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About Tasty Planet

Tasty Planet is a single player casual shooter game with comedy and post-apocalyptic themes. It was developed by Dingo Games and was released on November 2, 2017. It received positive reviews from players.

Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you'll be able to eat the entire planet!

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Games Like Tasty Planet

Looking for games like Tasty Planet? Here are top casual shooter recommendations with a comedy and post-apocalyptic focus, selected from player-similarity data — start with Tasty Planet: Back for Seconds, Feeding Frenzy 2 Deluxe or Tasty Planet Forever.

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Reviews

84%Audience ScoreBased on 245 reviews
gameplay10 positive mentions
grinding8 negative mentions

  • Nostalgic and satisfying gameplay with a charming and simple growth mechanic from microscopic to cosmic scales.
  • Accessible and fun for casual players with intuitive controls and enjoyable music that create a relaxing atmosphere.
  • Variety of modes including casual, normal, and endurance that cater to different player preferences and provide diverse challenges.
  • Some levels have frustratingly high difficulty spikes, especially timed gold medal challenges which heavily rely on luck due to random item spawns.
  • Controls can feel slippery and imprecise, making precise movements difficult and sometimes causing annoyance in gameplay.
  • Repetitive level design and limited content variation lead to boredom and reduced replay value for completionists.
  • gameplay

    47 mentions Positive Neutral Negative
    21% positive mentions, 73% neutral mentions, 6% negative mentions

    The gameplay of Tasty Planet is a simple yet satisfying casual experience centered on growing by consuming smaller objects, reminiscent of a 2D Katamari-style mechanic with escalating scale and charm. It offers a relaxing, intuitive loop suitable for all ages, though the core mechanic's repetition and reliance on RNG can make later levels and medal-chasing feel stale or frustrating for some players. While enjoyable and nostalgically appealing, those seeking deeper complexity or variety may find the gameplay lacking long-term challenge.

    • “Peak nostalgia and satisfying gameplay with exponential growth.”
    • “The gameplay revolves around a single, intuitive rule: you can only eat objects smaller than you are.”
    • “While the core mechanic rarely changes, the game introduces new objects, settings, and scale shifts often enough to keep things from feeling stagnant.”
    • “Gameplay gets boring and repetitive after a couple of levels; also, if you are going for gold medals, you have to play levels a lot of times just to get good enough RNG.”
    • “Because the core mechanic remains largely unchanged throughout the game, some players may find the experience repetitive over time.”
    • “There are few surprises beyond changes in scale, and those seeking deeper mechanics, complex challenges, or narrative depth may feel that the game runs out of ideas before it ends.”
  • story

    36 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    The story is minimal and mainly serves as a light, comic backdrop for the gameplay, focusing on the grey goo's quest to consume everything. While some find it amusingly simple and nostalgic, many describe it as barely existent or subpar, emphasizing that the game is driven by mechanics rather than narrative depth. Overall, the story adds context but is not the main appeal of the game.

    • “Lastly there is a simple but pleasant comic story following the goo and its two idiot scientist creators.”
    • “Though as always, touching on the gameplay first and foremost, you take control of the titular character of the show here known as the 'grey goo' and aid it in its quest to consume anything and everything across 60 missions spread into nine settings that scale as you progress, featuring neat comic strips that portray both the grey goo and other characters commenting on its adventures with typical cartoon humour.”
    • “There is definitely an air of nostalgia if you've played it before, but for newcomers, the story is still fun and satisfying, and the ending is brilliant.”
    • “The story is barely existent and subpar at best, and the gameplay is laughable.”
    • “The story is barely there and serves its purpose of creating the scenario for your feeding rampage.”
    • “☑️ like playing "Candy Crush" for the story.”
  • music

    26 mentions Positive Neutral Negative
    31% positive mentions, 57% neutral mentions, 12% negative mentions

    The game's music is generally praised for its relaxing, jazzy, and playful vibe that complements the quirky art style and gameplay, creating a chill and enjoyable atmosphere. However, many note the soundtrack is limited to just a few short, looping tracks, which can become repetitive and annoying over time. Despite this, the music remains a standout feature that players fondly remember and appreciate for enhancing the overall experience.

    • “Sound design complements the experience with playful effects and relaxed background music that never overwhelms the gameplay.”
    • “Probably the best part of the game is the music; they really nailed it with the music choice in this game.”
    • “The music is calm, the art is quirky, and the pacing lets you just exist in that world for a little while.”
    • “The music loops are too short and start getting annoying after a while.”
    • “The music in this game only revolves around 3 songs.”
    • “There are 3 songs and a menu theme, and they are not great.”
  • graphics

    23 mentions Positive Neutral Negative
    26% positive mentions, 61% neutral mentions, 13% negative mentions

    The game's graphics feature a clean, colorful cartoon style that prioritizes clarity and charm, with the Steam version offering polished, updated visuals while retaining a lighthearted tone. While some users appreciate the improved graphics and the option to switch back to the original style, others feel the overhaul diminished the game's goofy charm, though the nostalgic option remains a valued inclusion. Overall, the graphics are considered simplistic but fitting, enhancing the game's appeal without relying on flashy effects.

