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TAMASHIKA

TAMASHIKA Game Cover
78%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:replayability, story
78% User Score Based on 186 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudXbox OneXbox Cloud GamingXboxSteam DeckWindowsPlayStation
TAMASHIKA Game Cover

About TAMASHIKA

TAMASHIKA is a single player arcade hack and slash game. It was developed by quicktequila and was released on April 9, 2026. It received mostly positive reviews from players.

ATTENTION IS ALL YOU NEED TAMASHIKA is a fast-paced arcade-style corridor shooter focused on flow, precision, and survival. Move through shifting environments, react quickly, and stay locked in. Each run is about control, timing, and keeping your mind in one place. Patterns in the world create a sense of continuity, but everything is in motion. Focus is what keeps you alive. Features: TAMASHIK…

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Reviews

78%Audience ScoreBased on 186 reviews
gameplay13 positive mentions
story3 negative mentions

  • Unique and psychedelic art style combined with great music creates a highly immersive and enjoyable atmosphere.
  • Fast-paced, addicting gameplay with a daily procedurally generated level that promotes skill mastery and flow state.
  • Well-executed mechanics with a focus on timing and parrying, rewarding players who chase high scores and perfect runs.
  • Very limited content at launch with only one level available per day, leading to a short overall playtime and repetitive experience.
  • Parry mechanics have a weird timing window that can feel awkward and disrupt the flow for some players.
  • Price considered steep by many reviewers relative to the amount of content and gameplay depth currently offered.
  • gameplay

    48 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    The gameplay is fast-paced, visually immersive, and initially engaging with simple yet challenging mechanics that demand focus and offer a satisfying flow state. However, it suffers from limited variety, repetitiveness, and very short playtime, with only one procedurally generated level available per day, leading many players to feel the experience lacks depth and content for its price. Overall, the core gameplay is fun but quickly grows stale without additional levels or mechanics.

    • “Amazing visuals, concept, music, and a lovely gameplay loop.”
    • “It's simple controls and (mostly) intuitive mechanics make it easy to hop into and start trying to get through a level, yet still difficult to master, so having a truly respectable score and time can take a while to get the muscle memory for.”
    • “Getting a good run is quite hard and there are different mechanics and timings that you have to master to get the max amount of points.”
    • “After you complete the tutorial (a fairly bad one) you are immediately faced with a level that introduces about 10 new mechanics, and that does not explain them at all (double stabs, ceiling people, guys that shoot twice in a row, and you lose the 'too early, too late' messages).”
    • “You can basically see all there is to see within the first hour of gameplay.”
    • “That said, there is only one level you can play per day and that level is maybe 5 to 10 minutes at most to get through and the game mechanics are so extremely simple and railroaded that I don't see myself even wanting to replay the level much to gain more score.”
  • graphics

    22 mentions Positive Neutral Negative
    77% positive mentions, 9% neutral mentions, 14% negative mentions

    The game's graphics are widely praised for their unique, psychedelic, and anime-inspired aesthetic, featuring vibrant colors and fluid animations that create an immersive and visually striking experience. While many find the visuals captivating and neuron-tickling, some feel the art style, though impressive, doesn't fully enhance gameplay depth, and the limited content reduces the overall impact despite stunning presentation. Overall, the graphics stand out as a major highlight, contributing strongly to the game's appeal and atmosphere.

    • “Amazing visuals, concept, music, and a lovely gameplay loop.”
    • “Great graphics with very fluid and well-made animations, colors, etc.”
    • “The visuals are insane, in the best way possible.”
    • “I assume this is only so pricey due to edglord and harmony korine's greedy ass, but this is an amazing post-void inspired arcade shooter with inferior mechanics but immaculate neuron-tickling aesthetics.”
    • “That being said, if you're really into the aesthetic, I can see some people getting some solid hours out of it.”
    • “The game itself seems like it's pretty fast pace, ultrakill, but anime kawaii waifuu leafyishere gameplay which is exactly what I was expecting and love the aesthetic, but just would like more levels.”
  • music

    15 mentions Positive Neutral Negative
    53% positive mentions, 27% neutral mentions, 20% negative mentions

    The music in the game is widely praised for its quality and how well it complements the visuals and overall atmosphere, often described as amazing and fitting the vibe perfectly. While some users appreciate the relaxing and mindful experience the soundtrack provides, occasional technical issues like the music continuing during freezes can disrupt immersion. Overall, the soundtrack stands out as a strong positive aspect despite concerns about limited content and gameplay.

    • “The music is absolutely amazing, the visuals are great too.”
    • “I enjoy how short the playtimes are as a student, daily levels give me something to look forward to; it's a relaxing game that reminds me to practice mindfulness with cool music.”
    • “Music is really good and usually matches the vibe very well.”
    • “Sometimes the game freezes while the music keeps playing, which completely throws me off or just ends a run.”
    • “Great game except for the gameplay, art, story, sound, UI, AI, level design, writing, characters, animation, controls, combat, pacing, optimization, balancing, camera, tutorials, music, atmosphere, enemy design, worldbuilding, originality, replay value, bug testing, progression, customization, and marketing.”
    • “I put on breakcore music and replayed, I wouldn't recommend the game yet; it is definitely worth the money, but not for the amount of content.”
  • replayability

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability is viewed as highly dependent on the availability of additional content and strong level design, with procedural generation offering potential variety. However, some users feel the current value and price do not justify the replay experience compared to other games. Overall, those who adapt to the gameplay often rate replay value very positively.

    • “Replay value: 10/10 once you get the hang of it.”
    • “I will purchase this game again in the future should they release enough content to support the intent of replayability in the game's design.”
    • “Great game except for the gameplay, art, story, sound, UI, AI, level design, writing, characters, animation, controls, combat, pacing, optimization, balancing, camera, tutorials, music, atmosphere, enemy design, worldbuilding, originality, replay value, bug testing, progression, customization, and marketing.”
  • story

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game lacks a deeper and more engaging story, expressing disappointment over the minimal narrative development and absence of additional story-driven content.

    • “I expected it to have a deeper story, with more mechanics and such... but it sadly doesn't offer that...”
    • “Great game except for the gameplay, art, story, sound, UI, AI, level design, writing, characters, animation, controls, combat, pacing, optimization, balancing, camera, tutorials, music, atmosphere, enemy design, worldbuilding, originality, replay value, bug testing, progression, customization, and marketing.”
    • “It would be interesting to see if they were able to add additional levels that build up some kind of story even!”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's optimization is notably poor, contributing to a generally frustrating experience despite other positive elements. Performance issues significantly detract from gameplay smoothness and overall enjoyment.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is appreciated for its humor, which players find funny, though some wish there was more content to enjoy.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game occasionally experiences freezing issues where the music continues playing while the gameplay stops, disrupting the experience or prematurely ending runs.

    • “Sometimes the game freezes while the music keeps playing, which completely throws me off or just ends a run.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere of the game is notably praised, standing out positively despite criticisms in nearly every other aspect. Players find the game's ambiance immersive and engaging.

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Frequently Asked Questions

TAMASHIKA is a arcade hack and slash game. Common tags for TAMASHIKA include first-person, indie, magic, linear, surreal and others.

TAMASHIKA is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

TAMASHIKA was released on April 9, 2026.

TAMASHIKA was developed by quicktequila.

TAMASHIKA has received mostly positive reviews from players. Most players liked TAMASHIKA for its gameplay but disliked it for its replayability.

TAMASHIKA is a single player game.

Similar games include Post Void, Rift of the Necrodancer, Suit for Hire, GTTOD, CRUEL and others.