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Tasty Planet

Tasty Planet Game Cover
84%Game Brain Score
gameplay, story
grinding, replayability
84% User Score Based on 217 reviews

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Tasty Planet Game Cover

About

Tasty Planet is a single player casual sport game. It was developed by Dingo Games and was released on November 2, 2017. It received positive reviews from players.

In "Tasty Planet," control a growing ball of grey goo with the ability to eat anything smaller than itself, from bacteria to entire planets, across 60 levels and over 140 objects. Starting as a bathroom cleaner, the goo consumes everything in sight, including dirt, bugs, animals, and man-made structures. The game is compatible with MFi controllers and encourages players to satiate the goo's insatiable appetite for destruction.

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84%
Audience ScoreBased on 217 reviews
gameplay8 positive mentions
grinding7 negative mentions

  • Tasty Planet offers a nostalgic and satisfying experience, allowing players to enjoy the simple pleasure of consuming everything in sight.
  • The game features a charming cartoon aesthetic and engaging sound design, making it visually appealing and fun to play.
  • Casual playthroughs are enjoyable and relaxing, with a gentle difficulty curve that makes it accessible for players of all ages.
  • The mouse-only controls can be frustrating and imprecise, leading to difficulties in navigating levels, especially at smaller sizes.
  • Many levels rely heavily on RNG for item spawning, making it challenging to achieve gold medals and often resulting in repetitive gameplay.
  • The game can feel overly simplistic and repetitive over time, with a lack of variety in level design and mechanics.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of "Tasty Planet" is centered around a simple yet engaging mechanic where players consume smaller objects to grow larger, reminiscent of the "Katamari" series. While the game offers a satisfying sense of progression and a variety of levels, some players find the experience can become repetitive over time, especially when pursuing gold medals or completing all challenges. Overall, it provides a fun and relaxing experience, though it may lack depth for those seeking more complex gameplay.

    • “This exaggerated sense of escalation is the heart of the game’s appeal, transforming an almost toy-like mechanic into a steady, satisfying journey of growth.”
    • “The gameplay revolves around a single, intuitive rule: you can only eat objects smaller than you are.”
    • “Overall, the gameplay of Tasty Planet is simple: eat things, get bigger, don’t get killed by things bigger than you, get even bigger than the things that can kill you, eat the things that kill you, move to the next level, eat things to get bigger, and so on until you finish the game.”
    • “Because the core mechanic remains largely unchanged throughout the game, some players may find the experience repetitive over time.”
    • “Gameplay gets boring and repetitive after a couple of levels; also, if you are going for gold medals, you have to play levels a lot of times just to get good enough RNG.”
    • “Gameplay can begin to feel stale and repetitive after several hours, which is fine for a casual playthrough but not for completing it 100%.”
  • story
    36 mentions Positive Neutral Negative

    The story in the game is generally considered minimal and serves primarily as a backdrop for the gameplay, which revolves around the titular character, the 'grey goo', consuming everything in its path. While some players appreciate the lighthearted comic strips that accompany the missions, many find the narrative lacking depth and engagement, often comparing it unfavorably to more substantial stories in other games. Overall, the story is seen as a simple framework for the gameplay rather than a focal point of the experience.

    • “Lastly, there is a simple but pleasant comic story following the goo and its two idiot scientist creators.”
    • “There is definitely an air of nostalgia if you've played it before, but for newcomers, the story is still fun and satisfying, and the ending is brilliant.”
    • “Originally created as a bathroom cleaner, the gray goo escapes after an incident and proceeds to devour everything in sight in its never-ending quest to grow larger and larger.”
    • “The story is barely existent and subpar at best, and the gameplay is laughable.”
    • “The story is barely there and serves its purpose of creating the scenario for your feeding rampage.”
    • “Nothing special, but you probably did not come here for the story, so moving on.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its calming and jazzy vibes that enhance the overall experience, making it enjoyable for casual play. However, some players noted that the limited number of tracks can become repetitive and annoying over time. Overall, while the soundtrack is often described as endearing and fitting for the game's quirky aesthetic, its brevity and simplicity may not appeal to everyone.

    • “Sound design complements the experience with playful effects and relaxed background music that never overwhelms the gameplay.”
    • “Probably the best part of the game is the music; they really nailed it with the music choice in this game.”
    • “The music is gentle and relaxing, and the sound effects as you munch stuff are pleasing.”
    • “The music loops are too short and start getting annoying after a while.”
    • “There are 3 songs and a menu theme, and they are not great.”
    • “Probably the most egregious of it all is the music.”
  • graphics
    23 mentions Positive Neutral Negative

    The game's graphics feature a clean and colorful cartoon aesthetic, with the Steam version showcasing improved visuals that enhance clarity and polish. However, some players feel that the graphical overhaul detracts from the original's charming, goofy style, although the option to revert to the old graphics is appreciated. Overall, while the updated graphics are generally well-received, nostalgia for the original visuals remains strong among long-time fans.

