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TaniNani

TaniNani Game Cover
72%Game Brain Score
music
gameplay, graphics
88% User Score Based on 32 reviews
Critic Score 75%Based on 1 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
TaniNani Game Cover

About

TaniNani is a single player puzzle game. It was developed by WhyKev and was released on January 23, 2020. It received mostly positive reviews from critics and positive reviews from players.

Explore a unique puzzle experience in your own pace. TaniNani is a puzzle game where you move parts of the level around to help the characters find the crystal and each other.

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88%
Audience ScoreBased on 32 reviews
music2 positive mentions
gameplay3 negative mentions

  • Challenging and well-designed puzzles with a gradual difficulty curve that keeps players engaged.
  • Cute and charming pixel art style with a relaxing and fun theme.
  • Hundreds of levels with added mechanics over time, providing long-lasting gameplay.
  • Lack of cloud save support causing frustration in progression management.
  • The game feels like a mobile port with a small visual play area and outdated graphics resolution.
  • Music and sound design can be irritating or repetitive, diminishing the overall experience for some players.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is generally solid and challenging, with a gradual introduction of new mechanics that increase complexity over time. While early levels are simple and focus on deductive reasoning, later stages can feel more like trial and error, and difficulty can be uneven. Overall, puzzles are well designed and engaging, though some mechanics may be introduced prematurely.

    • “The gameplay itself is quite good, and it is really challenging, which is not a problem.”
    • “Many, many levels, new mechanics introduced gradually as in almost all puzzle games.”
    • “The strength of the early half of the game is the simplicity, but once multiple mechanics come into play it loses the deductive reasoning and feels a lot more like trial and error.”
    • “The difficulty is uneven at times—for one thing, I think the wall walking/gravity switching mechanic is introduced a bit too early—but in general, the puzzles are well designed, and the bonus challenges are reasonably challenging.”
    • “The complexity grows as you play, new mechanics are introduced, and it is definitely not as easy as you might think!”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics feature intentionally retro, pixelated art reminiscent of older games, with limited options that only scale the fixed-resolution visuals without enhancing quality. While some find the 2D visuals mediocre and elements too small, others appreciate the well-designed, charming aesthetic. Overall, the graphics are simple but fitting for the game's theme.

    • “As for the graphics, they're fine for the most part, though a little too small, especially once certain tiny elements start to come into play.”
    • “Well designed, cute graphics and theme.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the fixed resolution sprites and raster images, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some finding it good and fitting, while others feel it becomes annoying over time and prefer to play with it turned off. Overall, it is decent but may not appeal to everyone.

    • “The music is good and the sprites are simple and clean.”
    • “The music is tolerable up to a certain point, after which I found I had a much better time with it turned off (that's how I found out about the sound settings bug).”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of Taninani is criticized for its mobile-to-PC cash grab approach, with expensive DLC and microtransactions on the PC version, while the original mobile version offers a more affordable and complete experience.

    • “Taninani is a mobile app that's been dumped on PC as a cash grab by morally defunct mobile developers. It's a 2D retro pixel tile placement/pathing puzzle game.”
    • “Sure, you can pay 70 dollars for some bug-ridden pile of junk that they keep adding DLC and microtransactions to, or you can pay less than $5 for 120 levels of pure puzzling fun.”
  • story
    1 mentions Positive Neutral Negative

    The story failed to engage players, contributing to a general lack of interest in the game. Overall, it was not well-received.

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75%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

TaniNani is a puzzle game.

TaniNani is available on Nintendo Switch, PC, Mac OS, Phone and others.

TaniNani was released on January 23, 2020.

TaniNani was developed by WhyKev.

TaniNani has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its gameplay.

TaniNani is a single player game.

Similar games include Robot Detour, Iris.Fall, The Pedestrian, Stuffo the Puzzle Bot, Treasure Adventure World and others.