Tanuki Sunset Game Cover
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"Tanuki Sunset" is a downhill skateboarding game featuring a raccoon protagonist called Tanuki. Cruise down winding roads, avoid obstacles, and do skateboard tricks to earn points and bonuses. Collect icons such as phones, baby raccoons, and tapes, while enjoying the excellent soundtrack and colorful visuals. Your goal is to ride into the sunset, performing as many tricks as possible for max points.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Web Browser
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

93%
Audience ScoreBased on 361 reviews
music48 positive mentions
grinding6 negative mentions
  • The game features a charming aesthetic with vibrant visuals and a fantastic soundtrack that enhances the overall experience.
  • Gameplay is fun and engaging, with smooth controls that allow for enjoyable drifting and trick mechanics.
  • The game offers a relaxing vibe, making it perfect for casual play while listening to chill music.
  • Many achievements are bugged and unobtainable, which can be frustrating for completionists.
  • The level design can be punishing, with distant checkpoints that make progression feel tedious after failures.
  • The game lacks substantial content, feeling short and repetitive, which may not justify the price for some players.
  • music108 mentions

    The music in the game is widely praised for its vibrant and chill vibes, featuring a mix of genres like synthwave, lo-fi, and bossa nova that perfectly complement the colorful visuals and gameplay. While many players enjoy the soundtrack and its ability to enhance the gaming experience, some express disappointment over the limited number of tracks, wishing for a larger selection or the option to play their own music. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's enjoyable atmosphere.

    • “There's something about playing as a raccoon, vibing to some synthwave music, and skating in a retro world that makes it so enjoyable and calming to play.”
    • “The music is great and ranges from lo-fi to bossa nova and electro swing.”
    • “The soundtrack and visuals are both an absolute joy, and make for an atmosphere that would feel right at home in a rhythm game but fits equally well here.”
    • “I'm also a little disappointed by the music selection (both in terms of genre and quantity), but the option to disable the in-game music and play your own is always there.”
    • “My only complaint in the audio department would be that there aren't really that many songs in the game and a larger tracklist would have been nice.”
    • “The music is absolutely an uninspired mess; I didn't enjoy a single track and none of them made the background dance in sync, which is what I expected from the sun constantly doing beats.”
  • graphics45 mentions

    The graphics of Tanuki Sunset are widely praised for their charming vaporwave and synthwave aesthetic, featuring beautiful visuals that complement the game's chill vibe and upbeat soundtrack. Players appreciate the simple yet appealing art style, which evokes a nostalgic 80s-90s feel, enhancing the overall atmosphere of the game. While the visuals are generally well-received, some critiques mention that the gameplay can become hectic, occasionally detracting from the otherwise relaxing aesthetic experience.

    • “The core of the gameplay works pretty well and the visuals along with the music really nail the vibe the game is aiming for.”
    • “I loved the vaporwave/synthwave aesthetic of this game.”
    • “The visuals and soundtrack of course play a huge role in accomplishing this as well.”
    • “Trying to mitigate crab grabs while aiming to beat a track record where getting knocked off your board is almost a certain fail and you honestly can’t tell how much they hurt your time because you don’t know your own time...and it can get a little too hectic for a game that’s so aesthetically low-vibe.”
    • “The game is surprisingly hard to get to grips with but is charming enough in terms of audio and visuals to hold your interest long enough to learn the deceptively difficult gameplay, though my only gripe with the game is the 'story' is too short for my liking, even though I had at least around 60 restarts on various levels, the game's story only took me a little over 3 hours to beat.”
    • “If I could change anything, I'd suggest online leaderboards and the option to change the graphical fidelity prior to the main hub.”
  • gameplay33 mentions

    The gameplay is generally praised for its smooth mechanics and engaging flow, offering a fun and satisfying experience despite some challenges, such as difficult controls and frustrating checkpoint placements. While the core mechanics are enjoyable and the aesthetic is appealing, some players find certain elements tedious or lacking depth, particularly in terms of difficulty spikes and repetitive tasks. Overall, the game successfully combines enjoyable gameplay with a charming atmosphere, making it appealing for both casual and dedicated players.

    • “The core of the gameplay works pretty well and the visuals along with the music really nail the vibe the game is aiming for.”
    • “The gameplay is smooth and very satisfying; it can also be chill or exciting with just enough challenge that naturally makes you want to keep playing to complete all the sticker challenges for each level.”
    • “All the characters are lovable, the map designs are phenomenal, and the gameplay is truly awe-inspiring.”
    • “The main difficulty mechanic in this game is how far apart checkpoints are.”
    • “It has a great aesthetic but the gameplay is... I guess tedious would be the best word to describe it.”
    • “One mistake can cost minutes of gameplay as you get reset to the last checkpoint.”
  • story25 mentions

    The game's story is generally considered simple and charming, serving more as a backdrop to the engaging gameplay rather than a focal point. While some players appreciate the light narrative and character interactions, many feel it is too short and lacks depth, often describing it as a brief tutorial for the more extensive gameplay modes. Overall, the story is enjoyable but not essential, with players primarily drawn to the fun and challenging gameplay experience.

