Substance Designer 2019
- November 20, 2018
- Allegorithmic
Substance Designer 2019 is a material creation and scan processing tool used in over 95% of AAA game projects. It offers a node-based workflow for creating procedural, scan-based, or hybrid Substance and MDL materials, compatible with various renderers and game engines. The game also provides updates until the end of 2019 and access to a friendly online community for support.
Reviews
- Substance Designer is an essential tool for texture artists, offering powerful features for creating procedural materials quickly and efficiently.
- The software is intuitive and convenient, making it easy for users to learn and produce high-quality textures and materials.
- It provides extensive capabilities beyond material authoring, allowing for the creation of various texture variations and procedural setups.
- There are concerns about the software's integration and support within game engines like Unity, with reports of buggy plugins and lacking features.
- The acquisition by Adobe raises worries about future updates and potential subscription models, which some users find off-putting.
- Some users have experienced performance issues, such as lag and crashes, which may require adjustments in settings to resolve.
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users recommend disabling threaded optimization in the NVIDIA control panel to improve performance and reduce lag or crashes in the game.
“If your game is running poorly (lags, crashes), try disabling threaded optimization in your NVIDIA control panel.”
“The optimization is so bad that it feels like I'm playing a slideshow instead of a game.”
“I constantly experience frame drops and stuttering, making the game nearly unplayable.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report significant stability issues with the plugin, citing persistent bugs and a lack of timely updates, particularly regarding shader support for Unity terrain. Many feel that the developers prioritized mobile support over essential features, leading to frustration among users who rely on the tool for environment-related assets.
“It's lacking... the plugin is very buggy still. We complained for over a year, yet they thought mobile support was more important than shader support for Unity terrain, which made no sense to anyone. Since the top assets are mostly environment-related, Substance, you have an amazing tool, but get your act together for Unity plugin.”
“The stability issues are frustrating. Crashes happen frequently, and it feels like the developers are not prioritizing fixes.”
“I constantly experience lag and unexpected shutdowns. It's hard to enjoy the game when it feels so unstable.”