
  • The early levels are well-designed and provide a fun introduction to the mechanics, with engaging gameplay that encourages experimentation.
  • The art style is colorful and charming, and the music is upbeat, enhancing the overall experience.
  • The game suffers from numerous bugs and glitches, including issues with character movement and level design that can lead to frustrating gameplay.
  • Later levels become tedious and overly reliant on trial and error, often requiring players to repeat sections multiple times due to imprecise controls and poor hitboxes.
  • The overall execution feels unpolished, with a lack of checkpoints and a confusing options menu, detracting from the enjoyment of the game.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay in "Team Indie" is a mixed bag, featuring a clever character-swapping mechanic that allows players to utilize unique abilities from various indie games, resulting in engaging puzzles and diverse level design. However, many players find the overall experience repetitive and poorly executed, with issues such as artificial difficulty, bugs, and lackluster controls detracting from enjoyment. While some appreciate the variety and challenge presented by the character interactions, others criticize the gameplay for being simplistic and unoriginal.

    • “Each character has their own unique and helpful abilities that match their abilities and mechanics in their respective games.”
    • “All the characters have different game mechanics, and you can (and have to) use the first character's actions to create a way for the next one, which results in a fun and challenging experience.”
    • “The gameplay is smooth, and the animations fit nicely to their respective character.”
    • “Repetitive gameplay with a lot of waiting around and replaying the same part of the levels over and over.”
    • “The gameplay itself wasn't that engaging in my opinion; according to achievements, in 15 minutes I have gotten farther than 90% of people who have played the game.”
    • “Bad game design decisions, too many bugs, poor graphics (what's wrong with the main character? Is it a dwarf cat?), horrible music, and stiff gameplay.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its cheerful and atmospheric qualities that enhance gameplay, particularly during intense moments. However, many criticize it for being repetitive, generic, and at times, annoying, leading some to turn it off entirely. Overall, while the music has its highlights, it often fails to leave a lasting positive impression on players.

    • “The game has a rather pleasant and upbeat sounding musical track.”
    • “The cheerful graphics and music work very well together and I'm really enjoying my time with the game.”
    • “The music also helps to ease the frustration with its fun, light tune, but during pressure levels and boss stages, ratchets up the intensity with a well-timed rock theme.”
    • “The music sounds like it's from the worst side of the 'royalty free' spectrum.”
    • “I don't know what to tell about the music of the game, because I have to turn it off: it was so bad it really made me dizzy.”
    • “The music is repetitive and incredibly annoying.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of "Team Indie" feature a cartoony, hand-drawn art style that some players find charming and fitting for the game's lighthearted tone, while others criticize them as simplistic and lacking depth. Performance issues, such as stuttering and glitches, detract from the experience, particularly on older machines. Overall, opinions are mixed, with some appreciating the visuals and music as cohesive, while others consider the graphics to be the game's weakest aspect.

    • “The cheerful graphics and music work very well together, and I'm really enjoying my time with the game.”
    • “The visuals of Team Indie have a hand-drawn, cartoon feel and are perfect.”
    • “The less serious looking graphics, with bright colors and rich backdrops, also help to ease the frustration this game can cause.”
    • “Don't like the art style, platformer controls feel 'floaty' and unreal.”
    • “Graphics are nothing to write home about, very simplistic and it shows; not necessarily a con for an 'indie game', but no plusses here either.”
    • “In addition, there are no graphics/performance options, so if you're playing on an older machine, you will have to make do with constant stuttering, slowdown, lag, and visual and gameplay glitches.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of severe bugs, including clipping through walls, crashes, and poor movement controls. Players have experienced frustrating glitches that disrupt gameplay, leading to restarts and a general sense of instability. While some users noted occasional minor issues, the overwhelming consensus is that the game is plagued by significant technical problems that detract from the overall experience.

