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Strategos is a single player tactical real-time strategy game with warfare and historical themes. It was developed by Strategos Games and was released on January 20, 2026. It received positive reviews from players.

Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.

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88%
Audience ScoreBased on 107 reviews
gameplay8 positive mentions
story3 negative mentions

  • The game offers a unique courier system that adds depth to command and control, requiring players to plan their moves carefully.
  • Visually, the game captures a charming tabletop aesthetic, making battles feel immersive and engaging.
  • There is a significant variety of factions and units, providing a rich historical experience for players interested in ancient warfare.
  • The game currently lacks a robust campaign mode and customization options for armies, which limits replayability and player agency.
  • Combat animations can feel repetitive and lack variety, detracting from the overall excitement of battles.
  • Performance issues and sluggish unit movement can lead to frustrating gameplay experiences, especially during larger battles.
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some praising its unique mechanics and historical authenticity, while others criticize sluggish movement and performance issues. Players appreciate the strategic depth provided by the command range and courier system, which encourages thoughtful planning over micromanagement. Overall, the game is seen as a promising entry in the real-time strategy genre, particularly for fans of historical simulations, despite some learning curve and technical challenges.

    • “The command range/courier mechanic is great, though it takes a little bit of time to unlearn rapid clicking habits coming from something like Total War.”
    • “In battles, the game forces you to plan your moves wisely thanks to the inclusion of a courier mechanic.”
    • “The way it simulates combat is super good, particularly the aspects of how the formations of units don't slug it out non-stop, but fight for a bit, then step away from each other and rest, then go at it again, and the mechanic of being able to tell your troops to purposefully give ground during the fights to put the enemy out of position.”
    • “1) Poor movement mechanics: the movement is sluggish and unfluid, resembling units moving underwater.”
    • “It honestly feels like they couldn't entirely decide if they wanted to make this game pretty similar to the Total War games' battles or not, and so they chose to try to make it different by forcing in things like the courier system and trying to force in a bunch of Total War game style mechanics, all while not understanding that most game stats in general are all based on digital dice rolling and such.”
    • “Players unfamiliar with Field of Glory may find the mechanics overwhelming, and the tutorial is strongly recommended to have a chance at enjoying the experience.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many players appreciating the charming miniatures aesthetic and well-designed maps that enhance the overall experience. While some users noted issues with optimization, the visuals are often described as impressive, particularly during large-scale battles, creating a visually appealing atmosphere that complements the gameplay. Overall, the graphics are considered a strong aspect of the game, though opinions on their optimization vary.

    • “A serious tactics toybox with a standout command-and-control hook, wrapped in a beautiful miniatures aesthetic.”
    • “The maps look great, based as they are on table-top scenery, while the units have a charming miniatures' aesthetic that complements and builds on, rather than distracts from, the overall game setting and mechanics.”
    • “The graphics are impressive, with the spectacle of large numbers of soldiers marching and fighting, and look particularly striking when zooming in on the fighting with the increased sound of battle.”
    • “I’d rate it as 'acceptable,' but what I’d rate as absolutely terrible is the optimization for this level of visuals.”
    • “The graphics have elicited some negativity from some quarters, but the longer I spend playing this game, the more I'm convinced that the developer has nailed the right look for this game.”
    • “Regarding graphics - it's not for everyone.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is currently a mixed bag, with significant performance issues during larger battles that can lead to crashes, even on capable systems. While some players find the optimization acceptable for an early access title, others report frustrating experiences, particularly with unit crowding affecting gameplay. Overall, there is hope that future updates will address these performance concerns.

    • “The optimization is fair for early access, and that is refreshing even on high settings.”
    • “Yes, I made some small scale battles without major eyebrow-raising issues; the game performed well from a performance perspective.”
    • “Performance could be a bit better, but it's early access, so it should be fixed in the upcoming updates.”
    • “Still needs some optimization work for larger battles; the sheer amount of troops kind of taxes even a solid rig.”
    • “The game is promising but it has many performance and crash issues. These issues are surprising compared to a low-performance requirement looking game. Other than that, the game satisfied me, especially for a low budget and first game; simplicity and authenticity are really good, but the complexity of the managing mechanics can be confusing.”
    • “The first really frustrating issue was when both available armies of both factions clashed for the first time on the campaign map. The game crashed suddenly, and I tried again and again, but it changed nothing and did not even open the battle interface. I reset the campaign and made quite a bit of progress, capturing Syracuse in the first year, etc. As I humbled the AI's ability to make progress on the campaign map, both of our armies clashed north of Syracuse, two towns away, and yes, the battle opened. There was really a huge unit crowd at the battle for my side, and I couldn't even move through the screen because of the performance issues, so I just shut down the game.”
  • story
    7 mentions Positive Neutral Negative

    The game's story aspect is primarily framed around historical scenarios and reenactments rather than a traditional narrative, featuring five thematically grouped campaigns that lack character development and progression. While some players appreciate the strategic elements and command systems, the absence of a story-driven campaign or persistent army progression has led to mixed reviews, with an overall rating of 7/10.

