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Stick With It

Stick With It Game Cover
86%Game Brain Score
gameplay, humor
monetization, stability
86% User Score Based on 6,392 reviews

Platforms

LinuxTabletAndroidPhoneiPadMobile PlatformiPhoneWindows
Stick With It Game Cover

About

Stick With It is a single player casual platformer game. It was developed by Sam Hogan and was released on June 5, 2020. It received positive reviews from players.

Hardest game ever?

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86%
Audience ScoreBased on 6,392 reviews
gameplay28 positive mentions
monetization109 negative mentions

  • Extremely challenging and fun rage game with an amazing atmosphere and good physics.
  • No forced ads, only optional rewarded ads to undo last moves, which is appreciated by players.
  • Multiple difficulty modes provide options for both casual and hardcore players, with added content like skins and new game modes.
  • Game has several bugs, including issues with undo button not appearing, characters getting stuck or stretched, and death screen persisting incorrectly.
  • The game is very hard in all modes, with some players requesting an easier mode or more checkpoints due to frustrating difficulty spikes.
  • Performance issues and crashes on some devices, causing players unable to load or continue their progress.
  • monetization
    132 mentions Positive Neutral Negative

    The game's monetization is widely praised for using only optional, rewarded ads that never interrupt gameplay or show forced pop-ups, allowing players to choose when to watch ads—typically to undo a move—without feeling pressured. Some users find the ads lengthy, particularly on harder modes, but overall appreciate the fair, unobtrusive approach and lack of microtransactions. This model is seen as a refreshing and player-friendly alternative to aggressive mobile game monetization.

    • “Giving it 5 stars just because it has no ads forced down my throat. 10/5 if I could do so.”
    • “People might think that it's bad but for me it's amazing. I'm a big fan of the Sam Hogan YouTube channel and this game. Best of all, no ads.”
    • “No ads, easy controls, good for pranking friends, I love it.”
    • “When you die, having to watch ads every time - especially on the harder modes - makes it just about unplayable.”
    • “I literally just watched 3 ads consecutively just to undo the wrong move. It's so hard and the control is not that bad, but it automatically points somewhere.”
    • “A really simple game with basic controls but the redo option is annoying because you have to watch 20-30 second ads.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay is widely praised for its challenging yet rewarding mechanics, drawing comparisons to rage games like "Getting Over It" with unique movement and platforming elements. While controls and difficulty are intentionally tough and sometimes clunky, many find the experience fun, addictive, and innovative despite minor bugs and occasional frustration. Suggestions include adding easier modes and multiplayer or map-creation features to enhance accessibility and replayability.

    • “The sticking mechanic is genius, and the soft body character makes the game look great.”
    • “This has the best platforming mechanics in 2D games I have ever seen.”
    • “Fun, intuitive, yet often tough and challenging gameplay with no intrusive ads whatsoever.”
    • “The controls are pretty bad, but the mechanics and the sound design are pretty good.”
    • “Jesus, even in normal mode the game sucks. The issue here is that you are not given enough time to get used to the controls of the game. There should be an easy mode to get familiar with the mechanics. I would play more, but it is so unfair that you don't get time to familiarize yourself with the game and its mechanics. Also, please reduce ad length; pushing 30-second ads makes you look money-hungry.”
    • “The character control mechanic is very clunky. Simply allowing the user to start picking an angle to jump even in mid-air would make the game so much more enjoyable.”
  • humor
    49 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its quirky glitches, funny character animations, and amusing in-game text, which add a lighthearted charm to the challenging gameplay. Players find the blend of frustration and comedy enjoyable, with many praising the playful and creative humor that enhances their overall experience.

    • “Hilarious sprites, a blend of frustration and addiction, what more is there to ask?”
    • “And in fact the shop descriptions on the blobs are really funny, overall I gave it a five star.”
    • “It truly is the world's hardest game ever, it's pretty funny to watch Mr Blob extend his eyes; also great blob physics.”
  • stability
    41 mentions Positive Neutral Negative

    The game is generally enjoyable but suffers from frequent and sometimes game-breaking bugs, particularly involving moving platforms and collision glitches that cause the player to freeze, stretch, or get stuck. These stability issues often interfere with gameplay and progress, leading to frustration despite the game's overall appeal. Developers are consistently urged to address these persistent glitches to improve the experience.

