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[Stories to Tell] Greyville Stay Game Cover

About [Stories to Tell] Greyville Stay

[Stories to Tell] Greyville Stay is a single player and multiplayer casual simulation game with horror, mystery and thriller themes. It was developed by Zebaxx and was released on January 6, 2025. It received positive reviews from players.

"Stories to Tell" is a series of psychological horror games developed by a 15-year-old boy in which each installment is based on a dream or nightmare that I, the developer, have had. This is a game you won't want to miss... Hello, my name is zebaxx, I am a 15-year-old Spanish game developer. I had this nightmare in the summer of 2023. I remember it clearly because I always write down my nightma…

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Games Like [Stories to Tell] Greyville Stay

Looking for games like [Stories to Tell] Greyville Stay? Here are top casual simulation recommendations with a horror, mystery and thriller focus, selected from player-similarity data — start with Fears to Fathom: Home Alone, Overcome Your Fears: Caretaker or Analog - Skin off.

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Reviews

83%Audience ScoreBased on 128 reviews
story8 positive mentions
optimization3 negative mentions

  • Impressive achievement for a 15-year-old developer showing strong potential and creativity.
  • Effective atmospheric design and sound work create genuine suspense and successful jump scares.
  • Compact, well-paced story-driven experience that immerses players in a creepy, nightmare-inspired setting.
  • Game is very short, leaving some players wanting more content and longer gameplay.
  • Performance and optimization issues reported, including crashes and high resource usage on powerful GPUs.
  • Grammar, translation errors, and occasional bugs reduce immersion and polish, with some feeling the story and gameplay are simplistic or repetitive.
  • story

    22 mentions Positive Neutral Negative
    36% positive mentions, 50% neutral mentions, 14% negative mentions

    The story is praised for its suspenseful, atmospheric, and unsettling narrative inspired by the developer's nightmares, delivering a compact and well-paced psychological horror experience. While some find it less complex or predictable compared to similar titles, many appreciate the creative storytelling, environmental details, and overall immersive mood. Despite occasional bugs and short length, the story remains memorable and engaging for players.

    • “I loved the story, and the suspense was so palpable that it kept me on the edge of my seat.”
    • “What makes this game especially unique is that it's based on the nightmares of its creator, who was only 15 years old when bringing this story to life.”
    • “Through careful pacing, environmental storytelling, strong sound design, and an unsettling dream-inspired narrative, it creates an experience that remains memorable despite its short length.”
    • “The graphics are darker and more nightmarish than Fears to Fathom, but at the same time the story feels more predictable and less complex/mysterious than the Fears to Fathom game, where you're always trying to figure out how to piece together the characters after you finish the playthrough.”
    • “Game bugged out on me in the middle of the story.”
    • “The story was weird and there isn't a lot to this game.”
  • atmosphere

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The game is widely praised for its strong, unsettling atmosphere that effectively draws players into its psychological horror world through minimalist design and subtle storytelling. While many highlight its creepy vibe and impactful tension, some note an overreliance on jump scares that can feel forced. Overall, the atmosphere is regarded as a key strength, creating a chilling and immersive experience despite the game's short length.

    • “Stories to tell: Greyville Stay is a compact psychological horror title developed and published by Zebaxx that focuses on creating fear through atmosphere, uncertainty, and subtle storytelling rather than relying on constant shocks.”
    • “Instead, its focus is on telling a story, creating an unsettling atmosphere, and drawing you into its world one step at a time.”
    • “Instead of building atmosphere or tension, the game relies heavily on cheap jumpscares, many of which feel forced and lazy rather than genuinely scary.”
    • “Its concise nature means that every scene contributes to the overall atmosphere, resulting in a more impactful experience than a longer game filled with unnecessary content.”
    • “By concentrating on a single narrative and atmosphere, the game avoids dilution and delivers its ideas with clarity.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The graphics prioritize establishing a dark, creepy, and analog horror aesthetic that effectively supports the game's psychological tone and atmosphere. While some users appreciate the terrifying lighting and immersive vibe, others note technical issues like glitches and presentation errors that detract from the experience. Overall, the visuals are praised for their unique style, though they are not focused on technical complexity.