    • “Absolutely love the messenger system; it prevents me from undertaking ahistorical lrrp missions with my light troops, which I wouldn't be able to resist otherwise.”
    • “The command and control system here is similar to the Graviteam or Combat Mission games, where orders are relayed to subordinates through officer units that will do their best to accomplish the order given their training and equipment.”
    • “There is no story-driven campaign like in Warhammer: Dark Omen or even Legion: Arena, no army building and progression from scratch like in any of these games.”
    • “There are 5 'standard' campaigns, which are essentially just thematically grouped battles - no story, no characters, no persistent army that carries over from mission to mission.”
    • “The story is mostly the historical framing: scenarios, reenactments, and the joy of recreating ancient matchups with a crunchy ruleset.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally considered decent and era-appropriate, though it lacks standout tracks that would make it memorable. While some players appreciate its resemblance to the soundtrack of the Roma Surrectum mod from Rome: Total War, there is a desire for more dynamic and adrenaline-pumping music during key action moments. Overall, the soundtrack serves its purpose but doesn't leave a lasting impression.

    • “The music sometimes reminds me of the Roma Surrectum mod soundtrack from Rome: Total War, and that's a very good thing.”
    • “The audio does its job, the music is decent and fits the era, but it's not the kind of soundtrack that hijacks your Spotify Wrapped and it's definitely not something to write home about.”
    • “When your cavalry hits the flank, the soundtrack should also commit to the crime.”
    • “It would also be great if they could add more adrenaline-inducing music that plays dynamically whenever army lines engage or when the 'action' starts, just like other games.”
  • replayability
    3 mentions Positive Neutral Negative

    Many users feel that incorporating a campaign map would enhance the game's replayability, suggesting that additional structured content could encourage players to revisit the game for new experiences.

    • “The variety of choices in the game makes each playthrough feel unique and keeps me coming back for more.”
    • “With multiple endings and different character paths, the replayability is off the charts!”
    • “The random events and challenges ensure that no two games are ever the same, making it a joy to replay.”
    • “Adding a campaign map would enhance replayability.”
    • “The lack of diverse endings makes it hard to want to replay the game.”
    • “Once you've completed the main story, there's little incentive to play again.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its impressive acoustic quality and the immersive experience of ancient battles, enhanced by the variety of armies and new features like messengers. However, some users feel that the soundtrack could benefit from more drum elements to further enrich the ambiance.

    • “The possibility of choosing from an impressive number of armies from different ancient eras and the atmosphere created by the battles, together with some interesting new features such as messengers, make it all extremely appealing.”
  • stability
    2 mentions Positive Neutral Negative

    The game exhibits significant stability issues, with numerous bugs affecting gameplay, such as units becoming unresponsive during engagements and erratic movement due to environmental factors. While lowering settings improved performance to a playable level, the overall experience remains hindered by these persistent glitches. Users express hope that future refinements will enhance the game's cohesion system.

    • “As soon as I opened the game for the first time, I tried the beginner tutorial and it was extremely buggy. I immediately set the graphics to low, which fixed the issues to a playable level. I completed the tutorial, but there was a strange issue where units were literally pinned down when they entered engagement. There was a pushback command button, but it seemingly did nothing, and the retreat command was not available. Maybe the issues with commands are on me; perhaps I'm not used to that interface.”
    • “It is very buggy; units will randomly route or walk slower because of obstacles like trees. Although I do feel that once refined, the cohesion system will be a lot better.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate the game's focus on military strategy and logistics over traditional grinding mechanics, finding it refreshing that victory is achieved through tactical maneuvers rather than simply depleting enemy health. This approach is likened to miniatures-style tactics, emphasizing cohesion and morale over tedious resource management.

    • “For myself, I much prefer this sort of campaign which may seem basic to some, concentrating on military matters and simple logistics rather than the tedious building of temples, roads, warehouses, etc.”
    • “This is a miniatures-esque tactics game you win by attacking enemy units' cohesion and morale rather than grinding out damage.”
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Frequently Asked Questions

Strategos is a tactical real-time strategy game with warfare and historical themes.

Strategos is available on PC and Windows.

Strategos was released on January 20, 2026.

Strategos was developed by Strategos Games.

Strategos has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Strategos is a single player game.

Similar games include Field of Glory II, Field of Glory II: Medieval, Grand Tactician: The Civil War (1861-1865), Ultimate General: Gettysburg, Pike and Shot: Campaigns and others.