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Tap Wizard 2

73%Game Brain Score
gameplay, graphics
grinding, story
73% User Score Based on 644 reviews

Platforms

iPhoneiPhoneMac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhoneSteam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SAndroidAndroidLinuxLinuxMobile PlatformMobile PlatformTabletTabletXboxXboxiPadiPad

About

In Tap Wizard 2, players become a powerful wizard on a quest to secure the Chronosphere, battling dark forces and mastering elements in this fantasy idle RPG. After being ambushed and rewinding time, the wizard is now armed with knowledge and increased power to fend off the next attack. With various magical skills to wield, this warrior magician game offers thrilling challenges for those seeking wizard battle games with fantasy combat between good and evil.

73%
Audience ScoreBased on 644 reviews
gameplay20 positive mentions
grinding14 negative mentions

  • The game is fun and engaging, especially for those who enjoy idle mechanics.
  • It features a unique art style and interesting spell combinations that keep gameplay fresh.
  • The developer is active in the community, providing updates and addressing player feedback.
  • Progression can feel slow and is heavily gated by time, making it frustrating for players who prefer a more active experience.
  • The UI is cluttered and can be overwhelming, with many menus that are not clearly explained.
  • The 'lantern' mechanic punishes players for going idle, which contradicts the idle game genre.
  • gameplay
    100 mentions Positive Neutral Negative

    Gameplay in *Tap Wizard 2* has received mixed reviews, with some players appreciating the incremental complexity and unique mechanics introduced in each era, while others criticize the game for its convoluted mechanics, lack of engaging content, and a frustrating reset system that hampers progression. Many users find the gameplay loop repetitive and unfulfilling, particularly due to the reliance on pay-to-win elements and a poorly designed interface. Overall, while the game has potential and offers some enjoyable moments, it struggles with balance and depth, leading to a less satisfying experience for many players.

    • “For me, one of the best idle games out there; very charming with cool spells, gameplay, and graphics.”
    • “There's a decent incremental complexity; each era introduces new mechanics, and there are challenges (fates) for people that reach the end-game before the next new era's release.”
    • “The game is very fun with lots of mechanics; you are able to make meaningful progression without the need for the shop for those that may be concerned about that.”
    • “Gameplay is where things really fall apart in Tap Wizard 2.”
    • “Complete garbage, a donation-infested endless landfill with achievements blocking access to game mechanics, but you won't understand that, and you'll have to restart your character to replay dozens or hundreds of hours, progressing through a slow progression curve.”
    • “The spells are boring, the gameplay is boring, the lore is boring, the setting is alright, the mechanics are boring and nothing is explained very well.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game are a mix of retro pixel art that some players find charming and visually appealing, particularly in the design of spells and enemy characters. However, others criticize the overall presentation as messy and reminiscent of early gaming graphics, with awkward UI elements. Despite the mixed opinions, many appreciate the unique art style and the vibrant visual effects that accompany gameplay progression.

    • “For a free game, especially, the graphics are charming and the evolution of spells into an explosion of color and motion as you upgrade your perks and unlock new features makes for a clear visual representation of your growing power.”
    • “Graphics are very retro but smooth around the edges and pleasant to look at. With multiple camera effect options already in the game, you can enjoy a motionless battlefield or a chaotic arena as the world shakes and crashes around you.”
    • “I absolutely love the unique art style!”
    • “Here, the graphics seem knocked back to early DOS or mid-range Atari, blocks of pixels that vaguely resemble anything.”
    • “UI and graphics are a mess; there is an overwhelming amount of menus everywhere, but all of them feel too small and awkwardly placed.”
    • “It's pretty (I really dig the art style), but boring and just not fun.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally praised for being enjoyable and well-suited to the gameplay, with many players finding it addictive and relaxing. However, some users express a desire for a larger music library and note that the limited selection can become repetitive over time. Overall, while the existing tracks are appreciated, there are calls for more variety.

    • “The few songs that cycle through fit the game very well, though, and are pleasant to listen to overall.”
    • “Very addictive, great music.”
    • “Fun game, music is excellent, they keep adding content.”
    • “The music doesn't change and the UI takes up too much space.”
    • “I wish there was a larger library of music.”
    • “Also, the music has no reason to slap this hard.”
  • grinding
    18 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and time-consuming, with players noting that significant effort is required to progress, often feeling like it demands a "second life" to achieve meaningful advancement. While some find the game enjoyable and appreciate features like auto-play and AFK farming, many feel that the grind is excessive and designed to encourage spending money, detracting from the overall fun.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “You'll need a second life for grinding, but the sense of achievement is incredible.”
    • “The progress is grinding (even if you have it on all the time)”
    • “You'll need a second life for grinding.”
    • “It has to be as tedious and drawn out as possible to try and make you spend money, but it's not fun enough to be worth spending money on.”
  • story
    16 mentions Positive Neutral Negative

    The story aspect of the game receives mixed reviews; while some players appreciate the nostalgic and warm ending sequence of [i]tw2[/i], describing it as fun and compelling, others criticize the overall plot as lightweight and lacking depth. Additionally, some users express frustration with the absence of a meaningful story, feeling that it detracts from their motivation to continue playing.

    • “In contrast, [i]tw2[/i] has a very nice ending sequence that took me on a nice bit of a nostalgia trip, gave me narrative warm fuzzies (despite the rest of the plot being quite... lightweight), and served as a nice segue into a bite-sized post-game challenge that slightly helped to tidy up loose ends.”
    • “It's very fun and has a compelling story and systems.”
    • “Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “☑ no story”
    • “On top of that, some problems: story and combos are not fun enough or diverse enough to give me the motivation to go on.”
    • “Progress quest with graphics.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization in the game features microtransactions that are not essential to gameplay, though some players feel they are not adequately disclosed upfront. While some appreciate the unobtrusive nature of these elements, others criticize the overall user experience, suggesting that monetization aspects detract from the game's foundations and enjoyment.

    • “It's an interesting little concept with unobtrusive monetization that I can respect.”
    • “There are microtransactions, but they don't seem to be essential.”
    • “No microtransactions nonsense, also kind of fun once you get the gist of it.”
    • “There were some decent foundations to begin with, but by this point they seem to just be buried under an ever more esoteric and crude UI, monetization elements, and other user-unfriendly 'features'.”
    • “So the game doesn't tell you about this upfront or even in the description; there is paid content or microtransactions in this game.”
    • “As far as I can tell, there is no way to circumvent this particular aspect of the game through the talent tree you eventually unlock... hell, I was surprised there wasn't even a cash shop cash grab to buy the negative part away from the lantern.”
  • humor
    4 mentions Positive Neutral Negative

    The game is noted for its humor, featuring amusing elements like a funny wizard, but players feel that the enjoyment is diminished by a frustrating reset mechanic.

    • “Funny little game, ruined by the reset mechanic.”
    • “Funny wizard”
  • stability
    2 mentions Positive Neutral Negative

    The stability of the game is marred by numerous known bugs and glitches, which have been frequently reported by users. These issues detract from the overall gameplay experience and suggest a need for further updates and fixes.

    • “The game is plagued by known bugs and glitches that disrupt the overall experience.”
    • “There are numerous known bugs and glitches that make it difficult to enjoy the game.”
    • “The stability of the game is severely compromised by persistent bugs and glitches.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it functions adequately, players find it frustrating as staying on-screen can render them ineffective, and idling leads to further complications.

Buy Tap Wizard 2

300h Median play time
201h Average play time
3-300h Spent by most gamers
*Based on 6 analyzed playthroughs

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