Suzy Cube
- June 21, 2018
- NorthernBytes Software
Suzy Cube is a 3D platformer game where players help the protagonist, Suzy, recover the stolen gold from Castle Cubeton. The game features over 40 unique stages, simple and responsive controls, secrets and power-ups to discover, and full controller support. It is a passion project that aims to provide a fun and enjoyable platforming experience for all players.
Reviews
- Cute and charming graphics with a fun platforming experience.
- Solid level design with various challenges and collectibles that keep gameplay engaging.
- Good for casual players and younger audiences, reminiscent of classic Mario games.
- Repetitive boss battles with minimal variation and some frustrating level design.
- Bugged achievements that hinder completionists and lack of updates from developers.
- Camera issues and control responsiveness can lead to frustrating gameplay moments.
- music80 mentions
- 18 % positive mentions
- 63 % neutral mentions
- 20 % negative mentions
The music in the game has received mixed reviews, with many players noting that while it fits the game's aesthetic and is enjoyable in short bursts, the tracks are often too short and repetitive, leading to irritation over time. Some players appreciate the nostalgic chiptune style, but others find it forgettable or annoying, suggesting that the soundtrack could benefit from longer tracks and more variety. Overall, while the music complements the gameplay, it is frequently cited as a weak point in the overall experience.
“I think the music is quite solid and blends well with the areas they are associated with.”
“I found myself grooving to the music and dancing with Suzy at the end of levels.”
“Cute soundtrack and relaxing :3”
“Music tracks should have been longer because they loop too frequently.”
“The music is the only major weak point of the game since besides the stage victory jingle none of it is really memorable.”
“The music is bad, the controls are terrible, the autoscrollers are the worst I've ever seen, and the bosses are uninspired and time consuming.”
- gameplay66 mentions
- 30 % positive mentions
- 65 % neutral mentions
- 5 % negative mentions
Suzy Cube offers a whimsical yet challenging platforming experience, drawing heavy inspiration from titles like Super Mario 3D World and Crash Bandicoot. While the gameplay primarily revolves around solid running and jumping mechanics, it features a variety of level designs and elements that keep the experience fresh, despite some critiques regarding its simplicity and lack of complexity. Overall, the game is praised for its responsive controls and engaging level design, making it a satisfying choice for fans of the genre.
“Suzy Cube is a nice 3D platformer with many pros like variable environments, refreshing game mechanics, good level design, responsive controls, reasonable difficulty, and stylish graphics and music.”
“For those seeking a platformer that dares to push the boundaries of precision, Suzy Cube's demanding gameplay will undoubtedly leave players with a profound sense of accomplishment, akin to conquering the most notorious challenges in gaming history.”
“Different camera angles, 2D sections, ice-slide sections, perspective puzzles, top-down sections, chase sections, etc. I appreciated it; these mix-ups really kept things fresh from start to finish without radical gameplay changes.”
“For example, Suzy controls fine and smooth but literally has nothing going for her gameplay-wise; she can jump, and that's it.”
“Super easy basic casual vanilla 3D platformer with some upgrade items here and there (double jump & pounding) and sadly always the same boss mechanic...”
“The gameplay is a straightforward linear 3D platformer, following the Super Mario 3D Land formula to heart.”
- graphics60 mentions
- 30 % positive mentions
- 65 % neutral mentions
- 5 % negative mentions
The graphics of the game are generally described as charming and cute, featuring a simple, colorful cubic design that appeals to players. While some reviewers appreciate the clean and well-crafted visuals, others feel the art style is somewhat played out and lacks innovation. Overall, the graphics contribute positively to the game's aesthetic, complementing its fun and engaging level design.
“I just love the art style, and the platforming is fun <3”
“The graphics are charming and cute, going for a simple yet bright cubic design.”
“The graphics are basic but cute, composed mostly of cubes with smooth edges that give this game a clean look.”
“I wish they experimented a bit more with the art style of the game.”
“No graphics options to be found, you only have volume settings.”
“I also think the retro, cube-headed aesthetic is played out at this point, the market having been oversaturated with low quality Minecraft imitators.”
- stability16 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits notable stability issues, particularly with a buggy level selection screen that can become unresponsive to controller inputs and a broken achievement that cannot be unlocked. While there are some glitches and wonky collisions, the overall gameplay remains enjoyable, though players may need to adjust settings for proper controller support.
