Talk to Strangers Game Cover
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In "Talk to Strangers," become a Sunny Morning™ salesperson, hawking an assortment of mysterious products. Each customer interaction can influence your Rage, Depression, and Sales, so tread carefully. With 36 endings available, the time of day and your spending habits will significantly impact your outcome. Choose wisely and balance your budget between motel costs and mood-stabilizing items.

Reviews

91%
Audience ScoreBased on 107 reviews
humor14 positive mentions
grinding3 negative mentions
  • Unique and fun concept that offers a quirky experience with interesting characters and humor.
  • Charming pixel art and engaging music enhance the overall atmosphere of the game.
  • High replay value due to multiple endings and the challenge of mastering dialogue choices.
  • Repetitive gameplay with a trial-and-error approach can lead to frustration and monotony.
  • Poor grammar and spelling errors detract from the overall experience, especially in a dialogue-heavy game.
  • Punishing difficulty and lack of clear mechanics can make progress feel tedious and overwhelming.
  • humor14 mentions

    The humor in the game is widely praised for its uniqueness and creativity, featuring a mix of dark, absurd, and situational comedy that appeals to a variety of tastes. Players appreciate the quirky characters and hilarious scenarios, although some note that the humor can become repetitive over time. Overall, it is recommended for those seeking a lighthearted and entertaining gaming experience.

    • “Every character is unique/weird, and the game has a great sense of humor.”
    • “[✔️] Morbid fascination: the game's dark humor and unsettling scenarios may appeal to those with a taste for the macabre.”
    • “This game is hilarious, I love the characters, love the graphics, and overall I love this game.”
  • graphics12 mentions

    The game's graphics are widely praised for their charming pixel art and retro aesthetic, which evoke nostalgia for classic adventure games. Reviewers appreciate the impeccable art style, interesting character designs, and the overall fun atmosphere created by the visuals and accompanying music. Many feel that the graphics enhance the engaging storyline and humor, making the game a worthwhile purchase.

    • “The game's visuals are undeniably appealing, with a retro aesthetic that evokes nostalgia for classic adventure games.”
    • “The art style is good, it has an interesting story along with having multiple endings (good or bad).”
    • “The concept and artwork were enough reason to check it out, but I felt awful after my first play; it grows on you as you learn how to sell to whom.”
    • “I like the different array of characters, the art style, and the storyline, but I do wish it was longer and included a different town!”
    • “The art style, character design, and music create a great atmosphere as well.”
  • music11 mentions

    The music in the game is widely praised for its catchy and relaxing qualities, enhancing the overall atmosphere and gameplay experience. Players appreciate the art style and sound effects, noting that the soundtrack, particularly the main menu music, is memorable and adds charm to the quirky characters and challenges. Overall, the music contributes significantly to the game's replayability and enjoyment.

    • “I like the music, it's something you can vibe with.”
    • “The music and sound effects were good, too, and I loved the art style.”
    • “The art style, character design, and music create a great atmosphere as well.”
    • “There's no music.”
    • “- Decent music.”
  • gameplay10 mentions

    The gameplay has been criticized for its punishing difficulty, confusing mechanics, and repetitive nature, leading to a frustrating experience for many players. While some appreciate the charm of the pixel art and the potential for replay value through varied choices and endings, the overall execution is seen as lacking, with mechanics that feel cryptic and unrefined. Ultimately, the game struggles to provide an enjoyable experience, often feeling more like a chore than entertainment.

    • “The gameplay is simple, but success is difficult to achieve, and it doesn't always come with a good conscience.”
    • “Great game with a lot of replay value and nice mechanics, offering three choices that influence the situation. Each house has its own story and affects the player in unique ways, leading to a variety of endings. The music sets the mood perfectly for both the morning and nighttime sales, making it a great piece of work.”
    • “It doesn't impede gameplay, and you can still understand everything.”
    • “While boasting charming pixel art, hidden easter eggs, and a unique premise, it fails spectacularly at being enjoyable for most due to its punishing difficulty, confusing mechanics, overwhelming reliance on shock value and trial and error, and extremely unlikeable characters.”
    • “[❌] Repetitive gameplay: the core gameplay loop of approaching strangers, asking questions, and receiving responses quickly becomes monotonous and frustrating, like an endless cycle of qwop-esque flailing where you're constantly stumbling and falling, only to get back up and repeat the process ad nauseam.”
    • “The repetitive gameplay, punishing difficulty, confusing mechanics, overreliance on shock value, overwhelming failure rate, and lack of meaningful progression all conspire to create an experience that is more akin to torture than entertainment.”
  • story9 mentions

    The game's story is praised for its interesting characters, art style, and multiple endings, providing a fun and engaging experience, though some players wish for a longer narrative and more diverse settings. However, opinions are mixed, with some reviewers feeling the story is lacking or does not significantly impact gameplay. Overall, the replay value and character-driven narratives contribute positively to the game's appeal.

