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STRIKEVOID Game Cover

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STRIKEVOID is a single player action game. It received positive reviews from players.

STRIKEVOID is a fast-paced 2D bullet hell where the magical world descends into pure chaos. You take on the role of a mysterious mage in a purple cloak, battling waves of mythical creatures and colossal bosses. With over 15 spells to master, every battle can unfold differently. Combine skills to adapt for new enemies. More than 10 distinct enemies and over 5 unique bosses await — each with their o…

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86%
Audience ScoreBased on 1,105 reviews
gameplay101 positive mentions
grinding26 negative mentions

  • Extremely fun and addictive gameplay with great co-op and solo options.
  • Unique and well-implemented time manipulation mechanic that enriches combat and puzzles.
  • Beautiful pixel art, excellent animations, and a superb soundtrack with memorable boss fights.
  • Steep difficulty curve with frequent stunlocks and no invincibility frames can be frustrating.
  • Item descriptions and effects often lack clarity, requiring external references to understand.
  • Limited level design and game length; backtracking and repetitive rooms can make exploration tedious.
  • gameplay
    234 mentions Positive Neutral Negative

    The gameplay is widely praised for its unique and well-executed time manipulation mechanics, including time slow and stop, coupled with a satisfying "graze" system that rewards skillful play. It offers a challenging yet rewarding experience with diverse enemies, engaging boss fights, and smooth controls, making it especially enjoyable in co-op or with friends. While some find certain mechanics or progression systems underexplained or repetitive solo, and there are occasional balance or grind issues, overall the gameplay is considered fun, innovative, and a standout feature of the game.

    • “The gameplay loops keep me coming back no matter how frustrating it can be.”
    • “Fantastic gameplay and bosses with cool abilities utilized in all sorts of ways (combat, traversal, puzzles, accessibility).”
    • “The time-stop mechanic is integrated beautifully into the gameplay.”
    • “Many areas are slow, with time wasting mechanics where you must wait for something to finish or circle around to move on, so some parts take minutes to get around just because of that, and if you die, you respawn back and must come back through it all again. General map exploration was the most annoying part of this game. At multiple points I dreaded having to explore or progress through the world because it was often more annoying or frustrating than fun or challenging.”
    • “The dodge mechanic is a dash, which means you can still get hit, and there feels like there is a delay with it too if you're in the middle of a spell cast.”
    • “Gun and item descriptions leave out details, rarity and chests are never explained, synergies don't have descriptions whatsoever leaving you to just guess what they do, secret levels are confusing to get to with very little hints, some items are a mystery to unlock, other core mechanics are never explained, and on and on and on.”
  • music
    112 mentions Positive Neutral Negative

    The music in the game is widely praised, featuring strong, catchy remixes of classic Touhou tracks that complement the pixel art and gameplay well, creating an engaging and motivating atmosphere. However, some players find the soundtrack repetitive and occasionally annoying due to limited variety and constant looping, with a few wishing for more control over music settings. Overall, the soundtrack is considered a standout aspect that significantly enhances the gaming experience for most, though it's not universally loved.

    • “The gameplay is great, fun and interesting, the music is fantastic and a fricking banger, the map is not the biggest but still enough to take about 7-9 hours on a casual playthrough to fully explore, the story is also interesting, the artstyle is really beautiful and overall I enjoyed the game a lot!”
    • “Absolutely beautiful spritework, smooth animations, great linear pacing, eargasm-worthy soundtrack and gameplay that leaves you wanting much more.”
    • “The music naturally borrows the renowned melodies of the character theme songs in the Touhou franchise made by ZUN and puts it in a kind of Castlevania feel; it has a 'soft pixely' feel that fits very well with the art that makes it feel distinctive and fitting.”
    • “The weakest point for the game however would be the soundtrack which personally was nothing much to write home about and sometimes left me muting it and opting for my own playlists.”
    • “What pi**ed me off the most were recension praising the music.”
    • “On top of that, the music got repetitive for me pretty fast and I had to turn it off, but without it things are just too quiet.”
  • story
    93 mentions Positive Neutral Negative

    The story across these games is generally described as light, minimal, or serving primarily as a backdrop to gameplay rather than a deep narrative experience. While some appreciate the lore and character use, many find the plot either simplistic, occasionally confusing without prior franchise knowledge, or overshadowed by engaging mechanics and cooperative play. Overall, the story is seen as adequate but not a primary draw, with gameplay and atmosphere carrying the player’s interest.

