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[Stories to Tell] Greyville Stay

[Stories to Tell] Greyville Stay Game Cover
81%Game Brain Score
story, atmosphere
graphics, optimization
81% User Score Based on 101 reviews

Platforms

PCWindows
[Stories to Tell] Greyville Stay Game Cover

About

[Stories to Tell] Greyville Stay is a single player simulation game with a horror theme. It was developed by Zebaxx and was released on January 6, 2025. It received positive reviews from players.

"Stories to Tell" is a series of psychological horror games developed by a 15-year-old boy in which each installment is based on a dream or nightmare that I, the developer, have had. This is a game you won't want to miss... Hello, my name is zebaxx, I am a 15-year-old Spanish game developer. I had this nightmare in the summer of 2023. I remember it clearly because I always write down my nightma…

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81%
Audience ScoreBased on 101 reviews
story6 positive mentions
optimization3 negative mentions

  • Impressive horror atmosphere and jump scares that kept players engaged and scared.
  • Notable achievement for a 15-year-old developer showing great potential.
  • Short, free, and accessible experience with an immersive and creepy vibe.
  • Poor optimization even on powerful hardware causing high GPU usage.
  • Repetitive tasks and unclear story/character motivations reduce immersion and gameplay depth.
  • Multiple bugs, spelling/grammar errors, and lack of tutorial or guidance hurt the overall polish.
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics are highly praised for creating a dark, nightmarish, and analog horror-inspired atmosphere that immerses players and enhances the overall vibe. However, some users note distracting presentation issues like glitches, spelling errors, and audio artifacts, though the visual style remains a standout feature compared to similar games.

    • “The graphics are darker and more nightmarish than Fears to Fathom, but at the same time the story feels more predictable and less complex/mysterious than the Fears to Fathom game (where you're always trying to piece together the characters after you finish the playthrough).”
    • “The graphics give off a sort of analog horror vibe which I actually enjoy.”
    • “It looks great, captures an aesthetic fantastically that makes the lighting terrifying.”
    • “This game feels like it prioritizes graphics over everything else, and it really shows.”
    • “Not only does the beginning strike me as almost identical to another game I played about a month ago, right down to the introduction of tasks, what tasks they are, and even the Andrew Tate-looking dude from the police showing up at the door to talk about the news, but it also has a distracting number of presentation errors in spelling, graphical glitches, etc. I even recognized a glitch/audio artifacts in certain sound effects that reveal you're not using a continuous smooth sound but a rather short audio loop.”
    • “Creepy graphics.”
  • story
    9 mentions Positive Neutral Negative

    The story is generally appreciated for its intriguing premise and well-timed scares, though some find it short and occasionally predictable compared to similar games. Despite a few bugs and narrative pacing questions, players enjoy the overall experience and thematic elements.

    • “Great game for its price, loved the storyline and the jumpscares are well timed.”
    • “I would say way better made than Stories to Tell Runaway when it comes to visuals, gameplay, length, events, etc. Loved the story/premise for sure.”
    • “The graphics are darker and more nightmarish than Fears to Fathom, but at the same time the story feels more predictable and less complex/mysterious than the Fears to Fathom game (where you're always trying to figure out how to piece together the characters after you finish the playthrough).”
    • “The graphics are darker and more nightmarish than Fears to Fathom, but the story feels more predictable and less complex/mysterious than in Fears to Fathom, where you are always trying to piece together the characters after finishing the playthrough.”
    • “Game bugged out on me in the middle of the story.”
    • “The story was weird and there isn't a lot to this game.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its creepy and immersive vibe, effectively creating tension despite its short length. However, some users feel the reliance on cheap, forced jumpscares undermines genuine suspense and atmosphere. Overall, the mood is appreciated but occasionally marred by lazy scare tactics.

    • “The atmosphere feels creepy and the scares are genuinely good.”
    • “Love the vibe and the atmosphere.”
    • “The game is very short but full of chilling atmosphere.”
    • “Instead of building atmosphere or tension, the game relies heavily on cheap jumpscares, many of which feel forced and lazy rather than genuinely scary.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is generally poor, resulting in subpar performance despite its small scope. Users feel there is significant room for improvement in this area.

    • “On top of that, the optimization is terrible.”
    • “There’s no excuse for performance this bad, especially given the game’s small scope.”
    • “However, it is poorly optimized and not a lot happens.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is largely criticized for being repetitive and lacking meaningful horror mechanics, resulting in a busywork feel rather than engaging play. While some appreciate the story and premise, the overall experience is seen as lacking depth, polish, and engaging gameplay compared to similar titles.

    • “A large portion of the gameplay revolves around repetitive chores instead of meaningful horror mechanics, making the experience feel more like busywork than an actual game.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is light and sporadic, featuring a few funny moments that complement its spooky atmosphere. The detective character, in particular, stands out for his comedic appeal.

    • “Short game with spooky vibes and some funny moments.”
    • “Detective guy was funny”
  • music
    2 mentions Positive Neutral Negative

    The music effectively sets the tone and enhances the atmosphere with its intense and ambient sounds, though some users felt its constant presence could detract from the overall experience.

    • “And the music really set the tone as well as the ambient sounds.”
    • “But having that intense music the whole time took away from the experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from numerous stability issues, including spelling errors, graphical glitches, and audio artifacts caused by repetitive sound loops, which detract from the overall experience and suggest a lack of polish.

    • “The game has a distracting number of presentation errors including spelling mistakes, graphical glitches, and audio artifacts. These issues suggest a lack of polish and affect the overall stability of the experience.”
    • “I noticed audio glitches such as short, looping sound effects rather than smooth continuous sounds, which detracts from the immersion and indicates instability in the audio implementation.”
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Frequently Asked Questions

[Stories to Tell] Greyville Stay is a simulation game with horror theme.

[Stories to Tell] Greyville Stay is available on PC and Windows.

[Stories to Tell] Greyville Stay was released on January 6, 2025.

[Stories to Tell] Greyville Stay was developed by Zebaxx.

[Stories to Tell] Greyville Stay has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

[Stories to Tell] Greyville Stay is a single player game.

Similar games include Fears to Fathom: Home Alone, Tales Beyond the Tomb: Pineville Night Stalker, Lurk in the Dark, Fears to Fathom: Ironbark Lookout, Dread Flats and others.