- April 18, 2022
- Tag Team
Tag: The Power of Paint
97%Game Brain Score
gameplay, music
stability, story
97% User Score 453 reviews
Platforms
PCWindows
About
The world is your canvas in this innovative first-person puzzle platformer. Tag walls and other surfaces with different colors of spray paint to reveal new ways to navigate each level, including bouncing off, sliding across, and sticking to the surfaces you paint.







Audience ScoreBased on 453 reviews
gameplay21 positive mentions
stability8 negative mentions
- Innovative paint mechanics that inspired the gel mechanics in Portal 2, providing a unique and enjoyable gameplay experience.
- The game is free and offers a fun, short playtime of around 30-40 minutes, making it an easy recommendation for casual gamers.
- Great level design and a charming aesthetic that evokes nostalgia, appealing to fans of puzzle platformers.
- The game is very short, lacking depth and content, which leaves players wanting more after completing it.
- There is no save feature or level select, requiring players to complete the game in one sitting, which can be frustrating.
- Controls can feel slippery and imprecise, particularly with the blue paint mechanic, leading to disorientation and difficulty in navigation.
- gameplay60 mentions Positive Neutral Negative
The gameplay of "Tag" is praised for its innovative paint mechanics, which serve as a precursor to the gel mechanics in "Portal 2." Players appreciate the fun, straightforward mechanics and engaging puzzles, although many note the game's short length of about 30 minutes and the lack of controller support as drawbacks. Overall, it is seen as a charming and enjoyable indie experience that effectively showcases its unique mechanics without overstaying its welcome.
“The paint mechanics of Tag are absolutely incredible, with my favorite being the stick paint.”
“Great original mechanic idea, good level design, good art direction, good pacing, utilizes its mechanics to their logical conclusion without overstaying its welcome.”
“Fun, short, platformer game that started as a student project and became the inspiration for the gel mechanics found in Portal 2.”
“My only complaints with it (aside from the lack of controller support) is it's only 30 minutes long, which for showing off the paint mechanics in a free game made by a bunch of university students back in the early 2010s that's all you really need, but I feel like there's so much more that could be done with the paint mechanics.”
“It needs polishing, a lot of it, but works primarily off of the mechanics of the gel from Half-Life 2.”
“I'm not sure exactly how to improve it, but it feels very mechanical and not fluid.”