- August 12, 2022
- BeXide Inc.
Super Bullet Break
Super Bullet Break is a fun deck builder if you don’t mind a challenge, but the amount of barely dressed girls is a bit embarrassing.
Platforms
About
"Super Bullet Break" is a strategy deck builder game where you collect and command a team of unique characters, known as "Bullets," to save the online game world from a rogue AI. Featuring charming original artwork and character designs, you can customize your team with a variety of items and bullets, each with their own abilities and uses. Play as Akari, Hikaru, or Sumire, each with their own unique features and playstyles, and engage in strategic turn-based battles to defeat enemies and save the world.
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- The game features a fun blend of gacha and roguelite gameplay, with cute characters and engaging mechanics.
- The art style and music are well-received, enhancing the overall experience.
- There are many viable deck-building strategies, allowing for varied gameplay and replayability.
- The game suffers from significant RNG dependence, making it frustrating when luck doesn't favor the player.
- Balancing issues lead to some encounters being disproportionately difficult, often requiring players to avoid battles to progress.
- The UI is clunky and can be confusing, making it hard to understand card mechanics and effects during gameplay.
gameplay
84 mentions Positive Neutral NegativeThe gameplay is a mixed bag, combining gacha and roguelite elements with turn-based RPG mechanics, which some players find enjoyable due to its deck-building and combo potential. However, many reviews highlight issues with balance, clunky AI, and convoluted mechanics that detract from the experience, making it feel unrefined and at times frustrating. While the art style is praised, the gameplay often feels overshadowed by its inconsistencies and reliance on RNG, leading to a lack of depth in strategy and replayability.
“A fun blend between gacha and roguelite gameplay.”
“The artwork is beautiful and the gameplay is very fun.”
“The overall gameplay is smooth and I like the ideas they've implemented into their combat system.”
“While it may appear to be properly translated, a lot of the mechanics don't exactly match up to the descriptions.”
“Feels like there wasn't a lot of thought put into the gameplay and the art feels very inconsistent with personalities and voice acting.”
“You are playing the price tag for art, not gameplay... basically the more you fail, the easier the game becomes; every time you fail, you just get higher scaling borders making things easier, and by the time you get past the second or third world, everything becomes a first run clear.”