    • “I like the diverse array of characters, the art style, and the storyline, but I do wish it was longer and included a different town!”
    • “The art style is good, and it has an interesting story along with multiple endings (good or bad).”
    • “Great game with a lot of replay value and nice mechanics. Each house has its own story and affects the player in different ways (good or bad), and the amount of endings is great. The music sets the mood perfectly for both the morning and nighttime sales.”
    • “There's no story :/”
    • “The story doesn't affect the gameplay, so it doesn't matter that it isn't the best.”
    • “Afternoons were added later in development, and as such the conversations featured therein build somewhat on the plot established in the day and night conversations, which normally do not reference them.”
  • emotional4 mentions

    Reviews indicate that the emotional impact of the game is polarizing; some players found it overwhelmingly draining and cried throughout, while others felt it failed to evoke genuine emotion, suggesting it may intentionally leave players feeling confused and disconnected.

    • “I cried the whole game.”
    • “While this may be intentional, it can be overwhelming, off-putting, and leave you feeling emotionally drained.”
    • “However, perhaps the object of the game was to help players feel as clueless as an emotionally unstable man with poor salesmanship.”
  • replayability4 mentions

    The game offers high replayability due to its multiple endings, diverse character interactions, and a wealth of achievements to unlock. Players appreciate the charming mechanics and unique stories behind each encounter, making each playthrough feel fresh and engaging. Overall, it is considered a delightful experience that encourages repeated play.

    • “This, along with the multiple endings, makes the game very replayable.”
    • “Talk to Strangers, aka Door to Door Salesman Sim, is one heck of a charming game with quirky characters hiding behind each door, each with their own little challenges. The soundtrack is eerily catchy, especially the main menu music, and I can't seem to get enough of it. The gameplay is super challenging but fun, and the game is incredibly replayable, especially as there seems to be no end of achievements to grab and endings to find!”
    • “Great game with a lot of replay value and nice mechanics. You have three choices to make depending on the situation, and the style of art is appealing. Each house has its own story and way of affecting the player (good or bad), and the number of endings is great. The music sets the mood perfectly for both the morning sale and the nighttime sale in the dark. In the end, it is a fantastic piece of work, and if they expanded it even further, I would totally buy it to get more than what I bargained for—it would be a 'sale' of a lifetime.”
  • character development3 mentions

    Character development in the game is criticized for its lack of meaningful progression, with players feeling that choices do not lead to significant growth or change. However, the overall atmosphere is enhanced by strong art style and character design.

    • “The art style, character design, and music create a great atmosphere as well.”
    • “Lack of meaningful progression: despite the illusion of choice, the game lacks a sense of meaningful progression or character development.”
  • atmosphere2 mentions

    The atmosphere is characterized by grotesque imagery and disturbing dialogue that evoke a sense of unease, blending repulsion with allure. Complemented by a distinctive art style, character design, and evocative music, it creates a compelling and immersive experience.

    • “The art style, character design, and music create a great atmosphere as well.”
    • “The grotesque imagery, disturbing dialogue, and unsettling atmosphere create a sense of unease that can be both repulsive and strangely alluring, like watching a car crash in slow motion.”
  • optimization1 mentions

    The game is best optimized in its original Portuguese version, which players can switch to via in-game options, enhancing the overall experience.

    • “This is a Brazilian DOS-styled adventure sim, and as such, it is at its cleanest and most optimized in the original Portuguese, which you can toggle into through the in-game options.”
    • “This is a Brazilian DOS-styled adventure-sim, and as such is at its cleanest and most optimized in the original Portuguese, which you can toggle into through the in-game options.”
  • grinding1 mentions

    Players find the grinding in the game to be repetitive and tedious, often requiring significant effort to reach a real ending without pursuing additional achievements.

    • “This game is very repetitive and can become quite tedious, even to just get a real ending without caring for achievements.”
    • “The grinding feels endless and often detracts from the overall enjoyment of the game.”
    • “I found myself doing the same tasks over and over again, which made the experience feel more like a chore than fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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