    • “Every mission feels like a movie scene.”
    • “The ongoing campaign feels real, and feels like a living story that everyone can be a part of.”
    • “During my 2 full playthroughs I never really got uninterested in story, locations, characters, and power-ups; everything feels meticulously implemented and handled with care.”
    • “No plot or story line.”
    • “The story is a nonsensical soup that seems translated poorly and doesn't do any of these fun and interesting characters any reasonable level of justice.”
    • “The story isn't anything to write home about; it's standard fantasy fare without any heavy topics or deep life lessons.”
  • graphics
    65 mentions Positive Neutral Negative

    The graphics across the games are generally praised for their beautiful, immersive art styles, ranging from cinematic skyboxes to charming pixel art and smooth animations. Some users highlight the nostalgic, old-school aesthetic and well-executed visual effects that enhance gameplay, though a few mention the need for decent PC specs to run high-quality graphics smoothly. However, a minority find the visuals simplistic or lacking advanced customization, but overall, the graphics are regarded as a strong and appealing aspect.

    • “Art direction is pretty amazing, skyboxes and weather feel so immersive and cinematic, customization in terms of visual look and ship aesthetics is standard across all players, with different Democracy officers and aesthetic changes based on ship upgrades.”
    • “Exploration is rewarding, gameplay is extremely fun, with timestop mechanics implemented near perfectly. The bosses are really well made, graphics are stunning, and the various arrangements of classic tunes are very pleasant to listen to.”
    • “Graphics: 10/10. The spritework in this game is great, character animation is fluid and the entire presentation is oozing with style.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The game features somewhat lazy, simplistic 'retro' looking 2d graphics, of the type you normally expect to see in low effort flash/browser games and mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • grinding
    30 mentions Positive Neutral Negative

    Grinding in these games is often described as a mixed experience: while some users find it fun and manageable, especially with friends, others criticize it as repetitive, tedious, and sometimes excessive, particularly when required for key upgrades or achievements. The grind level is typically around average but can feel frustrating due to lengthy progression, rare rewards, or required repetitive tasks that may detract from overall enjoyment.

    • “Grinding has an average grind level; it's not necessary to progress but present for those interested in leaderboards/ranks.”
    • “The grind is balanced with an average level, making it manageable without requiring excessive time or effort.”
    • “Grinding offers an average challenge level, providing engagement without feeling too grind-heavy or tedious.”
    • “Half of those 255 hours were just grinding time, so the actual time I had fun with this game is like 130 hours, incredibly fun sometimes, the biggest BS at other times.”
    • “S-ranking boss rush mode seems to want Sakuya at at least level 40 with tons of money put into upgrades if the achievement guide is any indication and I doubt anyone but the most hardcore of players would be willing to do the amount of grinding necessary to make up 15+ levels of grinding for money on such a short game.”
    • “In this regard, my main complaint as far as gameplay balance seems to come from the fact that you need to gather a ridiculous amount of gems to have any real noticeable effect on Sakuya's stats and there just isn't enough content in the game to collect the number of gems needed in a normal playthrough without grinding.”
  • replayability
    28 mentions Positive Neutral Negative

    The game offers excellent replayability driven by its challenging boss fights, varied unlockable content, and engaging gameplay mechanics such as roguelike progression and speedrunning potential. Although the core experience is relatively short, additional modes, modding support, and randomized encounters encourage extended playthroughs and diverse build strategies. Replay value is further enhanced by grind opportunities, achievement hunting, and a well-designed metroidvania structure that keeps players coming back.

    • “The replay value of this game is amazing, and I cannot wait to play another hundred hours.”
    • “Should be considered the textbook example of a good roguelike game with amazing storylines, great replayability loops, and an overall interesting set of progression mechanics.”
    • “Just managed to "beat" the gungeon for the first time after about 53 hours of playtime and I feel I've only just scratched the surface of what this game has to offer, great replay value. 10/10.”
    • “The game is really short (I beat it in about 4-5 hours on my only playthrough so far without a guide), which lends to speedrunning and general replayability, but if you're someone who only plays games once, this may be a bit much and I'd recommend you wait for the game to go on sale if that's the case.”
    • “Unfortunately one can't refight bosses without restarting your save file, which limits replayability despite having modes like boss rush.”
    • “Steam achievements add more time, plus there are a couple of extra modes to start new saves for, but other than that there isn't much replayability unless you want to grind for speedruns, do challenge runs, or just want to enjoy the core gameplay some more.”
  • humor
    23 mentions Positive Neutral Negative

    The game’s humor shines through its chaotic gameplay, friendly fire moments, quirky weapons, and witty writing, creating many hilarious and memorable experiences. Players appreciate the blend of adorable graphics with funny dialogue and references, making the challenging combat and co-op chaos amusing and satisfying. Overall, the humor adds a unique charm that enhances the fun despite the difficulty.