    • “The main story mode is majestic with its long flowing courses and a cool cast of characters you meet along the journey.”
    • “Although the story/campaign is short, it's very sweet, and I've had a lot of fun so far zooming through the abstract retrowave-backgrounded streets of the three zones this game has to offer.”
    • “Unlike normal endless runners, it has levels and goals and a trace of a story with an endearing ending.”
    • “The story felt like a long tutorial for the endless and trial modes.”
    • “My only gripe with the game is the 'story' is too short for my liking; it only took me a little over 3 hours to beat.”
    • “Again, this is an arcade game, so there is not much story. The characters are fun, and what story there is, I appreciate.”
  • humor11 mentions

    The humor in the game is widely praised, with players finding the antics of the raccoon character and the witty dialogue to be genuinely funny and enjoyable. The game's lighthearted tone, combined with amusing mechanics and vibrant visuals, creates a joyful experience that keeps players engaged and entertained throughout. Overall, it successfully blends humor with gameplay, making it a delightful and memorable experience.

    • “The dialogue is funny, the new mechanics and gimmicks keep coming, and there's a decent amount of fun stuff happening at any given time.”
    • “I haven't played something that made me laugh and smile as much as this did in a long time.”
    • “This is a short, funny, emotional, and sensorial game that is very easy to enjoy and to vibe to.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly in the later levels where long stretches and challenging enemies can make progress feel frustrating. Many express a desire for more efficient ways to achieve milestones, as the current system often leads to a sense of burnout rather than enjoyment. Overall, the grinding experience detracts from the otherwise appealing aesthetic and gameplay.

    • “The later levels get a bit long, which can make grinding those last few milestones quite tiresome, especially when crabs are thrown into the mix.”
    • “I also don’t plan on spending a hundred hours grinding just to unlock a hat.”
    • “Genuinely wish I could get the twenty hours or so of grinding achievements back, to be honest.”
  • replayability4 mentions

    Overall, while the game offers enjoyable gameplay that encourages replaying levels and completing challenges, many users feel that it lacks depth and long-term replayability, leading to a sense of limited engagement over time.

    • “There isn't very much depth to it; it's just extremely replayable because of the fun gameplay.”
    • “Even including the general replayability of doing levels again and finishing all the trial/challenge levels, there's only so much time you can realistically spend on it.”
    • “But my only gripe is that there isn't much replay value in this.”
    • “Overall fun, but it made me a little upset when it comes to replayability.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for its excellent music and stunning visuals, creating an immersive experience that feels suitable for both rhythm games and its current genre. Reviewers highlight the joyfulness of the soundtrack and aesthetic, contributing to an overall captivating ambiance.

    • “Excellent music, atmosphere, and aesthetic.”
    • “The soundtrack and visuals are both an absolute joy, and create an atmosphere that would feel right at home in a rhythm game but fits equally well here.”
    • “Great atmosphere and music.”
  • optimization2 mentions

    The game's optimization is hindered by distant checkpoints that require flawless runs to progress, compounded by randomly generated levels that prevent players from learning from their mistakes. Additionally, while the soundtrack could benefit from more variety, there are minor performance issues in certain areas.

    • “Could use a few more tracks as you'll hear the same songs, and there are some performance issues in certain parts, but nothing crazy.”
    • “Checkpoints are far too distant, meaning the player has to have a perfect run in order to advance. The levels are randomly regenerated upon failure, which prevents the player from learning from their mistakes and improving performance on specific combinations of obstacles.”
    • “Could use a few more tracks, as you'll hear the same songs repeatedly. There are some performance issues in certain parts, but nothing too severe.”
  • emotional2 mentions

    The game is praised for its refreshing and accessible experience, allowing players to easily reconnect with the story after breaks. It combines humor and emotional depth, creating a short yet enjoyable journey that resonates with players.

    • “This is a short, funny, emotional, and sensorial game that is very easy to enjoy and to vibe to.”
  • character development1 mentions

    The character development of Tanuki is praised for being well thought out and executed effectively, highlighting a strong and engaging narrative progression.

    • “The character development of Tanuki is well thought out and executed perfectly.”
  • monetization1 mentions

    The game features appealing cosmetics without microtransactions, allowing players to collect 'bits' to purchase new accessories for their tanuki and skateboard items.

    • “Cool cosmetics, too! There are no microtransactions; instead, you gather 'bits' to buy new accessories for your tanuki to wear, as well as new skateboard items.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
14hAverage play time
3hMain story
43hCompletionist
6-30hSpent by most gamers
*Based on 4 analyzed playthroughs

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