- December 14, 2017
- ミナプラス
Tales of Winds: Tomb of the Sol Empire
58%Game Brain Score
story, graphics
82% User Score 22 reviews
Platforms
About
冒険者業を生業とする家族が向かったのは古代の遺跡。一行はそこで歴史に埋もれた大国の謎に触れる。拠点となる街の人達と関わりながら遺跡を探索し、さまよう幽霊や魔物を相手に最奥を目指そう!豪華声優陣によるパートボイスも注目の探索RPG。
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Audience ScoreBased on 22 reviews
story10 positive mentions
- The game features beautiful watercolor artwork that creates a unique and charming atmosphere.
- Character interactions and development are enjoyable, with some memorable side events enhancing the overall experience.
- The difficulty of the bosses is well-balanced, providing a satisfying challenge without being overly frustrating.
- The game suffers from translation issues, with some untranslated text and awkward phrasing that can detract from the experience.
- The battle system has bugs, such as items healing the wrong character, which can hinder gameplay.
- Exploration is limited to a single area, making the game feel repetitive after a while.
story
22 mentions Positive Neutral NegativeThe story is generally described as linear and simple, yet detailed and engaging, with likable characters and rich storytelling that includes numerous dialogues and situations. While some players appreciate the beautiful artwork and music, others note issues with gameplay and translation that detract from the overall experience. Side events are highlighted as particularly memorable, adding depth to the narrative despite the game's straightforward progression.
“Beautiful original artwork (the whole game is in the old watercolor style you can see on the screenshots), nice music, and superb rich storytelling with lots of situations and dialogs (if you hate reading, consider this a warning, because there is really lots of it).”
“The characters are likable, and the story is straightforward and simple.”
“It's a pretty simple RPG, but I liked the characters and the story.”
“The story is very linear and simple; I think I liked Hitotsu no Mori more.”
“The characters are likable, but the story is straightforward and lacks depth.”
“There are many games where I feel like I can plow through them, but in this one, I had to work a little bit to feel like I was facing a real challenge rather than just progressing the story.”