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Tales of Cosmos

With its distinctive visual approach and amusingly oddball characters, Tales of Cosmos isn’t lacking in charm. But this intergalactic adventure’s frustratingly obscure puzzles and tedious travel mechanic detract from the game’s initial appeal.
Tales of Cosmos Game Cover
60%Game Brain Score
graphics, music
story, gameplay
73% User Score Based on 30 reviews
Critic Score 65%Based on 2 reviews

Platforms

PCMac OSWindows
Tales of Cosmos Game Cover

About

Tales of Cosmos is a single player action game. It was developed by Red Dwarf Games and was released on October 19, 2016. It received mostly positive reviews from both critics and players.

Tales of Cosmos is an old-school point-and-click adventure game set in a huge open world planetary system. Pilot your rocket across space, land on planets and moons, solve puzzles, and unravel a cosmic mystery with the help of a genius monkey and a wondrous talking dog.

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73%
Audience ScoreBased on 30 reviews
graphics6 positive mentions
gameplay3 negative mentions

  • Charming and cute art style with well-drawn characters and unique visual design.
  • Engaging and cleverly designed puzzles that are largely logical and rewarding.
  • Relaxing mood and atmospheric music that complement the exploration and storytelling.
  • Puzzle design sometimes relies on obscure, unintuitive 'moon logic' requiring guides to progress.
  • Slow character movement and tedious travel between planets make gameplay feel sluggish.
  • Lack of clear guidance or in-game log can cause confusion and frustration during puzzle solving.
  • graphics
    11 mentions Positive Neutral Negative

    The game's graphics feature a distinct and engrossing art style described as "cute existential dread," blending influences like Eastern European aesthetics and film noir. While the artwork is lovely and atmospheric, some users noted limited animation, occasional graphical glitches, and a somewhat dull color palette. Overall, the visuals are praised for their unique charm and suitability for lower-end PCs.

    • “Chalk it up to Eastern European influences, or maybe a hint of film noir, but the aesthetic is truly engrossing and adds just the right amount of dread to the otherwise low-key game.”
    • “Graphics look very nice too, I'll use some screenshots from it for my win background (as I do like dark ones).”
    • “Occasionally the graphics would glitch and just turn black; the inventory screen and main screen still worked, but all the sprites and background just vanished.”
    • “Although the animation is fairly limited, the artwork is enough to make up for this.”
    • “Ideal for beginners in PC gaming or even for those like me who don’t have a powerful PC with a high-end graphics card and gaming hardware.”
  • music
    8 mentions Positive Neutral Negative

    The music is a standout feature, described as a subtle, atmospheric soundscape that shifts between moody electronic and abstract tones, creating a relaxing yet foreboding ambiance. It complements the game's distinct atmosphere perfectly, enhancing immersion without drawing too much attention to itself.

    • “The music deserves special mention, as it’s more of a soundscape than a soundtrack.”
    • “It’s always present, though frequently shifts from moody electronic to abstract instrumentation, from droning to rhythmic, and then back again; all very slow, and quiet, foreboding yet reassuring, like the lapping of water at the shore, the music comes in waves, then gently fades out again into the drone of space.”
    • “Music is of the sort you never really notice until you stop moving to end the game - but I just know I'd miss it if I turned it off, so it's very suited to the game.”
  • story
    8 mentions Positive Neutral Negative

    The story is charming, light-hearted, and inviting, offering an open-ended narrative that encourages player empathy without overwhelming with lore. While praised for its accessible puzzles and engaging atmosphere reminiscent of classic adventure games, some users find the plot less compelling or clear, and note the overall experience is relatively short.

    • “They present you with a world that is charming and alluring, but not demanding or dull, stories that invite you to participate, but not overpower you with backstory or lore, and characters that are open-ended enough to invite your empathy, yet distinct enough for you to care about guiding them through their plight.”
    • “If I may add: this game is perfect if you can't sleep and if you are looking forward to getting lost in a magical, charming 1-hour bed/space-time story-like game.”
    • “A lovely game, good story but a little bit short.”
    • “Although I generally praise the game’s lack of a rigid plot or narrative, one disadvantage is that there are times in the game where your path forward is not entirely clear, mostly because there’s just not much in the way of guidance.”
    • “The puzzles were not intuitive and the plot was not compelling.”
    • “If I may add: this game is perfect if you can't sleep and if you are looking forward to get lost in a magical, charming 1 hour bedtime/space time story-like game.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay offers some variety and fluid mechanics but is marred by slow character movement, obscure puzzles, and tedious travel between distant locations, leading to frustration and a lack of meaningful engagement.

    • “It’s a nice way to add variety to the game, while also keeping the mechanics quick and easy.”
    • “+ fluent gameplay”
    • “I judge games by their gameplay, and Tales of Cosmos fails miserably, falling into all the bad habits of the old adventure genre, with bizarre solutions that no human being could ever guess.”
    • “It feels like planets were placed a fair distance away from each other to artificially extend gameplay.”
    • “But this intergalactic adventure’s frustratingly obscure puzzles and tedious travel mechanic detract from the game’s initial appeal.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and slow, with excessive flying between planets and satellites that can feel repetitive and unintuitive. This tedious travel and obscure puzzle design detract from the overall enjoyment, making the initial excitement fade quickly.

    • “Slowly flying around to various planets and satellites becomes tedious as the items you need are always spread out, requiring a lot of flying around trying to figure out what you have missed.”
    • “The game started out being interesting but quickly grew tedious.”
    • “This intergalactic adventure’s frustratingly obscure puzzles and tedious travel mechanic detract from the game’s initial appeal.”
  • humor
    5 mentions Positive Neutral Negative

    The game is praised for its charming and humorous personality, reminiscent of classic LucasArts titles, with laugh-out-loud funny puzzle solutions and amusing, cute characters. Its humor complements the engaging story and appealing art style, making it a delightful and entertaining experience.

    • “Still, the game has personality and is charming and funny which counts for something.”
    • “It's just like the old LucasArts games; if you are looking for a decent story, good art, and humor, this is a great choice.”
    • “Most of the puzzles seemed pretty clear to me, and a good few solutions were laugh-out-loud funny, making this a great little chilling-out title.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is uniquely described as "cute existential dread," combining charming artwork and characters with calm, non-intrusive music. This creates a fascinating and soothing environment that enhances the short point-and-click adventure experience despite minor flaws.

    • “The music, artwork, characters, and environments have a very distinct atmosphere that I can only describe as 'cute existential dread.'”
    • “Although it has its flaws (like no log or diary to keep track of what puzzle/quest is on which planet), I would fully recommend this game to anyone who enjoys a short point-and-click adventure with interesting puzzles, lovable characters, and a calm (yet fascinating) atmosphere.”
    • “+ Atmospheric music that does not annoy you.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is generally solid, with only minor glitches reported. While occasional issues and some lack of direction are noted, they do not significantly impact the overall charming and confident experience.

  • replayability
    1 mentions Positive Neutral Negative

    The game is highly replayable, offering players ample reasons to return and enjoy it multiple times.

  • emotional
    1 mentions Positive Neutral Negative

    Users find the emotional experience engaging and challenging, often feeling momentarily frustrated but ultimately enjoying the satisfaction of solving puzzles.

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Frequently Asked Questions

Tales of Cosmos is a action game.

Tales of Cosmos is available on PC, Mac OS and Windows.

Tales of Cosmos was released on October 19, 2016.

Tales of Cosmos was developed by Red Dwarf Games.

Tales of Cosmos has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its story.

Tales of Cosmos is a single player game.

Similar games include Fire, AntVentor, Lilly Looking Through, Lumino City, TSIOQUE and others.