“The level selection screen can be quite buggy; if you press A or B too fast, the menu stops responding to controller inputs.”
“There is one achievement that is buggy and can't be unlocked in the latest game version.”
“Although the game claims full controller support, it was extremely buggy for me.”
- grinding12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and frustrating, particularly when collecting stars and achieving milestones like earning 100 lives. The limited visibility, poor controls, and lack of freedom in movement contribute to a sense of monotony, making the experience feel more like a chore than enjoyable gameplay. Overall, the grinding mechanics detract significantly from the game's appeal, especially for newcomers to the platforming genre.
“Collecting the 3 stars for each level can be tedious thanks to either the extremely limited field of view along with heavy fog, or they're hidden through a doorway which many of them are difficult to even see.”
“Stars wouldn't register after being collected after completing a level, collision would make platforming and travel a nightmare as freedom practically didn't exist. Not only that, but the tediousness of this game is inexplicable.”
“Grinding to 100 lives for an achievement is annoying and time-consuming.”
- story10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's story is described as simplistic and unremarkable, often compared to classic Mario games, which some players found disappointing. While the narrative does not detract from the overall enjoyment of the whimsical platforming experience, it lacks depth and excitement, with many reviewers noting that the focus is primarily on gameplay rather than a compelling storyline.
“There isn't much in terms of a thrilling storyline, but the level design is perfect, and it's super fun to play.”
“The bonus world has harder levels, but the main storyline levels are relatively easy.”
“Boring, unappealing story and I was expecting a more relaxed platform game.”
“The story is as basic as it gets, but it doesn't have to be super complex or anything, since the focus is on whimsical fast-paced platforming.”
“As much as I like the game's design both graphically and functionally, the story, which according to people resembles specific Mario games, can't justify the bad controls, bad camera, and slow movement that doesn't fit the overall game's boring slow-paced level design.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game offers significant replayability through level-based challenges and star collection. However, players suggest that introducing more complexity and an online leaderboard could enhance the experience further by fostering competition and skill differentiation.
“The game offers lots of replayability.”
“Adding an online level leaderboard would significantly enhance the replay value of the game.”
“The level replayability through collecting stars keeps the gameplay fresh and engaging.”
“I understand that the mechanics were built around the use of a touch screen, but even considering that, adding some complexity would help with replayability and introducing a skill gap between players wouldn't be a bad thing.”
“If I were to make a few suggestions, I think adding an online level leaderboard would go a long way into adding some replay value to the game.”
“Level replayability is limited to collecting stars.”
- character development6 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The reviews highlight that the character design is cute and visually appealing, featuring a simple and colorful aesthetic. However, there is no specific mention of character development in terms of narrative or growth, suggesting that this aspect may be less emphasized in the game.
“The character design is cute.”
“The level and character design is very simple and colorful.”
- optimization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's optimization is generally underwhelming, with some users noting it runs worse than visually superior titles, though it remains playable. However, its technical performance is praised, particularly the fixed-camera perspective that enhances visibility, and the level design is considered interesting and varied.
“Its technical performance is excellent, the fixed-camera perspective assures that there won't be much difficulty seeing what you need to 99 percent of the time, and the level design is interesting and varied enough despite borrowing a ton from 3D Land.”
“The game lacks essential platformer features like coyote time, and the overall optimization is underwhelming; it runs worse than many visually superior games, though it's never unplayably so.”
“The optimization is disappointing, as the game struggles to perform well despite having less demanding graphics compared to other titles.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game to be both funny and challenging, highlighting an epic journey that adds to the overall enjoyment. The humor is a significant aspect that enhances the gaming experience.
“Just finished this funny and challenging game; this journey was epic. Thank you!”
“Just completed this hilarious and challenging game; the journey was truly epic. Thank you!”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is generally well-received, though some players feel that certain boss designs, like the Big Bone Snake, could be better aligned with the world’s thematic elements by incorporating different species that enhance the overall ambiance.
“The big bone snake works in some places, but I think in others, the boss could be replaced with different species that better fit the atmosphere of the world.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has drawn attention primarily due to its association with negative perceptions of advertising, as highlighted by a video that critiques YouTube ads while featuring gameplay footage. This suggests that players may have concerns about intrusive or poorly executed monetization strategies.