    • “Visually, the game embraces a clean and colorful cartoon aesthetic that emphasizes clarity over complexity.”
    • “The steam version features improved visuals compared to earlier iterations, making environments more readable and polished while still retaining a lighthearted tone.”
    • “The new graphics for it look great, and the ability to switch to the old original graphics was a nice touch.”
    • “A fairly big strike against this game is the graphical 'overhaul' compared to the original version.”
    • “Several things were changed to be less cartoony and it definitely harmed the goofy yet charming feel of the older graphics.”
    • “Graphically, this game has a simplistic style that I would put above most flash games of the era, but is clearly of indie quality.”
  • emotional
    13 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted through its engaging narrative and character interactions, which blend humor with deeper themes of personal growth and emotional boundaries. Players experience a mix of lightheartedness and introspection, as the game encourages reflection on the nature of grudges and emotional healing, ultimately portraying them as protective mechanisms rather than purely negative feelings. The gameplay's challenges further evoke frustration and triumph, enhancing the emotional journey throughout the missions.

    • “A grudge can be empowering, as it allows the hurt individual to prioritize their own emotional healing and self-worth over societal pressure to forgive for the sake of peace.”
    • “Rather than dismissing grudges as inherently harmful, it may be more productive to view them as protective and educational emotional responses, provided they do not consume or define us entirely.”
    • “They help enforce emotional boundaries, preserve self-respect, and foster reflection that leads to personal growth.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be quite tedious and time-consuming, often requiring significant effort to achieve certain milestones, such as the "Italian dinner" achievement that demands eating 100,000 objects. Many reviewers suggest that completing these grinding tasks can take several hours, with some resorting to idling or using macros to expedite the process. Overall, while the initial gameplay may be enjoyable, the grind for achievements can become a frustrating and monotonous experience.

    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “Grinding those extra objects took an additional five hours—some of it actively playing and some of it idling in endurance levels with invincibility enabled.”
    • “Because there is physically no way for you to complete the level faster, since you spent most of it picking up thousands of objects that have absolutely no effect on your size, while waiting for something worthwhile to come along, or for the current level of this tedious, boring experience to end.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky, absurd elements and a lighthearted approach to dark themes, reminiscent of the Katamari series. Players appreciate the comedic escalation of devouring increasingly ridiculous objects, complemented by cartoonish visuals and comic book-style cutscenes that enhance the overall playful vibe. While some aspects may feel inferior to its inspirations, the game successfully delivers an entertaining and engaging experience filled with amusing moments, including humorous sound effects and a charmingly absurd premise.

    • “The sense of escalation, the humor of devouring increasingly absurd objects, and the constant visual feedback of growth combine into a game that is easy to recommend for fans of casual, stress-free entertainment.”
    • “The chill gameplay, the quirky sense of humor, the way each level just makes you feel more and more powerful—it’s a vibe that hasn’t aged a day.”
    • “Don't get me wrong, at first glance, you appear as the bad guy, as you're expected to play as the grey goo ending the world and whatnot, but like Katamari, the soundtrack and cartoony/cute funny sounds don't exactly make you feel like a villain (even people being eaten sounds more funny and cheesy rather than grim).”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability in the game is considered decent, primarily driven by the challenge of achieving bronze, silver, and gold medals on each level, as well as the endurance modes. However, many players find the experience of replaying levels somewhat tedious, and while the pursuit of gold medals can be motivating, it may not be enough to sustain long-term engagement. Overall, the game offers some replay value, but it is limited by the lack of compelling reasons to revisit levels.

    • “There is a fair amount of replay value, trying to get bronze, silver, and gold awards on each level, as well as the slightly frustrating endurance modes.”
    • “Normal mode allows you to beat each area within the given time limit and try to achieve either a bronze, silver, or gold medal. You can replay levels if you want to finish faster, which adds to the replayability.”
    • “The challenge of obtaining gold medals, which is almost impossible, makes you really want to reach for the stars, adding to the game's replayability.”
    • “All the medals do is unlock a few cheats, which you won't really have any reason to use as there isn’t much replayability in the game.”
    • “There is a fair amount of replay value, trying to get bronze-silver-gold awards on each level and also the slightly frustrating endurance modes.”
    • “Replayability is decent.”
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3h Median play time
3h Average play time
4h Main story
20h Completionist
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tasty Planet is a casual sport game.

Tasty Planet is available on PC, Web Browser, Mac OS, Phone and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 20 hours to finish. On average players spend around 3 hours playing Tasty Planet.

Tasty Planet was released on November 2, 2017.

Tasty Planet was developed by Dingo Games.

Tasty Planet has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Tasty Planet is a single player game.

Similar games include Feeding Frenzy 2 Deluxe, Tasty Planet: Back for Seconds, Swords & Souls: Neverseen, Tasty Blue, Boson X and others.