- August 31, 2017
- Hongyuan Game
Tales of Hongyuan
Platforms
About
"Tales of Hongyuan" is a role-playing game set in the land of Ground Hong, where players can explore over 30 scenic locations and complete main and branching tasks. The game features a turn-based battle system and the ability to tame monsters, which can then be used as guards to add attributes to the player's character. Players can also improve their environment and buildings on a private island, known as the Home System.









- The game offers a fresh take on traditional RPGs with its engaging wuxia-inspired story and colorful world.
- Combat is challenging and rewarding, requiring players to strategize and manage resources effectively.
- The game features a variety of quests and a base-building mechanic that adds depth and customization options.
- The English translation is poor, leading to confusion and a lack of clarity in quests and dialogue.
- The quest log and map are impractical and can be confusing, making navigation and quest tracking difficult.
- The game has a low level cap and lacks character customization, which may limit player progression and engagement.
story
23 mentions Positive Neutral NegativeThe game's story is rooted in wuxia themes, featuring a mix of epic good versus evil narratives and engaging quests, though some players find the main plot and character development to be somewhat shallow and lacking depth. While the main storyline is described as gripping yet short, many side quests are noted to be more interesting and rewarding, enhancing the overall experience. Overall, the storytelling is seen as decent but with room for improvement in future titles, particularly in character attachment and narrative depth.
“The Chinese truly understand what it means to tell a story of epic good vs. evil classical fantasy stories.”
“The combat has flashy moves which fit each playable character well, and the main story was gripping although a bit short, but there are a lot of side quests to keep you busy anyway.”
“The quest system is interesting; from my point of view, the sub-quest stories are even better than the main quest.”
“The main story is kind of lacking something; it's kind of short and the character development throughout the game is quite shallow, especially the ending that leaves a bitter taste for me.”
“Still a lot to be done for future games for the developer on storytelling, interface, more in-depth combat, environment, character development, and general game design.”
“Allowing the storytelling to turn into a more meaningful and engrossing game.”