    • “The visuals are not designed to impress through technical complexity but instead focus on supporting the psychological tone of the experience.”
    • “The graphics give a sort of analog horror vibe which I actually enjoy.”
    • “It looks great, captures an aesthetic fantastically that makes the lighting terrifying.”
    • “This game feels like it prioritizes graphics over everything else, and it really shows.”
    • “Not only does the beginning strike me as almost identical to another game I played about a month ago, right down to the introduction of tasks, what tasks they are, and even the Andrew Tate-looking dude from the police showing up at the door to talk about the news... but it also has a distracting number of presentation errors in spelling, graphical glitches, etc. I even recognized a glitch/audio artifacts in certain sound effects that reveal you're not using a continuous smooth sound but a rather short audio loop.”
    • “The graphics are darker and more nightmarish than Fears to Fathom, but at the same time the story feels more predictable and less complex/mysterious than the Fears to Fathom game (where you're always trying to figure out how to piece together the characters after you finish the playthrough).”
  • gameplay

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The gameplay is characterized by its simplicity and focus on immersion rather than complex mechanics, which some find effective for creating horror. However, others criticize it for repetitive chores and lack of depth, making the experience feel more like busywork than engaging gameplay. Overall, opinions are mixed, with appreciation for the story but dissatisfaction with the gameplay execution.

    • “The gameplay remains simple throughout, avoiding complicated mechanics in favor of immersion and pacing.”
    • “Stories to Tell: Greyville Stay succeeds because it understands that effective horror does not require elaborate mechanics or massive production budgets.”
    • “I would say way better made than Stories to Tell Run Away when it comes to visuals, gameplay, length, events, etc. Loved the story/premise for sure.”
    • “A large portion of the gameplay revolves around repetitive chores instead of meaningful horror mechanics, making the experience feel more like busywork than an actual game.”
  • optimization

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    The game suffers from poor optimization, resulting in unimpressive performance despite its small scope. Users find the performance issues inexcusable and believe the game could run much better.

    • “On top of that, the optimization is terrible.”
    • “There’s no excuse for performance this bad, especially given the game’s small scope.”
    • “However, it is poorly optimized and not a lot happens.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is light and occasional, featuring some funny moments that complement its spooky atmosphere, with the detective character providing notable comedic relief.

    • “Short game with spooky vibes and some funny moments.”
    • “Detective guy was funny.”
  • music

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music effectively sets the tone and enhances the atmosphere with ambient sounds, but its intensity throughout the entire experience can be overwhelming and detract from overall enjoyment.

    • “And the music really set the tone as well as the ambient sounds.”
    • “But having that intense music the whole time took away from the experience.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game does not focus on fast-paced multiplayer action or offering extensive replayability, instead prioritizing a different experience. Replay value may be limited for those seeking long-term, repeat play sessions.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is undermined by numerous presentation issues, including spelling errors, graphical glitches, and repetitive audio loops, leading to a distracting and less polished experience.

    • “Not only does the beginning strike me as almost identical to another game I played about a month ago, right down to the introduction of tasks, what tasks they are, and even the Andrew Tate-looking dude from the police showing up at the door to talk about the news... but it also has a distracting number of presentation errors in spelling, graphical glitches, etc. I even recognized a glitch/audio artifacts in certain sound effects that reveal you're not using a continuous smooth sound but a rather short audio loop.”
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[Stories to Tell] Greyville Stay is a casual simulation game with horror, mystery and thriller themes. Common tags for [Stories to Tell] Greyville Stay include first-person, indie, psychological, exploration, episodic and others.

[Stories to Tell] Greyville Stay is available on PC and Windows.

[Stories to Tell] Greyville Stay was released on January 6, 2025.

[Stories to Tell] Greyville Stay was developed by Zebaxx.

[Stories to Tell] Greyville Stay has received positive reviews from players. Most players liked [Stories to Tell] Greyville Stay for its story but disliked it for its atmosphere.

[Stories to Tell] Greyville Stay is a single player game with multiplayer support.

Similar games include Fears to Fathom: Home Alone, Overcome Your Fears: Caretaker, Analog - Skin off, Terrors to Unveil - Day Off, Missing Hiker and others.