    • “Visually, the game embraces a clean and colorful cartoon aesthetic that emphasizes clarity over complexity.”
    • “The Steam version features improved visuals compared to earlier iterations, making environments more readable and polished while still retaining a lighthearted tone.”
    • “Many of the levels are taken from the original flash game but remade with better graphics, a super cool throwback for players who enjoyed the flash version.”
    • “A fairly big strike against this game is the graphical 'overhaul' compared to the original version.”
    • “Several things were changed to be less cartoony and it definitely harmed the goofy yet charming feel of the older graphics.”
    • “Only after completing the game again and doing some more research for this review did I learn that there is an option buried in the settings menu that lets you use the old graphics, and even then, the UI is still changed.”
  • emotional

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is portrayed through a mix of lighthearted cartoon humor and deeper themes of personal growth and emotional boundaries. While the gameplay can be frustrating due to control issues, the narrative encourages reflection on complex emotions like grudges, highlighting their potential role in self-protection and healing. This blend offers both entertaining and thought-provoking emotional experiences.

    • “Holding a grudge can serve as a defense mechanism, reinforcing emotional boundaries and preventing us from being drawn back into situations that may jeopardize our emotional well-being.”
    • “A grudge can be empowering, allowing the hurt individual to prioritize their own emotional healing and self-worth over societal pressure to forgive for the sake of peace.”
    • “Grudges help enforce emotional boundaries, preserve self-respect, and foster reflection that leads to personal growth.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 11% neutral mentions, 89% negative mentions

    Grinding in the game is notably tedious and time-consuming, especially when aiming for certain achievements like the "Italian Dinner," which requires extensive repetition of endurance levels. Progression can become boring as players must repeatedly collect large numbers of objects with little reward or engagement, often relying on idle waiting. Compared to later games in the series, this first installment feels more grind-heavy and lacks multiplayer farming options that could speed up progress.

    • “The 'Italian dinner' achievement is the grindiest farm achievement, requiring 100,000 objects eaten. After getting all gold medals and completing endurance levels, I still had only about 52,000 objects eaten. I had to farm the first endurance level 16 more times, averaging 3,000 objects each, making the grind very tedious compared to later games in the series where farming is faster and multiplayer is available.”
    • “Grinding those extra objects took an additional five hours of a mix of active play and idling in endurance levels with invincibility, which felt like a very long and drawn-out process.”
    • “There is physically no way to complete the level faster because you spend most of the time picking up thousands of objects that do not affect your size, waiting for something worthwhile to appear, making the experience tedious and boring.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by its quirky, cartoony style and absurd escalation, reminiscent of the Katamari series but with a unique parody twist on apocalyptic nanotechnology. The comedic cutscenes, playful sound effects, and lighthearted portrayal of destruction create a fun, stress-free vibe that keeps players entertained. While some humor elements are simple or cheesy, overall it effectively delivers amusing and engaging content.

    • “The sense of escalation, the humor of devouring increasingly absurd objects, and the constant visual feedback of growth combine into a game that is easy to recommend for fans of casual, stress-free entertainment.”
    • “The chill gameplay, the quirky sense of humor, the way each level just makes you feel more and more powerful—it’s a vibe that hasn’t aged a day.”
    • “Don't get me wrong, at first glance, you appear as the bad guy, as you play as the grey goo ending the world and whatnot, but like Katamari, the soundtrack and cartoony/cute funny sounds don't exactly make you feel like a villain (even people being eaten sounds more funny and cheesy rather than grim, unlike Rampage or Destroy All Humans for example).”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    Replayability in the game is moderate, with some players motivated by the challenge of earning bronze, silver, and especially difficult gold medals on each level. While unlocking cheats offers little incentive, the option to replay levels to improve times and tackle endurance modes adds some value. However, the overall desire to revisit levels varies, with some finding it less engaging.

    • “There is a fair amount of replay value, trying to get bronze-silver-gold awards on each level and also the slightly frustrating endurance modes.”
    • “Normal - beat each area within the given time limit and try to get either a bronze, silver, or gold medal if possible (you can replay places if you want to try to finish faster, which adds to replayability).”
    • “Replayability is limited as it's not exactly that fun to redo levels but the fact that getting gold medals is almost impossible makes you really want to reach for the stars!”
    • “All the medals do is unlock a few cheats, which you won't really have any reason to use as there isn’t much replayability in the game.”
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Play Times

3h Median play time
3h Average play time
4h Main story
20h Completionist
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tasty Planet is a casual shooter game with comedy and post-apocalyptic themes. Common tags for Tasty Planet include indie, 2d, relaxing, addictive, replay value and others.

Tasty Planet is available on PC, Web Browser, Mac OS, Phone and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 20 hours to finish. On average players spend around 3 hours playing Tasty Planet.

Tasty Planet was released on November 2, 2017.

Tasty Planet was developed by Dingo Games.

Tasty Planet has received positive reviews from players. Most players liked Tasty Planet for its gameplay but disliked it for its grinding.

Tasty Planet is a single player game.

Similar games include Tasty Planet: Back for Seconds, Feeding Frenzy 2 Deluxe, Tasty Planet Forever, Game Corp DX, Tasty Blue and others.