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BOOR

In the same way that noone in The Walking Dead‘s televisual universe had heard of zombies, I suspect that the inhabitants of BOOR‘s fictional world were similarly unexposed to I, Robot, 2001, or any other “Rogue AI” movies.
BOOR Game Cover
76%Game Brain Score
gameplay, story
grinding, optimization
75% User Score Based on 110 reviews
Critic Score 82%Based on 3 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
BOOR Game Cover

About

BOOR is a single player and multiplayer casual platformer game with horror and science fiction themes. It was developed by DazlogStudio and was released on February 14, 2017. It received positive reviews from critics and mostly positive reviews from players.

BOOR is a 2D puzzle-platformer game, where you play as a girl with the ability to multiply herself, stranded on Eden, a beautiful but strange world, full of challenging puzzles with platforming elements and a refreshing gameplay.

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75%
Audience ScoreBased on 110 reviews
gameplay17 positive mentions
grinding9 negative mentions

  • Unique and well-implemented clone mechanic that adds interesting puzzle-solving elements.
  • Clean and attractive art style with a fitting dystopian atmosphere and a well-done minimalist color palette.
  • Polished platforming and puzzle design that gradually ramps up in difficulty and offers a satisfying 3-4 hour gameplay experience.
  • Boss fights are repetitive, tedious, pattern-based, lack checkpoints, and often do not utilize the core clone mechanic effectively.
  • Gameplay slows down in later levels with less puzzle focus and more demanding reflex-based platforming leading to frustration.
  • One-hit deaths, large player hitbox, lack of intermediate checkpoints, and sometimes floaty or sluggish controls make retrying sections punishing and irritating.
  • gameplay
    59 mentions Positive Neutral Negative

    The gameplay centers on a novel duplication mechanic that is well-integrated and offers clever, varied puzzles, maintaining a fresh experience throughout the game. However, some elements like boss fights and certain puzzles underutilize this core mechanic, with occasional repetitiveness and a slower pace noted by players. Overall, it delivers a smooth and enjoyable puzzle-platformer experience, though it may lack depth and polish in parts compared to similar titles.

    • “A wonderful puzzle platformer that integrates its primary mechanic well, and the art is incredibly well done for such a cheaply priced title.”
    • “The puzzles are really well designed and the game keeps putting new mechanics all the time so the new levels are always a fresh experience.”
    • “A clever gimmick and some well thought-out mechanisms make for a quality gameplay experience.”
    • “Several of the boss monsters do not require use of the primary game mechanic: all you do is dodge for a while.”
    • “One final note: the final boss battle doesn't even make use of the only unique mechanic that this game has (creating a body double).”
    • “Trial and error, everything gets reset if you make one mistake, everything requires tedious amounts of accuracy, players need to learn the specific ways and quirks of the mechanics without any direction or teaching, there's no leniency at all and players are expected to get through several minute long screens without failing once or it's all reset.”
  • story
    52 mentions Positive Neutral Negative

    The story is simple and serves primarily as background to support the puzzle-platforming gameplay, offering a basic narrative about a technological world facing AI threats. While it includes character interactions and occasional cutscenes, it lacks depth and originality, often being described as minimal, predictable, and somewhat underdeveloped. Despite this, the story's light, accessible nature and integration with the game's art and soundtrack provide an enjoyable, if brief, experience.

    • “I also love how there's a story behind the game that you learn as you play - short cut scenes after every few handfuls of puzzles and NPCs to chat with along the way to help progress the story.”
    • “The story will give you around 5 hours of great content, puzzles, dialogues and boss battles.”
    • “Alright platforming puzzle game with a simple story about a technological world living in fear of the Boor.”
    • “Then there's the fact that the story is something anyone could think of in an afternoon.”
    • “It lacked depth in story but gameplay is safe.”
    • “- undercooked story.”
  • graphics
    34 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, simplistic, and visually appealing art style, which effectively complements the tone and level design. Reviewers consistently highlight the clean, stylish visuals and cohesive aesthetic as a standout feature that enhances the overall experience, despite some minor critiques. Overall, the graphics are a major strength, contributing significantly to the game's mood and enjoyment.

    • “The graphics look very clean and stylish, with good sound and music, and fantastic level designs.”
    • “While it hardly breaks the mold with gameplay or narrative, it absolutely nails it with tone and visuals.”
    • “The visuals of Boor are perhaps what impressed me most about this title.”
    • “Graphically, I have very little complaints other than it is disturbing no human being has pupils in this game.”
    • “Art style is simplistic and pretty to look at.”
    • “The game visuals are very pretty and simplistic.”
  • music
    31 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric, ambient, and well-crafted soundtrack that enhances immersion and complements the art style. While many find the soundtrack relaxing and integral to the experience, some note a lack of variety and occasional missed opportunities for sound effects or dynamic music changes. Overall, the music is seen as a strong, enjoyable aspect, though not without minor shortcomings.

    • “Fantastic soundtrack is really the reason to play-- the puzzles are fun enough but there's some difficulty spikes that feel a bit much.”
    • “The graphics are beautiful, the soundtrack is well made and the story is nice.”
    • “It takes about 3-5 hours to finish, and has a great soundtrack with fun level design.”
    • “However, I despise the music.”
    • “Very fun, although it's annoying how I can't turn the music down, just off.”
    • “The sound design is fairly lacking; some cutscenes have no sounds to accompany them, making them feel unimportant, while the music during boss encounters doesn't really give me a sense of dread, it barely changes.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in the game is largely characterized by frustrating and tedious boss fights, marked by lack of checkpoints and one-hit deaths that force repeated attempts. These encounters rely heavily on trial-and-error, demand precise execution without guidance, and often feel slow, with little room for error, making progression feel more like a test of patience than skill.

    • “Trial and error, everything gets reset if they make one mistake, everything requires tedious amounts of accuracy, players need to learn the specific ways and quirks of the mechanics without any direction or teaching, there's no leniency at all and players are expected to get through several minute long screens without failing once or it's all reset.”
    • “The bosses attacks take too long until it reaches the self-damage attack and if you get hit by one attack, you have to repeat the tedious fight.”
    • “Occasionally there's a boss fight which are more tedious than fun since you die in one hit and then you have to redo the whole boss at the beginning again.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its fitting level design, striking red, black, and white color scheme, and great music that enhances immersion. However, some feel it falls short in atmosphere compared to the titles it emulates. Overall, it delivers a beautifully crafted dystopian future ambiance.

    • “The music is great, very atmospheric.”
    • “The level design and environments are simple yet very fitting to the game's atmosphere, complemented by the red, black, and white color scheme.”
    • “Dystopian future puzzle platformer with a beautifully crafted atmosphere.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is poor, resulting in unoptimized performance that may negatively impact the overall experience.

    • “Unoptimized”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability, as it is primarily a one-time experience with little incentive to play through again.

    • “Sadly, the game lacks a bit of replay value as it is a once and done type of deal.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is well-executed, featuring thoughtfully designed characters that complement the game's simple yet effective aesthetic. The overall design contributes to an engaging and coherent experience.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

BOOR is a casual platformer game with horror and science fiction themes.

BOOR is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 5 hours playing BOOR.

BOOR was released on February 14, 2017.

BOOR was developed by DazlogStudio.

BOOR has received mostly positive reviews from players. Most players liked BOOR for its gameplay but disliked it for its grinding.

BOOR is a single player game with multiplayer support.

Similar games include Teslagrad, Scrap Garden, Hue, Pid, Outland and others.