    • “Extremely buggy with really horrible feeling movement.”
    • “Add to that that the game is buggy, and if you're not careful you'll clip into walls, or sometimes you'll fall through a bouncy thing, and it's a wonder you can make it through at all.”
    • “In addition there are no graphics/performance options so if you're playing on an older machine you will have to make do with constant stuttering, slowdown, lag, and visual and gameplay glitches.”
  • grinding
    6 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and unengaging, with players noting that later levels become monotonous and lack meaningful interaction. Many reviewers feel that the gameplay quickly loses its appeal, primarily due to repetitive mechanics and a lack of variety. Overall, the experience is described as boring, overshadowed by the charm of characters from more enjoyable games.

    • “I guess what I am trying to get at is, this gets tedious fast; there is not much to do other than move forward and synchronize with the self-playing character from your previous run to get past simple-looking obstacles.”
    • “I found the whole thing to be really tedious and not fun at all.”
    • “My overall opinion of Team Indie is that it is a boring and tedious game that gets a lot more credit than it should because it includes characters from games better than itself, which only made me want to play those other games.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is described as nonsensical and lacking depth, with a simplistic plot that revolves around guiding a character to safety. While it features a quirky and diverse cast from various indie games, the narrative is often illogical and not particularly engaging, with a brief and somewhat tragic backstory for the main character that fails to captivate players. Overall, the story serves more as a backdrop for gameplay rather than a compelling narrative experience.

    • “The 'story' I have encountered so far is as ridiculously out there and nonsensical fun that you'd expect for something which brings together such a diverse array of faces from other games, which is good to see.”
    • “The game starts off with a short cutscene detailing how the game's player character, Marvin, came to be in the world of video games. It's a tragic story, really... box meets cat, cat ditches box, cat meets another cat, other cat attempts to disembowel cat on the spot...”
    • “Enlist the help of your indie game friends to guide him to safety. That's the actual honest-to-god opening crawl text, and the entirety of the plot of this nightmare of a game.”
    • “The end of the second boss and the outro story after the last boss is sort of illogical.”
    • “The story is not that interesting or detailed so far as I played.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally impactful, with moments that evoke strong feelings, such as the poignant experience of touching a kitty shield, which symbolizes a connection to past characters and adds depth to the gameplay. The emotional resonance is highlighted by personal stories of laughter turning into tears, showcasing the game's ability to elicit genuine emotional responses.

    • “When I bought this game, my friends laughed at me; really, they did. But I didn't laugh, I cried.”
    • “Touching a kitty shield at the end restarts the run as you marvin along with the previous character.”
    • “After touching it, this new character is now under your control.”
  • optimization
    3 mentions Positive Neutral Negative

    The game suffers from poor optimization, particularly for older machines, as it lacks graphics and performance options, leading to frequent stuttering, slowdown, lag, and various visual and gameplay glitches.

    • “There are no graphics or performance options, so if you're playing on an older machine, you'll have to deal with constant stuttering, slowdown, lag, and visual and gameplay glitches.”
    • “The lack of optimization makes the game nearly unplayable on lower-end systems, resulting in frustrating performance issues.”
    • “Without any performance settings, the game suffers from severe lag and stuttering, making it difficult to enjoy the experience.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is inconsistent; while some players find it amusing and enjoyable, others feel that the game's numerous issues detract from its comedic elements.

    • “A quite funny and nice platformer.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is primarily shaped by its music, which varies in intensity to match the gameplay; it becomes tense during chases and remains relaxing during calmer moments. While sound effects are minimal, the cheerful and atmospheric soundtrack effectively enhances the overall experience.

    • “There aren’t many sounds in the game, except for maybe the 'plinging' of collecting diamonds and rewinding time, so it all comes down to the music, which is great, cheerful, and surprisingly atmospheric. If you’re being chased, the music becomes more rapid and tense, while in a normal mood, it remains quite relaxing.”
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Frequently Asked Questions

Team Indie is a arcade puzzle game.

Team Indie is available on PC, Mac OS and Windows.

Team Indie was released on October 8, 2014.

Team Indie was developed by Brightside Games.

Team Indie has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its graphics.

Team Indie is a single player game.

Similar games include Beatbuddy: Tale of the Guardians, Unbound:Worlds Apart, Fly'N, Steel Rats, Hue and others.