Target Time
- October 10, 2020
- Danderson12
Get as many points as you can under the time limit as targets appear in random spots! Do your best to make and beat your high-scores! This game features a random procedural generation system for various floating targets. It also employs Unity's NavMesh feature for moving targets. Assets used: Animals, sticks, and grass models - Simplistic Low Poly Nature (Acorn Bringer Assets) Skybox/background, …