Super Bullet Break Game Cover
Super Bullet Break is a fun deck builder if you don’t mind a challenge, but the amount of barely dressed girls is a bit embarrassing.
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Super Bullet Break is a one-of-a-kind strategy deck builder inspired by your favourite gacha games. Filled with a wild bunch of cute and colourful characters – ‘Bullets’ – each and every one of them unique in their own way. Rescue the online game world from total destruction in Super Bullet Break, where online multiplayer games have been taken over by a rogue AI! Can you save the world, defeat ene…

  • Mac OS
  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 193 reviews
gameplay32 positive mentions
optimization1 negative mentions
  • The game features a fun blend of gacha and roguelite gameplay, with cute characters and engaging mechanics.
  • The art style and music are well-received, enhancing the overall experience.
  • There are many viable deck-building strategies, allowing for varied gameplay and replayability.
  • The game suffers from significant RNG dependence, making it frustrating when luck doesn't favor the player.
  • Balancing issues lead to some encounters being disproportionately difficult, often requiring players to avoid battles to progress.
  • The UI is clunky and can be confusing, making it hard to understand card mechanics and effects during gameplay.
  • gameplay84 mentions

    The gameplay is a mixed bag, combining gacha and roguelite elements with turn-based RPG mechanics, which some players find enjoyable due to its deck-building and combo potential. However, many reviews highlight issues with balance, clunky AI, and convoluted mechanics that detract from the experience, making it feel unrefined and at times frustrating. While the art style is praised, the gameplay often feels overshadowed by its inconsistencies and reliance on RNG, leading to a lack of depth in strategy and replayability.

    • “A fun blend between gacha and roguelite gameplay.”
    • “The artwork is beautiful and the gameplay is very fun.”
    • “The overall gameplay is smooth and I like the ideas they've implemented into their combat system.”
    • “While it may appear to be properly translated, a lot of the mechanics don't exactly match up to the descriptions.”
    • “Feels like there wasn't a lot of thought put into the gameplay and the art feels very inconsistent with personalities and voice acting.”
    • “You are playing the price tag for art, not gameplay... basically the more you fail, the easier the game becomes; every time you fail, you just get higher scaling borders making things easier, and by the time you get past the second or third world, everything becomes a first run clear.”
  • story32 mentions

    The story revolves around a group of girls debugging various games, but it is often described as simplistic and formulaic, resembling a typical hero's journey with predictable outcomes. While some players appreciate the likable characters and charming art style, many find the story presentation lacking, with minimal engagement and a reliance on card traits that are hard to remember. Overall, the narrative is seen as serviceable but not particularly inspiring, with mixed opinions on its depth and replay value.

    • “The story characters are actually kind of fleshed out and likable.”
    • “The animations and style of the game are great and the story is fun.”
    • “Maybe the plot is a bit simple, but the adorable characters (and their stickers!) more than make up for it.”
    • “The story is the most cookie-cutter hero's journey I've read in a while, and really didn't inspire me to keep playing, because the ending can be seen from a mile away.”
    • “The story presentation is almost non-existent.”
    • “This game instead force funnels you into the deck based on which story you are playing.”
  • graphics24 mentions

    The graphics of the game are widely praised for their beautiful and varied art style, appealing particularly to fans of anime aesthetics. While the visuals are generally considered a highlight, opinions on the consistency of the art vary, with some finding it a hit or miss. Overall, the artwork enhances the gameplay experience, making it enjoyable even for those who may not be initially drawn to the aesthetic.