    • “The idea of being an expandable grunt with high difficulty from the get-go, as well as the friendly fire being always on, is so unique and makes for hilarious moments.”
    • “Pure chaos, great gunplay, hilarious co-op moments, and constant democracy spreading.”
    • “Embrace the chaotic, often hilarious friendly fire.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is mixed, with some players experiencing frequent bugs, glitches, and even system freezes, while others find issues minor or quickly resolved through patches. Performance is generally smooth, including on the Steam Deck at high settings, but occasional controller and time control mechanic glitches persist. Developer responsiveness to fixes has been inconsistent, leading to varied user experiences.

    • “It's buggy as hell and developers often make questionable balance designs.”
    • “Pretty fun but sometimes it freezes my entire PC and I wish it didn't.”
    • “Immediately freezes whole PC upon start.”
  • optimization
    10 mentions Positive Neutral Negative

    The game suffers from poor optimization, leading to frequent performance issues, crashes, and difficulty running smoothly on mid-level hardware despite its relatively modest graphics. While developers are making efforts to patch bugs, users still report frustrating experiences with lag, crashes, and inefficient multiplayer support. Overall, optimization is a major drawback that detracts from an otherwise enjoyable game.

    • “Arrowhead is making an effort to patch out all the bugs and issues currently affecting the game's performance.”
    • “Watch out for infrequent optimization problems, but with hope that Arrowhead listens and improves.”
    • “Despite a few bugs and performance issues, the overall experience has been good.”
    • “For a game that sometimes spawns a lot of stuff at once, the optimization is pretty poor. Considering it's published by PlayStation, they should have focused more on making the game accessible for entry to mid-level gaming devices since it doesn't even look next-gen.”
    • “This game used to be incredible until years of bloat turned it into an unoptimized piece of garbage.”
    • “Good game but piss poor optimization.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization approach is mixed: some appreciate the lack of microtransactions and DLC, highlighting fair in-game currency systems and strong mod support, while others criticize aggressive use of microtransactions and promotional tactics that detract from the experience. Overall, opinions vary between praise for straightforward purchases and frustration over monetization strategies.

    • “No microtransactions, no DLC, just a good top-down shooter with good mod support.”
    • “And I don't have to pay microtransactions?”
    • “Instead of the developers addressing the issue, they only seem interested in pushing out more warbonds to soak up your hard-earned money with microtransactions.”
    • “If I own Black Ops 6, I shouldn't have to go through many launchers and ads for newer games.”
    • “In-game money that can't be purchased with real money; it's not an in-app purchase thing.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game is praised for its charming and engaging atmosphere, combining appealing art, music, and fluid gameplay to create a fun and immersive experience. Its style and mood contribute significantly to making it a favorite among players.

    • “Cute little game with very good atmosphere and game cycle.”
    • “The fluid gameplay, top tier bosses, interesting mechanic, just nice feeling art and music, and more simple minded fun kind of atmosphere made it one of my favorite gaming experiences yet.”
    • “Honestly, this game has a lot of stuff, and I love the style, also the atmosphere.”
  • emotional
    3 mentions Positive Neutral Negative

    The game evokes a range of strong emotions, from humor to heartfelt moments, particularly through unique gameplay elements like the dynamic balance of health, magic, and time resources. However, some players feel emotionally disconnected due to a lack of context making the plot feel like an out-of-place sequel. Overall, the emotional impact is enhanced by innovative mechanics that engage and move players.

    • “I laughed, I cried, I was totally moved by a rocket devastator ragdolling me into a minefield.”
    • “What part of the plot I've seen in the first hour made me feel like I'm playing a sequel with no context.”
    • “You are constantly balancing HP, MP, and time (which grants the ability to stop time briefly) - all of which play off and feed into each other in interesting ways, especially with the 'graze' mechanic which lets you recover resources by nearing enemies and their projectiles but not actually touching them.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is praised for its charming and visually appealing designs, with engaging enemy and boss characters that enhance the experience. The smooth gameplay mechanics complement the well-crafted art, contributing to a cohesive and enjoyable character portrayal.

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60h Median play time
87h Average play time
20-100h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

STRIKEVOID is a action game.

STRIKEVOID is available on PC and Windows.

On average players spend around 87 hours playing STRIKEVOID.

STRIKEVOID was developed by SmoGames Studio.

STRIKEVOID has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

STRIKEVOID is a single player game.

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