- July 2, 2018
- Adventure Islands
- 1h median play time
Super Dangerous Dungeons
Platforms
About
"Super Dangerous Dungeons" is a challenging platforming game featuring the treasure hunter Timmy. Explore over 60 levels filled with deadly traps and bosses, set in a vibrant pixel art world with a retro SNES-inspired soundtrack. Speedrunners can test their skills in Time Trial mode, while Steam achievements provide a way to showcase your dungeon conquests. Xbox controller compatible.
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- Super Dangerous Dungeons features tight controls, charming pixel art graphics, and an engaging retro soundtrack that enhances the gameplay experience.
- The game offers a variety of levels with increasing difficulty, providing a satisfying challenge that encourages players to improve their skills and explore hidden paths.
- It's a fun and simple platformer that can be completed in about an hour, making it perfect for quick gaming sessions while still offering replayability through achievements and time trials.
- The game is quite short, which may leave some players wanting more content, and certain levels can feel frustrating due to precise jump requirements and hitbox issues.
- There are some technical glitches, such as keybind settings not saving between sessions and occasional frame drops during gameplay, which can disrupt the experience.
- The final boss access requires players to backtrack and find hidden gems, which can feel like an artificial extension of gameplay length rather than a rewarding challenge.
gameplay
38 mentions Positive Neutral NegativeThe gameplay is centered around a platforming experience that emphasizes timing and jump control, with each dungeon introducing new mechanics and challenges. While the controls are simple, the level design is praised for its fluid tutorials and perfect learning curve, allowing players to master techniques seamlessly. However, some players noted issues with hit detection and the reliance on hidden items to extend gameplay length, though the overall experience is engaging and nostalgic, enhanced by great graphics and music.
“While the gameplay mechanics are as simple as a platformer can get, it's a masterclass in level design in every aspect: the learning curve is perfect, the very levels serve as fluid tutorials, and by the end of the road the player will have mastered even specific speedrun techniques without even noticing it.”
“Don't be fooled by the simple controls though, as the jump height is duration-sensitive, and there are also many other gameplay options to take into consideration including: falling to the next spot, using the environment to block player movement, what part of the block to jump from, and when to move in the air (because the game does also feature airborne movement).”
“It's a series of handcrafted challenge rooms, usually built around a central mechanic that lasts for a few rooms at a time.”
“Rewarding exploration with hidden items would be a plus if those weren't used to artificially raise the short gameplay length by being mandatory for entering the final room; hit detection can also be finicky at times—particularly noticeable when boulders are an integral part of a couple of levels' design.”
“The core game mechanics are well implemented, but nothing new or innovative.”
“Utilizing these gameplay mechanics, you'll parkour through levels with quirky and oftentimes unforgiving hitboxes for both hazards and non-hazards alike.”