Tasty Planet Game Cover

In "Tasty Planet," control a growing ball of grey goo with the ability to eat anything smaller than itself, from bacteria to entire planets, across 60 levels and over 140 objects. Starting as a bathroom cleaner, the goo consumes everything in sight, including dirt, bugs, animals, and man-made structures. The game is compatible with MFi controllers and encourages players to satiate the goo's insatiable appetite for destruction.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

85%
Audience ScoreBased on 157 reviews
story4 positive mentions
grinding4 negative mentions
  • Tasty Planet is a nostalgic classic that has aged well, providing fun and engaging gameplay as players grow from tiny particles to consuming entire galaxies.
  • The game features a charming art style and enjoyable sound design, making it a delightful experience for both new players and those revisiting it from childhood.
  • While challenging, the game offers various modes, including a casual mode for relaxed play, and the unlockable cheats add an extra layer of fun.
  • The game's difficulty spikes significantly in later levels, with strict time limits and RNG elements making it frustrating for completionists trying to earn gold medals.
  • Controls can feel slippery and imprecise, especially at smaller sizes, leading to frustrating moments where players may lose progress due to unintended collisions.
  • Many levels feel repetitive and rely heavily on random enemy spawns, which can detract from the overall enjoyment and lead to a tedious experience.
  • gameplay20 mentions

    The gameplay in Tasty Planet is characterized by its simple yet enjoyable mechanics, where players eat objects to grow larger while avoiding larger threats. Although it offers a relaxing experience with a casual challenge, some players found the lack of variety and depth in gameplay mechanics disappointing. Overall, it draws comparisons to Katamari, providing a fun, albeit repetitive, experience that can be completed in a few hours.

    • “You start off cleaning up dirt, and then within 3 hours of gameplay or less, you are eating clusters of galaxies.”
    • “Overall, the gameplay in Tasty Planet is simple: eat things, get bigger, don’t get killed by things bigger than you, get even bigger than the things that can kill you, eat the things that kill you, move to the next level, eat things to get bigger, and so on until you finish the game.”
    • “But don't be misled by the simple gameplay and comical plot: it's actually rather hard to beat it completely.”
    • “Includes incredibly gameplay experiences, such as bouncing around the screen aimlessly for hours on end just picking up everything in sight, because there is literally nothing else you can do, and absolutely no challenge on 90% of the levels.”
  • story20 mentions

    The story in the game is generally considered minimal and serves primarily as a backdrop for the gameplay, with some players likening it to casual mobile games like "Candy Crush." While there are elements of nostalgia and a fun narrative for newcomers, the focus remains on gameplay rather than a deep storyline. Overall, the narrative is seen as adequate but not a primary draw for players.

    • “This game tells the story of the average American.”
    • “There is definitely an air of nostalgia if you've played it before, but for newcomers, the story is still fun and satisfying, and the ending is brilliant.”
    • “Originally created as a bathroom cleaner, the gray goo escapes after an incident, and proceeds to devour everything in sight in its never-ending quest to grow larger and larger.”
    • “The story is barely there and serves its purpose of creating the scenario for your feeding rampage.”
    • “There is a story, but gameplay isn't focused on it.”
    • “Threats to the grey goo follow the storyline, not the game's progression, so difficult levels are sandwiched between easy levels, and are scattered across the game.”
  • music15 mentions

    The music in the game receives mixed reviews, with some players enjoying the jazzy and relaxing soundtrack, while others criticize its limited variety, noting only a few songs and a menu theme. Despite the lack of diversity, some players express a nostalgic fondness for the music, finding it endearing and fitting for the game's cutesy graphics. Overall, while the music may not be universally praised, it contributes positively to the game's atmosphere for many players.

    • “I got all the achievements; it was so fun! I love the soundtrack.”
    • “All in all, it's a cute game with an endearing character and fantastic music, and I'm looking forward to playing the other games in the series.”
    • “The music is gentle and relaxing, and the sound effects as you munch stuff are pleasing.”
    • “Probably the most egregious of it all is the music.”
    • “There are 3 songs and a menu theme, and they are not great.”
    • “10 elevator musics out of 10”
  • graphics13 mentions

    The game's graphics are described as simplistic yet above average for indie titles, with some users appreciating the updated visuals compared to the original flash version. The ability to switch between old and new graphics is a notable feature, and the overall aesthetic, including cutesy designs and jazzy music, enhances the experience. While some find the controls a bit slippery, the graphics are generally well-received, contributing positively to the game's nostalgic appeal.

