- May 19, 2011
- Cobra Mobile
Storm in a Teacup
Platforms
About
"Storm in a Teacup" is a physics-based platformer where players navigate Storm through a dream-like world created by his brother Cloud, solving puzzles and avoiding obstacles across 50 levels. The game features Survival mode levels and customizable in-game character options, with stunning graphics and full Joypad support.
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- Cute and colorful graphics with a whimsical art style that appeals to younger audiences.
- Engaging gameplay with a good balance of challenge and accessibility, making it suitable for casual play.
- Offers a variety of levels and modes, including bonus and survival modes, providing some replay value.
- Repetitive music and simplistic gameplay can lead to boredom, especially for adult players.
- Controls can feel floaty and imprecise, which may frustrate players during more challenging sections.
- Short playtime and lack of depth may leave players feeling unsatisfied, especially for the price.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is characterized by its simple mechanics and forgiving difficulty, making it accessible for younger players or those seeking a casual experience. While the controls are generally tight and support controllers well, some users report glitches that can be frustrating, especially in harder levels. Overall, the game features charming visuals and unique levitation mechanics, but it suffers from repetitiveness and a lack of depth, with many finding it ultimately unengaging.
“This is a good platformer, balanced difficulty and good mechanics.”
“Gameplay with controller works amazingly well (used Xbox controller).”
“Interesting gameplay with the levitate gimmicks and not as casual as it looks.”
“Floaty jumping improvised by the dev into a feature as a cheap jetpack mechanic.”
“The gameplay is easy to learn; however, the controls can be glitchy and might get annoying, especially at the hardest levels if you are trying to get all the achievements.”
“I really don't recommend this game; it was a waste of money when I bought it. The gameplay is very repetitive, with one whole music track that's just 20 seconds of music looped, and just in general, an extremely boring game.”