    • “Good game, still a little buggy. In normal mode, a little bit after checkpoint 8, there are some moving spikes and moving platforms. I think the moving spikes there should be removed, they are very unpredictable and annoying.”
    • “There is a part in the game where a side-to-side moving piece moves so fast that it either glitches you off or you stick to a non-stick part on the inside, stretch out, then glitch out and die.”
    • “I thought you said you fixed a lot of glitches. No, you didn't. While playing hard mode on stage 3, I kept dying repeatedly. After dying, pressing the respawn button made it stay on screen forever. The only way to fix it is restarting the game, or dying again then staying still without pressing respawn for about 5 seconds before pressing the broken respawn. Please fix this bug, it's very annoying and frustrating.”
  • graphics
    39 mentions Positive Neutral Negative

    The game's graphics are generally praised for their charm, good art style, and cuteness, contributing positively to the overall experience. However, some users find them decent but not exceptional, suggesting improvements like more detailed backgrounds, better checkpoint visuals, shadows, and varied maps. While the visuals suit the game's challenging, rage-inducing nature, a few reviews criticize the graphics as lacking quality or being "awful."

    • “The sounds are very satisfying, the music is calming, the graphics are cute and I really like cute things; there are plenty of little jokes here and there.”
    • “As a blue Alpine A110, I'm very happy that Mr.Blob is blue too. Seriously though, it's a really great game with amazing art style and I'm overwhelmingly positive about this game.”
    • “This is the best game I've ever played in my whole life; the graphics are so beautiful and the controls are so easy to master.”
    • “I would also like if the checkpoints graphic looked better and the backgrounds could be more detailed.”
    • “Honestly, I mostly just hate the visuals of the game.”
    • “Huge delay after tapping, making it impossible to time jumps correctly, not even mentioning the absolute slideshow that the graphics are.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally praised for being calming, relaxing, and fitting well with the gameplay, with jazz and soothing melodies standing out positively. However, some users note issues such as the music cutting out unexpectedly, a lack of variety, and pauses between loops that detract from the experience. Suggestions include adding more tracks, background sounds, and sound settings for user control.

    • “The sounds are very satisfying, the music is calming, the graphics are cute and I really like cute things and there are plenty of little jokes here and there.”
    • “This game is actually fantastic, the physics work perfectly, the jazz in the background is an amazing choice of music, the only thing that could make this better would be a settings area where you could turn down the sound.”
    • “Every game you make has its own good details and gameplay also the music is relaxing and normal mode is my personal favourite.”
    • “The only problem I've had with this game is music.”
    • “It seems that after a while the music completely stops until I reach a new area. Don't know if it's intentional or not, but if it's meant to be that way, it would be nice to have some other background sounds aside from the character's noises. Other than that, fun game.”
    • “Lots of bug issues, such as music cutting out at weird times, no adjustable checkpoints bug, invisible checkpoint markers, etc.”
  • optimization
    8 mentions Positive Neutral Negative

    The game generally runs smoothly and performs well on various devices, with some users experiencing occasional stuttering and low FPS in specific areas. While optimization has improved over time with updates, a few players still feel it could be better to enhance gameplay consistency. Overall, recent updates have significantly boosted performance and UI quality.

    • “It runs smoothly.”
    • “Very enjoyable game, very well optimized.”
    • “This new update is amazing... great performance and better UI.”
    • “The mechanics have changed, and I now get 40+ FPS, but when I reached the spinning platform area (checkpoint 3 or 4), the game started stuttering a little bit and would sometimes drop down to 15-20 FPS for a second or two. At least the developers kept updating the game and didn't just abandon it after the YouTube video.”
    • “Performance is a joke though.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with frustration arising from unfair deaths and glitches involving spikes, yet some players also experienced powerful emotional impact, describing it as moving enough to evoke tears.

    • “Made me want to cry.”
    • “10/10 would cry again.”
  • story
    5 mentions Positive Neutral Negative

    Users feel the game lacks a developed story mode and suggest adding a narrative-driven campaign with missions and unique in-game currency. They desire more engaging story elements and animations to enhance the overall experience.

    • “Sorry to write another long review but… I really think you should add in-game currency called oozes that you can only get through money, ads, and playing through a new story mode option.”
    • “You can also add a story mode like the blob saving her girlfriend or something.”
    • “Please make some story baseline and animation like Where's Bill Sam Hogan, big fan bro.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and boring rather than frustrating, leading to a repetitive and unenjoyable experience after a short period of play.

    • “Maybe this is just me, but I found this game to be more tedious than frustrating.”
    • “This game gets boring and tedious after less than ten minutes of playtime.”
  • replayability
    1 mentions Positive Neutral Negative

    Users feel the game could offer more levels per difficulty to enhance replayability, suggesting the current content limits repeated playthroughs.

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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Stick With It is a casual platformer game.

Stick With It is available on Phone, iPad, iPhone, Windows and others.

On average players spend around 7 hours playing Stick With It.

Stick With It was released on June 5, 2020.

Stick With It was developed by Sam Hogan.

Stick With It has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Stick With It is a single player game.

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