Tactic Boxing Game Cover
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"Tactic Boxing" is a boxing game featuring ragdoll physics, local multiplayer, and career and manager modes. Choose from 3 boxing styles and 9 skills, and train 40 unique boxers in the training camp. Battle against AI or in local multiplayer using mouse and keyboard or gamepad controls.

Reviews

75%
Audience ScoreBased on 145 reviews
gameplay10 positive mentions
replayability2 negative mentions
  • The game has a solid foundation with fun and dynamic boxing mechanics that feel rewarding once mastered.
  • The ragdoll physics and knockouts add a satisfying element to the gameplay, making each fight feel unique.
  • For the price, it's a great value and offers a decent career mode that gradually increases in difficulty.
  • The AI is often frustratingly unbalanced, making it feel like a chore to win fights despite having better stats.
  • The game is very bare bones, lacking in content such as weight classes, championship belts, and a more engaging career mode.
  • Controls can be awkward and unresponsive, leading to issues with punch detection and movement, which detracts from the overall experience.
  • gameplay26 mentions

    The gameplay of this boxing game is praised for its excellent mechanics and tactical depth, providing a fun and engaging experience once players master the controls. However, the game suffers from a lack of content and some frustrating oversights, such as inconsistent knockdown counting and a barebones career mode. Despite these issues, many players find the core boxing mechanics to be highly enjoyable and reminiscent of classic boxing titles.

    • “Mechanically the best boxing game I've ever played.”
    • “Awesome gameplay, physics, and knockouts.”
    • “Gameplay wise I haven't had this much fun with a boxing game since Fight Night Champion; the fighting feels more simulation than FNC in a way I hadn't realized, don't let the graphics fool you.”
    • “The count is broken; they don't even count to 10. It's mostly 8 or 7, and there's no mechanic for when you get knocked down, so all you can really do is pray that your fighter gets up, which is pretty dumb.”
    • “I made it to #9 before it got stale and boring for me, with some of the tediousness revolving around the issues mentioned above. Winning every fight via knockout within 1-4 rounds is not a skill issue; I could have kept going (and winning), albeit very tediously due to the oversights in gameplay.”
    • “As far as I'm concerned, there's no championship belts for the career mode as of right now. Career mode seems so rushed, with no weight classes. If the dev would add the 5 belts system from real-life boxing and weight classes, then this would be a great boxing game. But as of right now, the career mode is just so underwhelming.”
  • graphics5 mentions

    The graphics of the game are described as cheap and barebones, with subpar optimization, which may detract from the overall experience. However, players emphasize that the focus on combat mechanics and gameplay quality compensates for the lackluster visuals, making it enjoyable despite its graphical shortcomings.

    • “Well, this is the 21st-century version of that award-winning boxing game with all the physics and updated graphics!”
    • “Gameplay-wise, I haven't had this much fun with a boxing game since Fight Night Champion; the fighting feels more simulation than FNC in a way I hadn't realized. Don't let the graphics fool you.”
    • “Sure, the graphics and presentation are extremely barebones, but the gameplay and mechanics are more sim than that of Undisputed.”
    • “Still, the graphics are kind of cheap and the optimization is not very impressive.”
    • “Sure, the graphics and presentation are extremely barebones, but the gameplay and mechanics are more simulation than that of Undisputed.”
    • “Don't let the graphics fool you.”
  • music4 mentions

    The game's music aspect is minimalistic, with no distracting tracks, allowing players to enjoy their own music while focusing on the boxing experience. However, some users feel that the addition of main menu music and in-game commentary could enhance the overall atmosphere and excitement.

    • “Great game to play while listening to some music.”
    • “This is no-frills boxing... no annoying music, no customizing your eyebrows... just straight-up boxing skills!”
    • “Nice to just turn up some music, smack some jaws, and clap cheeks.”
    • “It could use some main menu music to get you hyped up and perhaps some in-game commentary or an announcer.”
  • replayability3 mentions

    Players find replayability in quick fight mode to be enjoyable, but the career mode lacks variety, leading to a repetitive experience. While the ranking system is rewarding, the consistent fight path diminishes long-term engagement.

    • “I'm getting plenty of replay value in quick fight mode alone.”
    • “While the career mode feels fun and rewarding as you rank up, there doesn't seem to be much replayability since the fight path is essentially the same every time.”
    • “This would boost replayability infinitely.”
  • humor1 mentions

    The humor in the game is primarily derived from its amusing ragdoll physics, which create comical and unpredictable character movements that enhance the overall comedic experience.

    • “The funny ragdoll physics had me laughing out loud!”
    • “The humor in the game is spot-on, especially with the hilarious ragdoll mechanics.”
    • “I couldn't stop chuckling at the absurdity of the ragdoll animations!”
  • monetization1 mentions

    The monetization strategy of the game is perceived as a quick cash grab, leading to a negative impression among users despite the game's overall quality.

    • “It's not a bad game... it's just that it seems to me that the game is a quick cash grab.”
    • “The monetization feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like the game prioritizes profit over player experience, which is really disappointing.”
  • optimization1 mentions

    The game's optimization has received criticism, with users noting that it feels subpar and contributes to a less polished overall experience, alongside concerns about the quality of the graphics.

    • “The graphics are quite cheap, and the optimization is not very impressive.”
    • “The game suffers from poor optimization, leading to frequent frame drops and stuttering.”
    • “Despite its potential, the optimization issues make it frustrating to play.”
  • stability1 mentions

    Users report stability issues with the analog controls, noting occasional glitches that require them to move the stick in the opposite direction to achieve the desired movement.

    • “When I'm using the analog stick to move, it sometimes glitches, causing me to move in the opposite direction than intended.”
    • “The game frequently crashes, making it nearly impossible to progress without losing progress.”
    • “I experience constant lag and stuttering, which severely impacts the gameplay experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, leading to a sense of boredom despite achieving high rankings. The ease of winning fights contributes to the feeling that the gameplay lacks depth and challenge, making the grind feel more like a chore than an engaging experience.

    • “I made it to #9 before it got stale and boring for me, with some of the tediousness revolving around the issues mentioned above. Winning every fight via knockout within 1-4 rounds made it clear that it wasn't a skill issue or a lack of understanding; I could have kept going (and winning), albeit very tediously due to the oversights in gameplay.”
    • “The grinding aspect of the game quickly became repetitive and uninspired, making it hard to stay engaged.”
    • “After a while, the constant need to grind for resources felt more like a chore than an enjoyable part of the game.”
  • story1 mentions

    The story mode presents a challenging experience, as players may find themselves frustrated by difficult encounters, particularly with initial opponents.

    • “I lost three times in a row to the first opponent you face in story mode, and I was getting really frustrated.”
    • “The story felt disjointed and lacked any real depth, making it hard to stay engaged.”
    • “Character motivations were unclear, leaving me confused about their actions throughout the narrative.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

24hMedian play time
18hAverage play time
5-30hSpent by most gamers
*Based on 2 analyzed playthroughs

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