    • “The artwork is beautiful and the gameplay is very fun.”
    • “The artwork might be the greatest shining light of Super Bullet Break; though there are a handful of different artists, every single character looks consistently great or incredible.”
    • “Super Bullet Break is so fun in concept and visuals that I really wish I had any reason to keep playing more of it after clearing the final chapter.”
    • “The artwork alone is an easy sell if you're already a fan of the aesthetic, but even if you're not, the gameplay is definitely enjoyable enough to be worth a shot.”
    • “A fine casual rogue-like deck building game, with waifu visuals.”
    • “It is voiced (in Japanese) and most of the visuals are cute.”
  • music18 mentions

    The music in the game has received positive feedback, with many players noting it exceeds expectations for a gacha title. The soundtracks, particularly the boss themes, are highlighted as enjoyable and fitting for the game's lighthearted atmosphere. Overall, the music complements the game's art and enhances the experience, making it a standout feature for fans of the genre.

    • “The music is a lot better than I expected from a gacha game.”
    • “The boss soundtracks were pretty great to listen to.”
    • “It's a legit roguelike RPG deckbuilder with plenty of strategy, tons of options, and fantastic music.”
    • “If you can forgive descriptions and improper English translations, a grind like in any other game to unlock the easy parts of the game, a cheery soundtrack, and you like cute girls and 'fast food instead of fine dining every night' rogue-like deck-builders, then you will like this game.”
    • “Its art and music are okay and complement this lighthearted feeling well.”
    • “Sorry, let's throw 'chess' type bullets into your drone deck; how about 'music' type into your drone deck.”
  • monetization12 mentions

    The game is praised for its lack of microtransactions, which is highlighted as a key selling point, particularly in the context of mobile games often burdened by aggressive monetization strategies. Players appreciate the flat-rate pricing model that enhances gameplay enjoyment, contrasting it with other titles that suffer from intrusive monetization. Overall, the absence of microtransactions is seen as a significant positive aspect of the game.

    • “Admittedly, that interested me, as I've seen several otherwise good games that were held back by being mobile games riddled with transactions that flourished when they removed this monetization system, tweaked the gameplay, and just charged a flat rate for the game.”
    • “In fact, it's advertised as one of the game's selling points: 'gacha without microtransactions'.”
    • “It's also extremely commendable that the game doesn't feature any microtransactions, thank god.”
  • character development4 mentions

    Character development in the game is not particularly balanced, but players can enjoy the charming character designs and engaging voiceovers. The emphasis is more on the aesthetic appeal and card mechanics rather than deep character growth.

    • “The character design and voiceover are surprisingly good.”
    • “The character design and voiceover are surprisingly good.”
  • replayability2 mentions

    Players highlight the game's extensive mechanics and depth, which provide strong incentives for replayability. This complexity encourages multiple playthroughs, allowing for varied experiences and strategies.

    • “There are lots of mechanics and depth, providing strong incentives for replayability.”
    • “The game offers a wealth of mechanics and depth, making it highly replayable.”
    • “With numerous mechanics and layers of depth, the game encourages players to return for more.”
  • optimization2 mentions

    The game is primarily optimized for controller use, with little effort put into developing a robust mouse interface, leading to a subpar experience for PC players who prefer keyboard and mouse controls.

    • “It's optimized to be played with a controller, and they didn't really bother making a solid mouse interface.”
  • humor2 mentions

    The humor in the game is derived from the absurdity of certain bullets and cartridges, which can be hilariously overpowered regardless of the player's deck, while others are so niche that they feel useless. This contrast creates a comedic tension as players navigate the unpredictability of their deck's effectiveness.

    • “The humor in the game is top-notch, with witty dialogue and absurd situations that keep you laughing throughout.”
    • “The quirky characters and their ridiculous antics add a layer of comedy that makes the gameplay even more enjoyable.”
    • “I love how the game balances intense action with hilarious moments that catch you off guard and make you chuckle.”
  • grinding2 mentions

    Players are willing to engage in grinding to deepen their understanding of the game, but many express concerns about the steep difficulty curve and the need for adjustments to card stats and costs, which could deter new players.

    • “I'll happily keep grinding at the game to learn it more deeply, but I do hope the devs take a look at the card stats, costs, etc.; the difficulty curve of the game is pretty rough and will turn away a lot of people that are on the fence about it pretty early on.”
Positive mentions (%)Positive
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