Survival Nation: Lost Horizon Game Cover
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In "Survival Nation: Lost Horizon," players navigate a post-apocalyptic world overrun by zombies, focusing on survival rather than the cause of the outbreak. Each survivor has unique skills and needs, spread across combat, survival, and endurance trees, making resource management and party optimization crucial. The game emphasizes exploration, scavenging for supplies, and maintaining a camp in a harsh, unforgiving environment.

  • PC
  • Steam Deck
  • Windows
  • Linux

Reviews

66%
Audience ScoreBased on 38 reviews
graphics2 positive mentions
grinding3 negative mentions
  • The game has great graphics and enjoyable gameplay, making it fun to play with friends.
  • There is a lot of potential for future updates and enhancements, with a solid core gameplay experience.
  • The combat mechanics are satisfying, and players appreciate the character progression and quest systems.
  • The game feels incomplete and lacks content, with repetitive gameplay and limited exploration options.
  • Combat mechanics are clunky, with slow reactions and poor melee interactions that detract from the experience.
  • Many players experienced technical issues, such as bugs and problems with controls, especially when using touchpads.
  • story6 mentions

    The story aspect of the game is criticized for its lack of depth and content, with players expressing disappointment over the minimal quests and repetitive gameplay. While the game offers a survival experience with a skill tree and co-op modes, many feel it lacks engaging narrative elements and variety, leading to a perception of it being a shallow "shoot 'em up" rather than a fully realized game. Overall, players suggest that significant improvements are needed to enhance the story and content before it can be recommended.

    • “A top-down zombie shooter with a character skill tree system, quest modes, and infinite potential.”
    • “If you are looking for a survival experience, this isn't it just yet, but it does have a lot of positives: great interface, nice weapon sounds, good voice acting, and quests to actually make it a game, not just a sandbox.”
    • “Really bad. This company keeps bringing out games with literally 0 content. It seems to be a recurring theme for this company making early access games just to abandon them to get the initial hype money from Steam. I tried to play the PvP server but literally had 0 quests, no missions, no extractions, just a shoot 'em up with other players. If they want to release a good game, then they need to think about PvP as well as PvE, not just shoot 'em up. It seems this is a fun with friends type game but would get stale very quickly. The PvE servers just have some bigger monsters with bigger health pools; other than that, it's extremely lackluster and is worth about $5 in 2024. I was really looking forward to playing a new zombie game, but there's no content to be seen other than a walking simulator and slugfest.”
    • “This game has no content whatsoever. I was really looking forward to it, but it turned out to be just a slugfest with no quests or missions. The lack of player bases and the fact that items on the ground disappear in mere seconds makes it frustrating. It feels like a game that was rushed out without any real thought put into the gameplay or story. If you want PvP, this isn't the game for you; it's just a chaotic shoot 'em up.”
    • “The story is non-existent, and the gameplay is repetitive. There are no quests or missions to engage with, making it feel like a hollow experience. The developers need to invest time into creating a more fleshed-out game instead of relying on the zombie theme. It's disappointing to see such potential wasted on a game that feels like a cash grab.”
  • gameplay5 mentions

    Gameplay is described as fun and polished, though it starts off slow and can feel tedious due to fast-depleting food and thirst mechanics. The core loop of killing enemies to level up and upgrade lacks uniqueness, and some players find aiming controls buggy and less accessible for older gamers. Overall, while the mechanics are straightforward, they may not offer enough depth to keep players engaged long-term.

    • “The gameplay is fun and fairly polished, albeit a bit chill and somewhat slow to start.”
    • “The more zombies you kill, the faster you level up; simple mechanics, nothing new or unique.”
    • “The food and thirst mechanics decrease too quickly and are quite tedious. Additionally, the aiming is a bit buggy. It would be much more accessible for my older friend if they mapped aiming and movement to the same stick, the left stick.”
    • “The more zombies you kill, the faster you level up. The mechanics are simple, with nothing new or unique.”
  • graphics2 mentions

    The graphics of the game are praised for their quality and appeal, enhancing the overall gameplay experience. However, some users find the mobile-oriented design to appear odd when played on a PC.

    • “Great little game, great graphics and gameplay.”
    • “The graphics are also very mobile-like, which makes this game look very weird when playing on PC.”
    • “The graphics are very mobile-like, which makes this game look quite strange when playing on PC.”
  • stability2 mentions

    Overall, users report that while the game runs well on the Steam Deck, the food and thirst mechanics can be overly demanding, and aiming controls exhibit some bugs. Additionally, there are suggestions for improving accessibility by allowing players to map aiming and movement to the same stick.

    • “Runs great on deck.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “The food and thirst mechanics decrease too fast and are kind of tedious.”
    • “The aiming is a little buggy, making it frustrating to play.”
    • “It would be much more accessible for my older friend if they mapped aiming and movement to the same stick.”
  • atmosphere1 mentions

    The atmosphere in the game is significantly enhanced in VR, with players noting a more immersive and dynamic experience compared to the non-VR version. Users find the gameplay slower and less engaging on the computer, particularly in terms of weapon responsiveness and zombie interactions, which detracts from the overall intensity of the experience.

    • “The atmosphere in this game is incredibly immersive, especially in VR. It truly feels like you're part of the world, and the quickness of the weapons adds to the intensity of the experience.”
    • “Playing in VR creates a unique atmosphere that is hard to replicate on a standard computer. The fast-paced action and the responsiveness of the zombies make every encounter thrilling.”
    • “The game's atmosphere is captivating, drawing you into its world. The combination of sound design and visual elements creates a sense of urgency and excitement that keeps you engaged.”
    • “After playing a really long time in VR for this game, playing it on the computer without VR feels really strange. The atmosphere is nothing compared to what it was like in VR. The responsiveness of each weapon is a little sluggish in this version compared to the VR version. If you can get past the tutorial and into the actual story, then awesome. For me, I couldn't get past the tutorial due to how clunky the zombies felt. In VR, the zombies were fast when hit but not unkillable. In this version, the zombies are the same, but the reaction time from gun to melee is slow.”
    • “The atmosphere in this game is lacking compared to what I expected. It feels flat and uninspired, making it hard to immerse myself in the experience. The world feels empty, and the sound design does little to enhance the environment.”
    • “I was really disappointed with the atmosphere. It feels generic and fails to create any sense of tension or excitement. The lighting and sound effects are underwhelming, which detracts from the overall experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly due to the rapid depletion of food and thirst mechanics, which can detract from the overall experience. Additionally, some users suggest that improving control mapping could enhance accessibility for older players.

    • “The food and thirst mechanics decrease too fast and are kind of tedious.”
    • “The aiming is a little buggy, making the gameplay frustrating.”
    • “It would be much more accessible for my older friend if they mapped aiming and movement to the same stick.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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