Taiko no Tatsujin: V Version
- July 9, 2015
- Taiko Team
"Taiko no Tatsujin: V Version" is a rhythm game that makes its debut on the PlayStation Vita. The game features popular songs from various genres including anime, J-pop, vocaloids, New Japan Pro Wrestling, and other games. With its energetic and engaging gameplay, players can enjoy drumming along to their favorite tunes on the go.
Reviews
- The game features a clever blend of rhythm and RPG mechanics, enhancing the gameplay experience with party-based and equipment modifiers.
- It offers a large selection of songs, significantly more than previous versions, making it a satisfying choice for rhythm game fans.
- The graphics and animations are impressive, contributing to an addictive and enjoyable gameplay experience.
- The game is primarily in Japanese, which may pose a challenge for players who cannot read the language, although gameplay is mostly intuitive.
- Some players found the story mode, particularly the RPG elements, to be tedious and lacking depth, leading to a sense of monotony.
- There are complaints about the difficulty balance and some poorly designed note patterns that do not align well with the music, making certain songs frustrating to play.
- music7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The music in the game is highly praised for its variety and quality, significantly surpassing previous versions, and enhances the overall gameplay experience. Players appreciate the engaging free dance mode and the addictive nature of the catchy tracks, which contribute to the game's appeal. Additionally, the inclusion of free downloadable songs adds value for players.
“This adds another layer of achievement and interest to each song level without being bogged down by an elaborate storyline.”
“The free dance mode lets you play without the narrative, and here the songs are great and the dancing animation is amazing.”
“Besides having a whole lot of great songs (much more than the PSP version), the RPG mode is very satisfying and a great addition to the handheld TNT franchise.”
“Gameplay is pretty much as it has been since the game first came to consoles with little updated beyond the music.”
“If you've never played a game in this series before, it is basically a rhythm game with four kinds of beats that you hit in time with the music.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's story is minimal and focuses on achieving goals within song levels, enhancing gameplay without an elaborate narrative. While the RPG mode offers mission-based objectives that add interest, some players feel that the campaign mode can feel weighed down by its storyline. Overall, the story serves as a backdrop to the gameplay rather than a central focus.
“Every mission has you defeating a monster with a specific completion goal: e.g., reduce monster health to under 50%, get a score of at least x, get at least x beat chains.”
“I'm not into long narratives, so I found the campaign mode for 'Dancing All Night' to be bogged down by the story.”
“This adds another layer of achievement and interest to each song level without being bogged down by an elaborate storyline.”
“In the RPG mode, you pick missions that increase your recognition level.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is accessible even for non-Japanese speakers once the main menu is understood, but it remains largely unchanged from its original console version, with minimal updates aside from the music.
“Once you figure out what the main menu buttons do, the gameplay itself doesn't require understanding Japanese for the most part.”
“Gameplay is pretty much as it has been since the game first came to consoles, with little updated beyond the music.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for enhancing the overall experience, transforming a simple concept into a satisfying and potentially addictive game.
“The voices, graphics, and little extras flesh out a simple concept into a very satisfying (and potentially addictive) experience.”