    • “The new graphics for it look great, and the ability to switch to the old original graphics was a nice touch.”
    • “Nice to see it with more updated graphics.”
    • “Many of the levels are taken from the original flash game but remade with better graphics. Super cool throwback if you (like me) played the flash game before this one.”
    • “Graphically, this game has a simplistic style that I would put above most flash games of the era, but it is clearly of indie quality.”
    • “Graphics are okayish; controls are a bit slippery, but I got used to it.”
  • emotional12 mentions

    Reviews highlight the emotional complexity of holding grudges, suggesting that they can serve as protective mechanisms that reinforce emotional boundaries and promote self-respect. Rather than being purely negative, grudges can facilitate personal growth by encouraging individuals to reflect on past harms and prioritize their emotional well-being. However, it's important to balance this perspective with the risk of becoming consumed by resentment.

    • “A grudge can be empowering, as it allows the hurt individual to prioritize their own emotional healing and self-worth over societal pressure to forgive for the sake of peace.”
    • “Rather than dismissing grudges as inherently harmful, it may be more productive to view them as protective and educational emotional responses, provided they do not consume or define us entirely.”
    • “They help enforce emotional boundaries, preserve self-respect, and foster reflection that leads to personal growth.”
  • humor5 mentions

    The humor in the game is characterized by its comedic and engaging approach, featuring funny human death screams and a lighthearted, cartoonish aesthetic that contrasts with its apocalyptic theme. The game employs a parody style, using comic book cutscenes and dialogue that enhance its playful tone, making players feel less like villains despite their destructive role. Overall, the humor is described as entertaining and cheesy, contributing to a fun and immersive experience.

    • “It is entertaining, funny, and engaging.”
    • “It is essentially a parody of an end of the world theory, mainly because the cutscenes and humor are done in the style of a comic book, with comic book cutscenes and dialogue in speech bubbles, as well as its cartoony aesthetic.”
    • “Don't get me wrong, at first glance, you appear as the bad guy, but the soundtrack and cartoony, cute sounds don't exactly make you feel like a villain; even people being eaten sounds more funny and cheesy rather than grim.”
  • grinding4 mentions

    Players find the grinding aspect of the game excessively time-consuming and tedious, often requiring significant additional hours to collect numerous items that do not contribute meaningfully to progress. Many express frustration with the repetitive nature of grinding, which can feel like a chore rather than an engaging part of the gameplay.

    • “You'll need a second life for grinding.”
    • “Grinding those extra objects took an additional five hours—some of it actively playing and some of it idling in endurance levels with invincibility enabled.”
    • “Because there is physically no way for you to complete the level faster, since you spent most of it picking up thousands of objects that have absolutely no effect on your size, while waiting for something worthwhile to come along, or for the current level of this tedious, boring experience to end.”
  • replayability3 mentions

    The game offers a moderate level of replayability, primarily through the challenge of achieving bronze, silver, and gold awards on each level, as well as tackling endurance modes. While some players find the pursuit of gold medals motivating, others feel that replaying levels can become tedious, limiting overall enjoyment.

    • “There is a fair amount of replay value, trying to get bronze, silver, and gold awards on each level, along with the slightly frustrating endurance modes.”
    • “You can replay each area within the given time limit to try to earn a bronze, silver, or gold medal, which adds to the replayability.”
    • “The challenge of obtaining gold medals, which feels almost impossible, motivates you to keep replaying levels and reach for the stars!”
    • “The game lacks significant replayability, as once you've completed the main story, there's little incentive to return.”
    • “After finishing the game, I found that the levels felt repetitive and didn't offer enough variety for a second playthrough.”
    • “While there are some challenges to tackle, the overall experience doesn't encourage me to replay it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Tasty Planet

Play time

3hMedian play time
3hAverage play time
4hMain story
20hCompletionist
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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