- October 24, 2019
- Sealost Interactive LLC
- 10h median play time
The Thrill of the Fight - VR Boxing
Platforms
About
"The Thrill of the Fight - VR Boxing" is a room-scale VR game that focuses on authentic boxing experiences. Players can enter a virtual gym and fight against unique challengers with different styles and techniques. Mobility and physical movements are essential in this game, as joystick navigation is not supported. Please note that the game does not support Oculus Quest and may not function properly with Oculus Link.
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gameplay
414 mentions Positive Neutral NegativeThe gameplay of this boxing simulator is praised for its mechanical depth and realistic fighting mechanics, providing an intense and physically demanding experience that feels immersive and engaging. While the game excels in replicating boxing techniques and offers a solid workout, it faces criticism for inconsistent hit detection, unrealistic blocking mechanics, and a lack of diverse content. Overall, players appreciate the focus on skill and fitness, though some desire improvements in mechanics and additional gameplay modes.
“The mechanics feel spot-on, and you can seriously dish out some damage if you know your stuff.”
“The physics, movement, and gameplay are shockingly accurate.”
“The gameplay is fun, challenging, and exhausting.”
“The gameplay loop is honestly pretty basic, a series of boxing matches with a lineup of generic fighters from across the world, with you as the main contender.”
“There are many more things I can negatively comment on, how inconsistent the game's hit detection can be, how it keeps reading my jabs as crosses, inflating my power-punch count, the fact the game doesn't detect your forearms and shoulders, greatly limiting your defensive options, and a completely undercooked clinch mechanic.”
“Some of the things I enjoyed the least is the horrible 'hand endurance' mechanic which basically means you can only throw 2 effective punches in a combo and then you have to rely on 'defense' for 10 seconds while your hands recover stamina, and while I say defense I say it very lightly as the only forms of defense are holding your hands in front of your face (which the AI at least can still just punch right through) and weave away from punches which to put simply: doesn't work.”